Fiddled with the idea of making the liberty(title) play to its ability, and I thought why not Sato, and the lib can fling 2 squads out with just a squad token, to paint it's targets and with GT blast both at once. Finally filled the idea out:
Sato Sniper Shotgun (400/400)
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MC80 Battle Cruiser (103 + 43)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Leading Shots (4)
+ Engine Techs (8)
+ Spinal Armament (9)
+ H9 Turbolasers (8)
+ Liberty (3)
Modified Pelta-class Command Ship (60 + 45)
+ Commander Sato (32)
+ Ahsoka Tano (2)
+ All Fighters, Follow Me! (5)
+ Disposable Capacitors (3)
+ Phoenix Home (3)
Nebulon-B Support Refit (51 + 12)
+ Dual Turbolaser Turrets (5)
+ Salvation (7)
GR-75 Medium Transports (18 + 😎
+ Bomber Command Center (8)
6 x Y-wing Squadron (6 x 10)
Precision Strike
Hyperspace assault
Solar Corona
I initially considered Awings, which aren't bad, but I went the Y-wing route. When the pelta AFFM at the right time, from being next to the liberty the Y-wings can be flung out to be at distance 1 of the enemy ship(s). They also have the highest health for a cheap squad and can last longer. The Lib wants to do what it's chassis is made for, pop smaller things and cripple and run from big ones. Maybe I could drop Plo Koon(Advisor) and swap out H9 to a QTC for maximum possible pain, and can at medium range(surprise!) sato swap 2 blues to red to proc the QTC. The pelta can fling other Y-wings and slow roll with bcc support, and Salvation as finisher. I might need a Jan or generic hwk for Intel.
Edited by Muelmuel