7 hours ago, emsquared said:They're very simple, elegant, and flexible, AND capture the lore well.
OP doesn't seem to think so, and I will do agree that the idea behind upgrading the skills is flexible, but at the same time it also makes it bulky and more complex.
While it does a good job at capturing the lore, it also can cause a disconnect. Because consider this, does it fit the lore that a force user who's weak in the force (FR1), can be able to, albeit unreliably lift and move an AT&AT Walker?
Thats what is possible with the current system, because all thats necessary is that the character has taken the basic power and 4 strength upgrades, and then roll 2 force points - no matter the side. Just for a total of 65 xp, and the character could even start with it. Skill with the force shouldn't make you able to do things that your force rating wouldn't suggest that you can do. Having a force power upgraded should allow you to make more efficient use of the force power you have available, but not make you stronger in the force. It's like this analogy, just because you're using higher quality fuel, that doesn't make your vehicle able to move at 4x the max speed that it normally could - this essentially what the vanilla system allows, and that in my opinion is very disconnected from lore. It may be that they removed the force rating table from the final release of EoTE, because they realized that it wasn't as simple, but that was also an indicator that something was off, and they should've corrected it. What I've pointed out is exactly what is wrong with the system with regards to the disconnect that is created, they should've put limits on how many upgrades you can activate, like it costing 1 force point to activate each strength upgrade. Essentially, the above problem comes from getting more output for the same cost, like activating 4 strength upgrades at the cost of 1, where had it been close to activating 4 strength upgrades at cost 4 force points, then you wouldn't be able to see a force user of FR1 be able to lift an AT&AT Walker just because the force user has 4 strength upgrades, because the force user wouldn't be able to gether enough force power to actually activate all strength upgrades necessary to move the AT&AT Walker - this particular force user would only be able to lift something of silhouette size of 1 or less, because the force user simply wouldn't be able to generate enough force points to activate all 4 strength upgrades with only one force dice available.