I was inspired by MOTF batrep using the recent Polish Nationals Champ list. I’ve had success at Store Championships and GNK with Rebels, so I want to try Imperials for a change of pace. The use of the double red anti-ship battery on the Phantoms to generate accuracies was very appealing. At first I swapped out the Raider lifeboat for an Enhanced Armaments Arquitens, but found I was too aggressive with it and Sloane died before I used her ability.
Based on my first play test, I developed 2 lists. Both rely on Pryce for activation management and Avenger as the carrier. Sloane rides in a Raider, staying away from the weapons fire.
Similar to a Thrawn 2-Ship, the Avenger activation is the focus of the list. All the damage is coming from it, either from the Squadrons or that front arc. Having to really only manage 1 ship should make tournament play mentally easier.
Option 1: Sloane Phantoms
Very similar to the list played on the MOTF batrep, I put Capt. Brunson on Sloane’s lifeboat to enhance survival. Super Best Friends and the Phantoms get activated by Avenger ISD-2 to burn through the defense tokens. A boosted comms Gozanti provides a backup Super Best Friends activation in case of a Slicer Tools strike on Avenger. I swapped Flight Commander for Gunnery Team as my local meta is squadron light so I don’t think I’d need to burn a squadron screen as often, and the extra 8 dice shot out of the ISD is deadly. I make up for the loss of a blue anti-squadron die by upgrading the Jumpmaster to Dengar.
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
Raider I (44)
• Admiral Sloane (24)
• Captain Brunson (5)
= 73 Points
Imperial II (120)
• Governor Pryce (7)
• Gunnery Team (7)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 155 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Boosted Comms (4)
= 27 Points
Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• Dengar (20)
• 4 x TIE Phantom Squadron (56)
= 117 Points
Total Points: 397
Option 2: Sloane Stealth Defenders
The big change from option 1 is to swap 2 Phantoms for 2 Defenders and Bomber Command Center. I also have to drop Brunson from the lifeboat, so I need to be more careful with Sloane. This change provides insurance against an early Sloane elimination and all 8 faces of the Defender blue bomber die are useful, with Sloane’s critical reroll and BCC allowing for very solid dice management to select the right face for the situation. I also have no bid, so I’m totally reliant on a successful alpha strike at the end of turn 2 to eliminate a major threat before it activates at the top of turn 3.
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
Raider I (44)
• Admiral Sloane (24)
= 68 Points
Imperial II (120)
• Governor Pryce (7)
• Gunnery Team (7)
• Expanded Hangar Bay (5)
• Early Warning System (7)
• Leading Shots (4)
• Avenger (5)
= 155 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Bomber Command Center (8)
= 31 Points
Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• Dengar (20)
• 2 x TIE Defender Squadron (32)
• 2 x TIE Phantom Squadron (28)
= 121 Points
Total Points: 400