On 12/25/2018 at 6:13 PM, 2P51 said:I assign the base difficulty according to range same as shooting. I also add for environmental factors. My way makes it more relevant to have a character heavily invested in Vigilance, as well as, elevates the value of some Talents like Rapid Reaction, and therefore by default makes iniative more rewarding for that character when they are still able to react first in a lethal ambush. It makes iniative more interesting. My way makes the "spidey sense" character far more valuable to a group.
If I understand this correctly then you initiative would break down into blocks of: (All PCs who succeed), (All NPCs), (All PC’s who failed). Though, as normal, any PC could use a PC initiative slot.