Katana Fleet Expansion

By Darth Bane's Wrath, in Star Wars: Armada

With all the talk about wave 8 while we wait for the ssd to release so we get some real news on said wave 8 here's my two cents. What if FFG made a dual faction dreadnought expansion designed after the battle for the katana fleet in dark force rising. If you go to https://armadashipyards.wordpress.com/ and select the galactic empire or the rebels, both have a dreadnought with two variants. Using these as a template FFG could release the dreadnought styled after the hammerheads, with two models and multiple copies of each ship type. However, what if they made 3 unique objectives using unique tokens shaped like dreadnought class ships. Then they could add objectives like katana fleet capture, when within distince x of a dreadnought token you may discard a squadron token to gain control of that dreadnought token. And then have the special rules be: once per turn, you may choose to remove a controlled dreadnought token from the play area, if you do before removing the token you may make an attack with 3 red die at long range from that token. This example objective is taken straight from the book when Luke and Lando board a dreadnought and take command of several ships using the slaved circuits. But each of the old ships they take control of are then disabled.

I don't know how well this would work, but thoughts would be greatly appreciated. Definitely check out armada shipyards because most of his ( the creators) ideas are really good. His clone wars ships are especially great.

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I like the idea of the Katana Fleet Dreadnaughts, but in all honestly, I didnt like the visual appearance of them.

I will say Mel Minature's did a good job with this one. But this is hardly representitive of what the Katana Fleet is as a whole. 710x528_15638737_9210302_1540424912.jpg

2 hours ago, dominosfleet said:

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Allow me to clarify, I simply really want the dreadnought in the game, having it in both factions would be a bonus. Plus it would allow for a similar title type to the hammerheads. All katana fleet dreadnoughts in distance x can do x if you exhaust this card. And it would be nice for the rebels to have a powerful battleship style medium like the victory.

1 hour ago, Darth Bane's Wrath said:

[...] §And it would be nice for the rebels to have a powerful battleship style medium like the victory.

Is it irony, if one uses the terms "powerful battleship" and the victory class in the same sentence? 😁

I think this idea was tossed around several times since wave 2 was released. Dual-factikn Dreadnoughts were a good idea back then and thwy still are. I'm demanding this expansion to happen since I joined the community :D

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1 hour ago, Darth Veggie said:

Is it irony, if one uses the terms "powerful battleship" and the victory class in the same sentence? 😁

The victory 2 is still my main ship, dispite having isd.

Edited by Darth Bane's Wrath

Vics might rebounce if they increase the game size to 500 or 600 points because of SSD and people will try to cram as mush ship as possible.

For Katana, although I don't like the look of the Dreadnoughts I got used to them while playing Rebellion in PC and a dual faction ship would be a nice addition to the game.

Yet the problem with a dual faction ship would be that it means only one ship will be released during Wave 8 and everyone would want at least 2 ship expansions.

18 minutes ago, LostFleet said:

Vics might rebounce if they increase the game size to 500 or 600 points because of SSD and people will try to cram as mush ship as possible.

For Katana, although I don't like the look of the Dreadnoughts I got used to them while playing Rebellion in PC and a dual faction ship would be a nice addition to the game.

Yet the problem with a dual faction ship would be that it means only one ship will be released during Wave 8 and everyone would want at least 2 ship expansions.

Not with my kind of budget 😁 ,

In all seriousness, I see your point, that's why I also want them to add say the venator and the dp20 frigate or the Carrick class or the dornean gunship, or the cr92 assassin class corvette or the marauder or the broadside class.

as you can see, I have high hopes for wave 8.

The dread is the imperial suppprt vessel in the rebels cartoon.

Id give this ship quite minimal armaments but 2 fleet support slots, aka: a beefed up gozanti.

I certainly find when tinkering with builds I have a legit need for more than 2 support slots, which I now can’t take because of flotilla nerf.

This solves that problem. And doesn’t impact the point of the nerf - activation padding.

6 hours ago, Darth Bane's Wrath said:

Allow me to clarify, I simply really want the dreadnought in the game, having it in both factions would be a bonus. Plus it would allow for a similar title type to the hammerheads. All katana fleet dreadnoughts in distance x can do x if you exhaust this card. And it would be nice for the rebels to have a powerful battleship style medium like the victory.

You mean like the 7th fleet title? That worked out really well too :)

1 minute ago, Rimsen said:

You mean like the 7th fleet title? That worked out really well too :)

I’m continually told that’s not because of 7th fleet, but the fact that the base ship titles are “better”.

a better comparison is Task Force Antilles/Organa - where really, it’s one of a few equal choices. As long as there aren’t over eclipsing titles alongside, it would be successful.

21 minutes ago, Drasnighta said:

I’m continually told that’s not because of 7th fleet, but the fact that the base ship titles are “better”.

a better comparison is Task Force Antilles/Organa - where really, it’s one of a few equal choices. As long as there aren’t over eclipsing titles alongside, it would be successful.

I completely agree.


My problem is, that the 7th fleet is not a bad card in the sense that it's not outshined by something that does the same, but better. It is outshined, because it is overpriced for what it does compared to other titles (especially factoring that you should use at least 3 - which really constraints your fleet build) which have many other, more general uses, for lower cost.

And that's where i feel a Katana fleet would not work either, since that base cost of the medium ships and the upgrade-hungry nature of imperial ships would lead to fleet building problems too. Hammerheads are cheap, therefore spamming them is possible for the optimal effect of the TF cards. Imperial Star Destroyers were not designed (by Armada point of view, not lore) to be spammed.

P.S.: I personally still want to crack the 7th fleet, to make it viable, but I think it's not for 400 point game.

Edited by Rimsen
Typos

My thoughts on the titles are maybe 4 points and would only link with say the katana fleet variant, and would help with command. If you read anything about the dreadnought class( not the support ship nonsense) you will learn that they had terrible command issues. Imagine a medium with 4 command value! The katana fleet used special full slave circuitry that made the ship 8 times more crew efficient cutting the manpower from 16,000 to a manageable 2,000. Furthermore all the them were linked together so ships with a fully killed off crew could still be controlled remotely if only to a minimal degree.

Taking that into account, I imagine there being a solid variant but it has 4 command probably styled after the faction. More support oriented for the rebels and a more battle oriented imperial, maybe with an ordinance upgrade. And then a katana fleet variant that would have 3 command and a title such as the option for something like: exhaust this card and target a friendly katana ship within medium range, that ship may discard its top command dile, or that ship may rearrange its commands in any order.

Couldn't FFG just do a 'card release' for the other faction?

Like the Nebulon B is, in Legends, used on both sides, so why not release a card pack with some rebel updates for some imperial ships, and vice versa...

1 hour ago, richarDISNEY said:

Couldn't FFG just do a 'card release' for the other faction?

Like the Nebulon B is, in Legends, used on both sides, so why not release a card pack with some rebel updates for some imperial ships, and vice versa...

Because previously, “card only” expansions were ruled out by FFG themselves in all of their Miniature games (X, IA, Armada).

The closest we’ve seen in any system thus far is Corellian Conflict, and that only required Squadron Packs for both sides to be useful. You’d have to try to make an equal argument for Neb->Imp and an equal weighted (and $ costed) Rebel counterpoint for it to be equivalent.

Edited by Drasnighta

Forget about one ship for both sides. Dreadnaught for imps, AF Mk1 for rebels!

3 hours ago, Maturin said:

Forgot about one ship. Dreadnaught for both, AF Mk1 for rebels!

FTFY :D

21 hours ago, LostFleet said:

Yet the problemt with a dual faction ship would be that it means only one ship will be released during Wave 8 and everyone would want at least 2 ship expansions.

I could live with that. I would definitely buy 2, maybe even 4 of a dual-faction ship.

2 hours ago, Norell said:

I could live with that. I would definitely buy 2, maybe even 4 of a dual-faction ship.

Yarp. And they could do to seperate packs for each faction, so there would be a rebel dreadnaught and an imperial one to get all the money they can. 😉 Best would be if they put enough cardboard and shipcards in the box to use a rebel ship as imperial as well, just differ the packs in the upgrade cards. 😄

Shame the Dreadnought is the Gunboat of Armada.

If FFG would go for I promise a purchase of at least 10.

3 hours ago, TallGiraffe said:

Shame the Dreadnought is the Gunboat of Armada.

Hey even the Gunboat got into X-Wing (eventually). I think at some point in the future we'll get a Dreadnought for Armada.

It should have parts you can snap on and off to make them into AFIIs if you want.