Exogorth stats

By Mr.9, in Star Wars: Edge of the Empire RPG

Hi! I plan on running a campaign in the future in which my players are attempting to steal coaxium from an Imperial mining facility located on an asteroid. I was kind of liking the idea of the players searching for the coaxium only to find it within the belly of a slumbering Exogorth deep within the asteroid. Assuming that idea's even possible without the exogorth blowing itself up, I'm expecting my players may want to fight the exogorth at some point (hopefully *after* they somehow retrieve the coaxium) or even turn the beast against the Empire.

That being said, I can't seem to find stats for one anywhere. Of course exogorths are so huge I'm almost considering giving it the stats of a frigate and some sort of bite attack.

Any thoughts?

Space Slugs (do people even call them "exogorths?") don't really have stats, not the big ones like in the Empire Strikes Back anyway. And yeah, the reason is because they don't need them. At that scale a Space Slug is a more of a hazard and skill challenge, not an actual adversary to be engaged directly.

In the adventure you propose, you'll probably have a similar situation.

We know the critters are down with the swallowing of starships, intentionally or unintentionally. And we know they like to take naps with their mouth open.

So you can make it more of a setting, a location. It's belly filled with wrecked starships, including a ship moving coaxium. The players will need to get it, interact with salvagers already running the risk of operating there, marooned personnel from the wrecked ships, and a competing crew trying to also salvage the coaxium.

This also explains how the players get there. They're following up a lead on a missing transport ship, and one of the players has a hot tip to check a specific location.

Alternatively you can break it down. Do like the Budong or Knowhere, and have the slug be long dead, it's corpse now filled with a mining station that "mines" the body, extracting everything from naturally occurring resources in the slugs body to wrecks the ship ate. On the top levels are picked over wrecks that are little more than frames and sheet metal. But the further down the digestive system you go, the more dangerous and rewarding you get, with the bottom levels being essentially filled with a Space Hulk, asteroids compressed into a naturally occurring form of durasteel, and diamonds.

21 hours ago, Ghostofman said:

Space Slugs (do people even call them "exogorths?") don't really have stats, not the big ones like in the Empire Strikes Back anyway. And yeah, the reason is because they don't need them. At that scale a Space Slug is a more of a hazard and skill challenge, not an actual adversary to be engaged directly.

In the adventure you propose, you'll probably have a similar situation.

We know the critters are down with the swallowing of starships, intentionally or unintentionally. And we know they like to take naps with their mouth open.

So you can make it more of a setting, a location. It's belly filled with wrecked starships, including a ship moving coaxium. The players will need to get it, interact with salvagers already running the risk of operating there, marooned personnel from the wrecked ships, and a competing crew trying to also salvage the coaxium.

This also explains how the players get there. They're following up a lead on a missing transport ship, and one of the players has a hot tip to check a specific location.

Alternatively you can break it down. Do like the Budong or Knowhere, and have the slug be long dead, it's corpse now filled with a mining station that "mines" the body, extracting everything from naturally occurring resources in the slugs body to wrecks the ship ate. On the top levels are picked over wrecks that are little more than frames and sheet metal. But the further down the digestive system you go, the more dangerous and rewarding you get, with the bottom levels being essentially filled with a Space Hulk, asteroids compressed into a naturally occurring form of durasteel, and diamonds.

Then Zombie Exogorth happen, or Exogorths, when a lot of smaller but undead Exogorths live inside it!

On 12/17/2018 at 8:41 AM, Ghostofman said:

Space Slugs (do people even call them "exogorths?") don't really have stats, not the big ones like in the Empire Strikes Back anyway. And yeah, the reason is because they don't need them. At that scale a Space Slug is a more of a hazard and skill challenge, not an actual adversary to be engaged directly.

In the adventure you propose, you'll probably have a similar situation.

We know the critters are down with the swallowing of starships, intentionally or unintentionally. And we know they like to take naps with their mouth open.

So you can make it more of a setting, a location. It's belly filled with wrecked starships, including a ship moving coaxium. The players will need to get it, interact with salvagers already running the risk of operating there, marooned personnel from the wrecked ships, and a competing crew trying to also salvage the coaxium.

This also explains how the players get there. They're following up a lead on a missing transport ship, and one of the players has a hot tip to check a specific location.

Alternatively you can break it down. Do like the Budong or Knowhere, and have the slug be long dead, it's corpse now filled with a mining station that "mines" the body, extracting everything from naturally occurring resources in the slugs body to wrecks the ship ate. On the top levels are picked over wrecks that are little more than frames and sheet metal. But the further down the digestive system you go, the more dangerous and rewarding you get, with the bottom levels being essentially filled with a Space Hulk, asteroids compressed into a naturally occurring form of durasteel, and diamonds.

Yeah ok I get what you're saying. I like the "Budong/Knowhere" idea so I'll probably run with that.

Thanks!