hello
took a shot on converting the WHFRP 4th Ed Petty Spells (Cantrips?).
find them here whfrp-petty-spells.pdf
hello
took a shot on converting the WHFRP 4th Ed Petty Spells (Cantrips?).
find them here whfrp-petty-spells.pdf
Interesting.I am toying with a Warhammer adaption. I was assuming these would be largely utility spells, but they could be weaker versions of Attack, Barrier etc, possibly just costing 1 strain. Definitely food for thought...
arcane spells are also underway, since they are so easy to adapt
although some may need recalculation based on the exact modifiers in the GCRB
Edited by TerefangSo are you changing the magic system to have preset spells or are these just suggestions for signature spells? I am working on an adaption (largely based on 3rd ed and 4th ed), but fully embracing the open-ended genesys magic system. As colouful as spell names can be, I prefer players shaping spell effects on the fly. However talents such as Arcana Lore will provide bonuses and cost reductions for certain effects (essentially reskinning Flame of Kellos as Arcane Lore (Fire))
3 hours ago, Justindoodler said:So are you changing the magic system to have preset spells or are these just suggestions for signature spells?
think of them as written down (formulated) versions of magic actions, but with the Genesys magic system still in place.
some of them might be the result of thousands years of spell research and might be easier to cast or require less strain (GMs approval).
3 hours ago, Justindoodler said:However talents such as Arcana Lore will provide bonuses and cost reductions for certain effects (essentially reskinning Flame of Kellos as Arcane Lore (Fire))
as for talents:
Arch-Magister
Your character must have purchased the Signature Spell talent to benefit from this
talent. When your character casts their signature spell(s), downgrade the difficulty of the
check by the rank of the talent.