I always like experimenting with the more obscure or underused cards, thus my question is more of less what is in the title. Have you ever been glad you've brought this card, or do you just wish you grabbed APT instead for single target damage?
My untested (expect against myself) observations of the card:
- It forces your opponent to play differently, keeping squads and support ships away from with prime targets of your barrage.
- Sato seems to go well with the card, obviously, as more black dice equals more damage.
- Not empire ships seem to particularly use this card well. Rebels have a few options, mainly due to Sato.
- Objective wise; minefields is nice as to bottles up your opponent. Less so Planetary ion cannon. Most wanted or Opening salvo for red.
A came up with a mock list using Sato with 100+ points of bombers, 2 flotilla with a bright hope BCC, 3 TFO torp HH and 1 scout MC30 with spinals, OE, Admonition (Example of squadrons: Norra, 6 Y-wings, Gold, Green, HWK for 113). I created this list trying to find something that works with Sato, as I've found him always rather lackluster. Often over-investing in squadrons means Sato himself doesn't offer much and Dodonna is probably a better commander. Under-invest in squadrons and you may lose out on Sato's benefit altogether.
The idea of this list is stacking the list with excessive Y-wings and/or Scurrg for their 6 Hull durability and Green squadron for range flexibility, while still being a bomber. With little to no investment in fighters, relying on the cheap HP efficiency of the Y-wings. Nora and/or Nym also to be public enemy #1, further increasing durability of the fighters as they can brace an alpha strike. Jan/intel option to free your bombing raid.
How this all comes together is that you mercilessly launch bombers at your opponent, incidentally activating Sato. Then your HH and MC30 (MC30 double arcs ideally) launch long range black dice at the enemy. With 3 black dice (CF and D-caps/Spinals) and TFO rerolls have a good chance of rolling a crit and 2 single hits. This means 2 unblock-able damage gets passed to any defending squads or nearby ships.
Finally your MC30 can swoop in for the kill, rolling 5 black dice from the front (CF and spinals), with 6.25 expected damage and likely 3 auto-damage and a further 5 back dice from the side for the same again.
After your MC30 swoop, Spinals continues to give decent damage out of its rear.
You can play for either first player (first-last MC30 is potent) or second (for objectives, and stalling at long range).
If your opponent brings a bomber list, well it is of note that all your ships are pretty bomber resistant on the whole. HHs tank 9 hits, with contain available. Admonition tanks bombers for days.
Regarding APTs, no doubt they would bring single targets down faster, but with a minimum 8 Y-wings, Nora and a turn with a 10 black dice MC30 strike, you should be able to destroy your prime targets anyway.
Wide area barrage HHs only cost 39 points. And if the crit doesn't trigger it doesn't feel too bad.
Thoughts?