Just wondering how folks moderate this in practice.
If a PC confronts a disadvantage, from an internal struggle like "mute" or "meekness" or a external struggle like "haunted" or "enemy" do you allow them to remove it, or find a way to keep it.
If you do allow removal, how long do you wait to implement a replacement for it? They should always have one, but do you replace it immediately, or wait for a natural story point to give them a new one?
Also, when you or your players gain disadv/adv from honor or glory, are they 'gained' or would you allow what were previously character traits to become mechanical issues.
Ie. You have a softhearted character. They tend to be quiet and reserved, but upon dropping to 25 honor that quietness developes into full "meekness" disadv. Falling to 15 honor some mental trauma rears its head and you find yourself mute.
And would you ever rule that, even if the character gained honor back to 50, they'd keep one or more disadv until the PC resolves the issue beyond the number gains?
Or is it easier to keep them as things actively earned, and the characters keep the same ones til death? (Barring those gained from honor/glory).
Trying to find a balance between crunch and fluff while being fair to players.
Thank you.