XXA Resistance Alpha

By prauxim, in X-Wing Squad Lists

Poe Dameron (68)
Swarm Tactics (3)
Integrated S-Foils (0)
Targeting Synchronizer (5)
Hardpoint: Torpedo (0)
Proton Torpedoes (9)

Jessika Pava (52)
M9-G8 (7)
Integrated S-Foils (0)
Hardpoint: Torpedo (0)
Proton Torpedoes (9)

Tallissan Lintra (35)
Juke (4)
Swarm Tactics (3)
Cluster Missiles (5)

Total: 200

View in Yet Another Squad Builder 2.0

Jess M9 locks Tali round 1 for rerolls. 2 fully modded Ptorps + 2 Juke/reroll clusters all at i6 if all goes well.

Sucks that R4 doesn't fit on Poe, even if I drop Talli to Green Sq. Not sure where else to make points.

A couple variants:

  • Drop swarm on Talli and let her shoot at i5, pickup some 1pt EPT (marksmanship?) and R4 on Poe
  • Replace Talli with some non-ordinance Lulo build for less alpha but more offense later, put R4 and Black One on Poe


Thoughts?

Edited by prauxim
Meant R4 not R2

Ditch both of Talli's EPTs for Heroic and Predator. Super consistent. Leaves you free to lock Poe for rerolls, letting you keep the TL for 2 subsequent rounds of double modded ProTorps.

Also, Clusters are awful on As. They have 3 dice at range 1 already. Concs at least increase to 3 at range 2 and 3

11 hours ago, Greebwahn said:

Ditch both of Talli's EPTs for Heroic and Predator. Super consistent. Leaves you free to lock Poe for rerolls, letting you keep the TL for 2 subsequent rounds of double modded ProTorps.

Also, Clusters are awful on As. They have 3 dice at range 1 already. Concs at least increase to 3 at range 2 and 3

I'd mostly agree with this (but it would be nice to keep Swarm Tactics on Tallie), and might even go for Homing Missile on Tallie, instead of Cluster or Concussion. The last 1 point of Auto-damage might be enough to finish off something which already ate two ProTorps. Having a bit more room for a bid in the list wouldn't hurt, since although you have Init 6 on Poe, not everything out there is Init 5.

So, as above, but with Heroic/Predator/Homing on Tallie leaves a 6 point bid. 3 points of that could be used to upgrade Tallie to L'ulo Lampar. That'd be significantly higher post-Alpha firepower. Going with Heroic/Crack Shot or Heroic/Swarm Tactics nets or costs a point either way, and both are fine. Crack Shot is good because A-Wings can die before they get multiple Predator triggers, and Swarm for all Init-6 attacks seems decent, too. It also boosts Jess to Init 5, if Poe gets gunned down early and you stay in formation.

Another nice perk would be R4 Astromech for Poe. Those hard-2s are nice.

Don't understand the hate for cluster. With M9 and Juke affecting both shots, each cluster attack is nearly as strong as a fully modded 3 die.

I'd rather have a generic T70 than a homing or concussion A

This looks fun to fly. I have to try it out. It should kill Readline on first engagement.

6 hours ago, guildmaster said:

This looks fun to fly. I have to try it out. It should kill Readline on first engagement.

If you line it up, it's pretty brutal.

The weakness is that everybody's dependant on targeting sync to do their thing, so if the jousting doesn't go right you are at a pretty sizable disadvantage.

Worst case all ships still got focus and can shoot normally. With all alpha lists there is the challange to get the first engagement correct. What I like with this list is that it is a solid list even without that.

The bonus is if you fly well and outsmar your opponent you can pick out and destroy an enemy ship before they get to do anything. If you succeed you should have the game.

i'll try it out.

In that critical first engagement, if we have everything set up as we wanted, the firing order would be Tallie, Jess, and then Poe, correct?

That allows use to maintain Poe's lock as long as possible before potentially using it in his fully modded ProTorp.

Just thought of this... How does Jess have a fully modded ProTorp?

Would it just be 2 re-rolls?

Edited by arctic_rogue

Jess will choose focus as her action and stay within range 1 of her buddies.

4 minutes ago, guildmaster said:

Jess will choose focus as her action and stay within range 1 of her buddies.

Doesn't that only give her 2 re-rolls though?

13 hours ago, arctic_rogue said:

Doesn't that only give her 2 re-rolls though?

The difference in average # of hits between 4 focus/TL and 4 focus/2 rerolls is 0.04, so pretty negligible

6 hours ago, prauxim said:

The difference in average # of hits between 4 focus/TL and 4 focus/2 rerolls is 0.04, so pretty negligible

Wow. Never would have it would be that marginal of a difference.

Thanks for the help. I'm definitely going to try this build.

5 hours ago, arctic_rogue said:

Wow. Never would have it would be that marginal of a difference.

Yep. Almost all the power of rerolls is in the first reroll. Without focus, the drop-off isn't quite as dramatic, but it's still a lot. That's one reason why Magva Yarro pilot is so weak: the first die you reroll matters so much more.

Consider: Jess with Torpedo, Focus, 1 reroll: 3.513 hits. With 2 rerolls? 3.709. The first reroll adds 0.513 hits, the second reroll adds 0.196 hits. Almost 75% of Jess's power comes from the first reroll.

2 minutes ago, theBitterFig said:

Yep. Almost all the power of rerolls is in the first reroll. Without focus, the drop-off isn't quite as dramatic, but it's still a lot. That's one reason why Magva Yarro pilot is so weak: the first die you reroll matters so much more.

Consider: Jess with Torpedo, Focus, 1 reroll: 3.513 hits. With 2 rerolls? 3.709. The first reroll adds 0.513 hits, the second reroll adds 0.196 hits. Almost 75% of Jess's power comes from the first reroll.

This impacts strategy too, so very good to know. Won't be afraid to let one of the accompanying X-Wing move away from her when need be.

I played a version of this list in a tournament this weekend. It was nice to roll all the damage dice when you got a good first encounter. But the list breaks down fast. Jess pava is good, but with initiative 3 and the need to fly in formation(/stay in range one) she lets everyone know where you're whole squad will end up.

The tournament had many four ship squadrons. And even if you take out one ship at the start the return fire left you with the same numer of ships but you are more damaged. There was also a prevalence of high initiative lists with bids. This list need to fire first.

I do have to learn play Poe better. He has got many options and it feels great to have push the limit. But he still takes damage almost every time someone shoots at him. I think you need to play him very cautious and get behind the enemy. In this list you need him front center.

41 minutes ago, guildmaster said:

I played a version of this list in a tournament this weekend. It was nice to roll all the damage dice when you got a good first encounter. But the list breaks down fast. Jess pava is good, but with initiative 3 and the need to fly in formation(/stay in range one) she lets everyone know where you're whole squad will end up.

The tournament had many four ship squadrons. And even if you take out one ship at the start the return fire left you with the same numer of ships but you are more damaged. There was also a prevalence of high initiative lists with bids. This list need to fire first.

I do have to learn play Poe better. He has got many options and it feels great to have push the limit. But he still takes damage almost every time someone shoots at him. I think you need to play him very cautious and get behind the enemy. In this list you need him front center.

Any specific good/bad matchups with the list?

8 hours ago, guildmaster said:

I played a version of this list in a tournament this weekend. It was nice to roll all the damage dice when you got a good first encounter. But the list breaks down fast. Jess pava is good, but with initiative 3 and the need to fly in formation(/stay in range one) she lets everyone know where you're whole squad will end up.

The tournament had many four ship squadrons. And even if you take out one ship at the start the return fire left you with the same numer of ships but you are more damaged. There was also a prevalence of high initiative lists with bids. This list need to fire first.

I do have to learn play Poe better. He has got many options and it feels great to have push the limit. But he still takes damage almost every time someone shoots at him. I think you need to play him very cautious and get behind the enemy. In this list you need him front center.

Yeah, its my secondary resistance list now, with trip T70s as my main. It suffers from everything you say. If the alpha strike goes well and you take out a key piece you can just win outright, but it's not super reliable, and Jess's ability does become fairly intermittent after you break formation, which I usually do after the joust.

I didn't have a problem with getting outbid at i6, but rather Null/Swarm + SF/Cluster/Hotshot lists that shoot at i7 and strip mods. Trying to fly in tight formation against this is a bad idea.

Still, its the strongest awing build I'm aware of, and I want to fly my awing, so it'll continue get some table time unless I find something that looks better.

2 hours ago, prauxim said:

Still   , its the strongest awing build I'm aware of 

*cough* 5 of 'em *cough*

In all seriousness though, these are the interesting Awing lists I'm aware of:

  • Bastian, Lulo, Talli, 2 Greens (or use Jess)
  • Chewie and 4 Blues
  • ReyPoeTallie
  • yours
  • I think the 3,5 Xwing idea has to be tested but could be very good
  • 5 Awings
  • 4 generic Awings and one of Snap/Jess/Bastian (I prefer composure Snap)
  • PoeLuloTallie
  • Ello Nien Lulo Tallie

What's missing is stuff with Bombers, but I think there are 1-2 floating around. I just have 0 interest in them, so I never paid attention.

Edited by GreenDragoon
2x2a list added
11 hours ago, GreenDragoon said:

What's  missing is stuff with Bombers, but I think there are 1-2 floating around. I just have 0 interest in  them, so I never paid attention.

I’ve seen builds with either Vennie or Finch alongside L’ulo and Tallie, which look quite interesting...

On ‎1‎/‎2‎/‎2019 at 4:21 PM, arctic_rogue said:

Doesn't that only give her 2 re-rolls though?

On ‎1‎/‎3‎/‎2019 at 5:21 PM, theBitterFig said:

Yep. Almost all the power of rerolls is in the first reroll.

In practice only 1. Jess only has 1 charge for her ability, so unless the Great Destroyer is carrying an R5 or BB astromech as a cheap 'charge bin', she only gets a maximum of 1 reroll per turn anyway, no matter how many wingmen she has.

Edited by Magnus Grendel
5 minutes ago, Magnus Grendel said:

In practice only 1. Jess only has 1 charge for her ability, so unless the Great Destroyer is carrying an R5 or BB astromech as a cheap 'charge bin', she only gets a maximum of 1 reroll per turn anyway, no matter how many wingmen she has.

I thought it was spend 1 charge to retool up to 1 die for each other friendly ship.

So if there are three As in range one, she could reroll up to 3 dice on 1 charge.

9 minutes ago, arctic_rogue said:

I thought it was spend 1 charge to retool up to 1 die for each other friendly ship.

So if there are three As in range one, she could reroll up to 3 dice on 1 charge.

...Actually, rereading, I think it is. Forget what I said.

Just now, Magnus Grendel said:

...Actually, rereading, I think it is. Forget what I said.

No worries. :) I had to read the card countless times.

2 hours ago, Magnus Grendel said:

In practice only 1. Jess only has 1 charge for her ability, so unless the Great Destroyer is carrying an R5 or BB astromech as a cheap 'charge bin', she only gets a maximum of 1 reroll per turn anyway, no matter how many wingmen she has.

Yeah, number of dice rerolled with the one attack, vs number of times to reroll any dice.

No worries, all good.

Edited by theBitterFig