After 2 1/2 years of specializing with scum (primarily Kihraxz and Starvipers) but with Hyperspace now a more intriguing format, I'm into Rebels now. Deliberately avoided them forever, playing maybe 10% of all my games with them. But now like the "brass tacks" feel of the faction. I'm running about a mid 60's% win rate with this Rebel list currently;
Biggs Darklighter (48)
Servomotor S-foils (0)
Thane Kyrell (48)
Crack Shot (1)
Servomotor S-foils (0)
Wedge Antilles (52)
Swarm Tactics (3)
Servomotor S-foils (0)
Red Squadron Veteran (43)
Selfless (3)
Servomotor S-foils (0)
Total: 198
Quick background; This list originally started with Crack Shot Garven in place of the RSV, and Wedge with Crack Shot as well. But Garven's ability wasn't getting much use given the higher init of half his squad and the I5 basement meta just kind of squashes his Focus pass benefit. Selfless RSV is proving to be more effective so far. This list doesn't have torps deliberately, as I feel they're going to 12-13 points in January, and I don't want to become dependent on that. Finding more and more that a 4th ship is far more effective. Getting off 2 Init 6 attacks followed by Thane is working well. And the Selfless RSV is really helping over Garven wasted focus outcomes.
That being said; The concern is that Resistance can do what Rebels do better. What's hurting the T-65 list I've discovered over some 16 games with them is what almost all of Rebels have at their disposal... all are even point health ships, and I'm losing some crucial MOV at times. For Extended, the B-Wing, A-Wing, U-Wing, Y-Wing, Auzituck, Attack Shuttle, VCX, E-Wing, and the Z-95 are all even numbered. The Rebel's best ships for the faction are even health. (For fairness sake, that's 10 of 17 ships, at around 59%. Scum are in the same boat at 58%, Imps are very favorable with only 42% even numbered health, interestingly. Their best ships currently; Interceptor, Phantom, Punisher and Defender are all odd health. Too bad I don't own a single Imp ship apart from core set TIEs)
So when one looks at the T-70 with 7 health, the abilities of the I5s and Poe, (and the fact that 4 can be fielded without Poe albeit ) is there a better 3 T-70 list to consider in Hyperspace? I'm committed to playing X-wings for now, at least until B-Wings debut. Trying to determine whether to just stick to the guns with the barebones Rebels or bite on something inventive with three T-70s. Would love expert opinions on how any of you think which would be more beneficial in Hyperspace between the two and some squad ideas. Happy Holiday weekend and cheers!
Edited by Cloaker