8 minutes ago, GreenDragoon said:When you say 'the FAQ', people generally hear 'the official FAQ'
Fair enough - I thought at the time, that the Wiki was quoting from the official FAQ rather than creating its own.
Edited by Ironlord8 minutes ago, GreenDragoon said:When you say 'the FAQ', people generally hear 'the official FAQ'
Fair enough - I thought at the time, that the Wiki was quoting from the official FAQ rather than creating its own.
Edited by Ironlord1 hour ago, AlexW said:In other news, I just realized the quickbuild card for Zari has Outmaneuver 🙄
1 hour ago, GreenDragoon said:Did we all get it wrong?
The correct wording if they wanted it to work would have been "If the defender is in your [forward facing arc]..."
Currently it simply doesn't work. Right?
Most missiles are front arc weapons...
1 hour ago, Ironlord said:Fair enough - I thought at the time, that the Wiki was quoting from the official FAQ rather than creating its own.
What is on the wiki is a direct quote of what is in the FAQ section of the Rules Reference...
3 minutes ago, Hiemfire said:Most missiles are front arc weapons...
Huh, so she gets a 6pt upgrade for a missile? Isn't it proton rocket? A bullseye attack?
Finnaly had my first three games today, with
Lulo, Heroic, trick shot
Tallie, Heroic, Proton Rockets, Crack shot,
Blue sqn recruit.
and Poe, Heroic, R4, Proton torps, Black 1, and foils.
Lost all three games, but have not flown he new A wing yet, so.. not to bad,
My thoughts were, in all three games, I was in with a chance, but could not stay the distance, Heroic, was good in general, some games procced more than once, in one game not at all. Procced on poe more times than others.
Tallie, realised in the third game, he could use the ability on himself, (doh!!) But that makes it all the better. Specially with his load out, as he is going after bullseye.
Lulo, question here, the ability, says either or, does that mean, if I roll 3 an extra ataack dice, i do not need to roll one less evade? As it says either or, and not on both, seems very strange wording.
The Blue sqn recruit, worked wonders, he got 1 shot in the first game, never mind, but in the other games, he was the last ship to hang around.
Poe..... Hmm, this is an A wing thread, so will not go into his build.
Thoughts after your first games with the RZ?? I like it, think it ifun ship to fly,just need to make them last a little longer.
Cheers
29 minutes ago, GreenDragoon said:Huh, so she gets a 6pt upgrade for a missile? Isn't it proton rocket? A bullseye attack?
... The only missile that doesn't work... I get the feeling who ever set that one up either wasn't looking at the card abilities and was focused on the points or had been dealing with Recoil's pilot card right before that one.
5 minutes ago, Hiemfire said:... The only missile that doesn't work... I get the feeling who ever set that one up either wasn't looking at the card abilities and was focused on the points or had been dealing with Recoil's pilot card right before that one.
Yes, it's rather strange. But thanks for making the point with the missiles, anyway.
Has anyone had a chance to fly 5x GSEs w/ Heroic, Crack, and Advanced Optics? Currently I require additional A-Wings, but I feel like it may have legs. Between Heroic and AO your red dice should be consistent, and defense shouldn’t be bad either if you’re taking your focus every turn.
RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)
RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)
RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)
RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)
RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)
Total: 200/200
View in the X-Wing Squad Builder
7 hours ago, Phelan Boots said:H  as  anyone had a chance to fly 5x GSEs w/ Heroic, Crack, and Advanced Optics? 
Yes, 6 games so far, plus 9 withouth Crackshot but Lulo+Lonewolf instead.
To make it short, it has teeth and everyone underestimates the two red dice. Expect lot of green dice blaming.
But it's also tricky to play and requires a lot of patience and methodical play.
@Phelan Boots I think it definitely has legs in at least Hyperspace. In extended, with cards like Vader crew, Palob and Juke Phantoms, those focus tokens are hard to keep which will make it more difficult. The key is create the most kill boxes possible leveraging the rear arcs. The goal is just to provide a lot of pressure of consistent 2 dice attacks. You're only killing anything quick if you line up a few crack shots on the first pass.
For those interested, I will put my battle reports into a new thread I made:
On 12/22/2018 at 7:39 AM, AlexW said:In other news, I just realized the quickbuild card for Zari has Outmaneuver 🙄
Just like the Moralo quick-build.
My ruling on these is that it works on the quick-builds only, kinda like two gunners on Chewie and R4 on Dengar.
16 minutes ago, skotothalamos said:Just like the Moralo quick-build.
My ruling on these is that it works on the quick-builds only, kinda like two gunners on Chewie and R4 on Dengar.
That seems like the most reasonable way to deal with this. Although it leads to its own problems, like: can Zari Outmaneuver a prockets shot...?
Edited by Maui.