Killing epic SSDs

By ExplosiveTooka, in Star Wars: Armada

I think several ackbar double broadsiding doom pickles will get the job done.

6 hours ago, thepopemobile100 said:

I would imagine a Sato Mon Karren with overload pulse, XX-9, XI7, and fire control team would work well gimping the SSD while bombers do their thing 

Again DCO ruins this.

Plus Mon Karren and Overload pulse are a little redundant.

1 hour ago, Divad said:

Again DCO ruins this.

Plus Mon Karren and Overload pulse are a little redundant.

The idea is to make every defensive option a bad one. Spending your contain against Mon Karren forces the SSD to take all of the damage in the front. Spend your brace and exhaust all of your defense tokens. Spend Redirect, take but one damage to the hull zone and exhaust all of your defense tokens. DCO doesn't affect this at all. Option 1 leaves the area vulnerable to more attacks, option 2 gimps you for the rest of the round, and option 3 just sucks. Once Mon Karren is in blue range, turn 2 of your reds to blue with sato for 6 blues dice. With six you can average 1.5 accuracy so 2 isn't out of the question so use them on the contains

@Crabbok mentioned about use of Nebulons and I really like Nebulons but for a long time I am not playing with them, with their narrow side arc they might be a good anti-SSD platfrom ( with many Nebulons of course :D )

Actually, a HIE Mon Karren seems like a solid choice. The only downside is not being able to bring SW7s so you might end up getting a lot of unnecessary accuracies. You can force the SSD to choose between the brace and contain. Madine may be a decent pick again for the arc dodging consistency!

To be honest, if an SSD could be crushed by a fleet of Corvettes just be ramming would be a shame. I know the SSD was crippled by an A-Wing in the movies, but still it feels laughable. Let's see what the rules will say. Does anyone know how much playtesting is done usually?

All one need is a single A Wing...

MC80a double broadsides. ACMs should be pretty effective.

APTs might actually be pretty useful. While the APT won't do a ton of damage, you are going to stack a lot of crits on that ship which should make it way easier to kill. Get Dodonna in there to selectively shut that ship down. I never use the XX-9s...but there may be a reason now. Fire control team?

Crits may be really powerful here. Coolant discharge for instance guts the SSDs ability to attack ships. A squad free build could be pretty good against this thing if you can fish that crit up. This could actually be a really fun way to face a SSD. Build everything around fishing up as many critical hits as possible and let lose. It would be super frustrating for the SSD player also. They are constantly hampered by all sorts of negative effects and while they have a lot of health, they can't do anything all that effective. Shields dropping all over, defense tokens being thrown away or unable to ready them again, losing dice, reducing engineering levels, messed up movement, taking damage for basic actions. The SSD player would just be focused on damage control while the opposing player is able to do whatever he/she wants.

If I had a dollar for every time I see someone make the joke of a single A-Wing taking down an SSD.... I could buy a couple SSDs. Honestly, I mean, it's a funny joke... but EVERYONE makes it. It's like the "That's what SHE said" of Armada.

3 hours ago, kmanweiss said:

focused on damage control

Indeed.

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Could still work for Imps, though.

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I'm going to go on a curve here and suggest raid tokens. Perhaps Rabble can't really do this since they only have Jyn for now, but Imps have Mandarin fighters 😄 . Dropping raid tokens consistently would be nasty considering that many of the ssd stuff relies on command tokens(piett, executor, lira) and locking up a command for a huge chunk of points is more painful than say locking up a small ship. The fighters have high health too, and in epic game you could always field alot and send them in piecemeal to stifle the ssd commands for every engagement round

Edited by Muelmuel
30 minutes ago, Muelmuel said:

I'm going to go on a curve here and suggest raid tokens. Perhaps Rabble can't really do this since they only have Jyn for now, but Imps have Mandarin fighters 😄 . Dropping raid tokens consistently would be nasty considering that many of the ssd stuff relies on command tokens(piett, executor, lira) and locking up a command for a huge chunk of points is more painful than say locking up a small ship. The fighters have high health too, and in epic game you could always field alot and send them in piecemeal to stifle the ssd commands for every engagement round

The fact it generates free tokens means that you're at the very least clearing off Raids as you reveal dials, and still keeping the dials, which you can quickly Tokenize if you REALLY need a Token instead of a Dial.

Plus, Raid Tokens won't stop you using a Command Token for an effect other than a command , such as Lira Wessex, etc.

5 minutes ago, Drasnighta said:

The fact it generates free tokens means that you're at the very least clearing off Raids as you reveal dials, and still keeping the dials, which you can quickly Tokenize if you REALLY need a Token instead of a Dial.

Plus, Raid Tokens won't stop you using a Command Token for an effect other than a command , such as Lira Wessex, etc.

oops, forgot about that released huge ship rule

On 12/19/2018 at 3:40 PM, dominosfleet said:

I was actually thinking this might be a really effective tactic. even at 400 points you can fit 8 cr90's with engine techs. that's 16 points of damage you can do in 1 round. say it's a 600 point game, that's 12, so 24 points in 1 round. I actually think reinforced bulkheads might be a must have on SSD's just to not get kneecapped by these joke fleets.

I don't think Hardened Bulkheads will be possible, which is probably why FFG came out with the Eclipse ( "When an enemy ship overlaps you, the enemy ship suffers a faceup damage card instaed of a facedown damage card ." ) title.

Although it might be funny to see the epic Arvel Crynyd expansion pack for Armada, I guess neither A-Wings nor ramming, sounds a bit too much like First Punic War and I don't think FFG wants a ship, whose flightpath is extremely predictable to get crushed by corvettes etc. I'm pretty sure there will be an epic mechanism to prevent that - X-Wing does already quite well in establishing epic ships as a class of their own.

On 12/19/2018 at 2:35 PM, Divad said:

I imagine most SSD will also have DCO.

Meh.

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Edited by Ardaedhel