Me and my group have finished the Game Master's Kit Adventure and we have some questions about Combat and Character's movimentation:
First things we have to say: we are play with a more realistic grip of the roleplay and we like tactical and strategy combat, when it is necessary. So we have adopted 2 House Rule for combat.
QuoteHouse Rule 1: If a Character uses any type of move to enter the Weapon Range (Mai) of a readied Weapon of a opponent, he suffer 1 Strife. Moving inside the the Weapon Range has no effect, only when entering. This is caused by the rising tension of exposing itself to harm. This is widely teached at Martial Arts that uses weapons (such as Kendo).
House Rule 2: If a Character becomes Compromised by the first time in this Skirmish, any opponent can make a Strike Action, Out of Turn, as the opponent distract itself and leave oppenings in his guard. (This is based on The Finishing Blow of a duel, but with no bonusses) We are using this to finish some fights faster, and to have a little more of the old Samurai Drama movies.
Questions:
1) - How was the movementation? My close combat players FEEL (we have played only 3 combats, so it could be only a feeling) that Ranged Characters have too much advantage because of the really slow movement of the system. If we are not mistaken, we can move 1 Range Band each turn, 1 more with Maneuver Action, and if they pass the Fitness Test 1 more, and 1 more for each 2 bonus sucesses (And we are combining movement as the proposed at 266 of Core Rulebook). In a grid we used page 266 as references, so Range Bands 0 to 5 were: 0, 1, 2, 5, 9, 14.
2) - Challenge Action of the Skirmish: Instead of making a special duel inside the combat, we are starting a Warrior's Duel inside the Skirmish, resolving each initiative rolled before, but with each special rules of the normal duel. Is that correct?
3) - In the Water Stance it says that a Character can use a one additional action that does not require a Check. So could I use a Free Move, A Maneuver Action OPTING FOR NOT ROLL THE FITNESS CHECK, and then use a Strike Action?
4) - About Stances, Techniques and Rings: If a Character is in Fire Stance, any Action that does not define a Ring is rolled with the Fire Ring? Or the Character may use he/she wants? Does a Technique that require a Skill/Water Ring may only be used in the Water Stance?
5) - There is any Critical Strike modifiers for Criting multiple times on the same opponent? (As the +2 modifier of the Star Wars)