Been running this recently, with a few minor variations. May not survive points changes but I rather like it. Haven't quite found the optimal build though...
TIE/ph Phantom - •“Echo” - 54 •“Echo” - Slippery Trickster (50) Juke (4)
TIE/D Defender - Onyx Squadron Ace - 82 Onyx Squadron Ace - (78) Juke (4)
TIE Reaper - •Major Vermeil - 63 •Major Vermeil - Veteran of Scarif (49) •Darth Vader (14) Total: 199/200
My last outing with it was a little frustrating. It performed very well but I like using the coord on the Reaper, it's got great value on the Defender. Problem is, the stress from it makes certain situations very awkward to react to and can send the Reaper off on a solo jaunt when everything needs to turn around. Makes it hard to turn the thing at all and loses its very valuable fast turns. I've gotten used to Tac Officer on there.
So, finding that point for the white coord.... is it worth it, or could I just change my play to accommodate the stress? Basically coord less, I guess.
Can put Daredevil on the D. Seems fun, if limited. A 90 degree boost into a blue move offers a clutch moment of madness.
Can go Ruthless on it. Bash Vermeil for a hit. Not much to do with the 2 spare points. Baffle the Reaper for an even more suicidal machine. I like this option not very much.
Could go FCS or Homing....
Not sure. If Vader goes then the whole thing is much easier, (Juke Ryad and Col Det for Echo), but I rather like him in there atm. If I can squeeze a Tac Officer in as well, I'm very happy.
Anyone have any experience with the above to go on?