At Christmas I am going to visit my best friend and I plan to teach this game to him (and possibly his wife, too). I have already taught my siblings how to play it, but I want to do it differently this time. I let my sister play the leadership and lore starter decks on her first two times against Passage through Mirkwood and then let her build a deck from both spheres against Journey along the Anduin, while I was playing tactics and spirit.My brother got a progression style dwarf deck up to Khazad-dûm and then we won against the first three Dwarrowdelf quests. But as my collection now goes up to Crossings of Poros and potentially Roam across Rhovanion, i want to give my friend a proper deck and I have not really an idea what type of deck would be best for a beginner. I built a tactics/spirit deck with clearly recogniseable roles for the heroes and filled it with an assortment of other cards for questing, attacking and card draw:
http://ringsdb.com/decklist/view/10648/men-of-middle-earth-1.0
This deck is designed for multiplayer with ranged and sentinel, but I got an easy win against Intruders in Chetwood solo. While I could build a leadership/lore deck to go along with the first one, I had to wonder if this is the right way to go. My friend has never read the books and thus has no idea, who Beregond is, and probably Bard as well.
Would it be wiser to build a deck that uses better known heroes from the movies for a beginner without knowledge of the books? Should I use the deck above or rather go look for a tribal deck and if yes, which race would be best (my guess would be dwarves)? How do you teach the game to new players?
And as I have never played this game with three players before: What do I need to consider when building a third deck (more combat, questing power, healing, encounter control etc.)?