Hiya.. so we do know that some skills encompass a broad spectrum of activities that may only be loosely related (typically, swinging a tetsubo vs slashing with a tanto...). The rulebook gives examples of sub-skills for each of the game-defined skills and leaves the option to break them down as distinct skills. I am concerned however that this might mess with the fragile balance of school curricula, in that this would greatly expand how much advancement xp can be gained towards achieving the next rank by focusing on a very narrow range of skills.
Hence the idea: keep the skill list as is, but introduce “emphases” for each of the proposed sub-skills in the book.
An emphasis costs one xp, and does not count to any curriculum or title. You cannot have more emphases in a skill than half that skill’s rank (rounded up). When you make a check with that skill and you have an emphasis that applies, such as rolling Martial Arts [Melee] with a Katana if you possess the emphasis Kenjutsu, you may reroll a single blank result on your rolled dice.
Minor bonus, adds variety with very little change needed, and backward compatible if your table decides to roll back this rule... Thoughts?