Say a player tries to rotate the arc of one of these 2 ships tries to rotate their arc to the left/right. Say they forgot to read his card properly. Does the action fail? Are they forced to rotate? Do they rotate it to the same arc it is in?
What happens if an RZ-2 A-wing or a TIE/SF attempts to rotate to a side arc?
You can only select the front or the back, and if you take the action, you have to select a different arc, so you have to select the one you're not currently on. It's not legal to select a side arc, or the one you're currently on, and it's the responsibility of both players to ensure that illegal things don't occur.
3 minutes ago, Kaptin Krunch said:Say a player tries to rotate the arc of one of these 2 ships tries to rotate their arc to the left/right. Say they forgot to read his card properly. Does the action fail? Are they forced to rotate? Do they rotate it to the same arc it is in?
Hard Rules: They chose to rotate, they have to rotate to a valid arc.
Soft Rules: Have them read the card and redecide.
40 minutes ago, Innese said:Hard Rules: They chose to rotate, they have to rotate to a valid arc.
Soft Rules: Have them read the card and redecide.
Pretty much this. If it's a casual game or a low-stakes tournament, I'd go with Soft Rules. For anything bigger (System Open, Hyperspace Qualifier/Cup, etc), Hard Rules should apply.
I'd let them take back the action in casual play. But you can't have it both ways, is the important point. Specifically, for L'ulo, you can't focus rotate (in order to get stress and increase your attack) without changing your arc to the opposite of its current quadrant. So there will be times where you can't get that 4 die shot, because if you focus rotate you spin the arc the wrong way.
27 minutes ago, thespaceinvader said:I'd let them take back the action in casual play. But you can't have it both ways, is the important point. Specifically, for L'ulo, you can't focus rotate (in order to get stress and increase your attack) without changing your arc to the opposite of its current quadrant. So there will be times where you can't get that 4 die shot, because if you focus rotate you spin the arc the wrong way.
I guess you could always focus, then Refined Gyrostabilizers into a red boost, if you're fairly sure the boost will fail...

The turret jams and the crew chief beats the crap out of the pilot when he returns to base.☺️☺️
2 hours ago, emeraldbeacon said:I guess you could always focus, then Refined Gyrostabilizers into a red boost, if you're fairly sure the boost will fail...
Prolly covers 95 % of these situations we're talking about, a bit in a few of them, when side-by-side with an enemy, boost might not bump into them put them out of your arc while rotating the turret without moving forward might not grab them in arc yet. Take it with a grain of salt for the quality of the playmat in my imagination, but should be a legit in-game situation every hundred games or so.