So, how should I deal with PCs squaring off against Adversary NPCs in skirmishes and duels and dealing the last blow? By RAW, the adversary gets incapacitated and he still gets one last turn to act; is this correct, or should I only follow this rule as written for PCs? I haven't played the full rules yet, my only experience was as a player in the Topaz Championship adventure, which was really fun and got me interested in the full rules, but by reading the endurance/fatigue rules it makes me feel like they would kind of break the pace of combat and "rob" players of a satisfactory finishing blow against an important opponent; My interpretation of the rules as written give me the impression that most fights against named/important NPCs would play out like this: PC gets NPC's fatigue maxed out with a massive blow, basically he has won, but the NPC is not technically wounded: he's still standing but unable to take complex actions. Now the PC is standing in front of a defenseless opponent, who will either run away, or stand still to take the final blow, which seems a bit awkward to have happen every time you beat an important character. I realize the "proper" way to get kills is by dealing crits, but dealing a killing blow seems so extremely unlikely that I don't see it as a regular occurring event.
Now, as I said, I haven't played the game using the full rules, so I'd like to know if anything in my interpretation of the rules is wrong, and/or if during gameplay things go smoothly and, most importantly, entertainingly enough that this is not really a problem.