8 hours ago, 2P51 said:There's no right or wrong adversary class to put behind a long range weapon and no reason any GM should feel pigeonholed.
I guess it depends on whether you want the stereotypical "elite sniper" or just a hidden mook shooter with a long ranged weapon. I personally don't care about the terminology.
If you want minions, a "sniper team", as I described above could also be easily modeled with a 2 minion group. There's only one attack coming from this group. It is better with 2 since that leads to an upgrade per minion rules. If one is killed, the group is not as good at "sniping" since the upgrade is lost. This could all easily represent a sniper-observer team. With 2, the observer is making the sniper's shot better. If one of them is killed, there is only the sniper without an observer making the attack weaker. So for minions trained and equipped to ambush at range, give them a longer ranged weapon with perhaps an attachment or two. Add Stealth, Perception, and Ranged (heavy) as skills?
PS: Possibly related, does anyone have experience actually snipe hunting? Snipe hunters are probably all minions in my opinion. I suppose the advent of social media and Google searches has destroyed this old sport?
Edited by Sturn