19 hours ago, dadocollin said:OK, I talked to Kylo. He's agreed to allow Null with Squad Leader into the squad as long as he agrees to take a single shot and then just ram himself into people while Kylo runs away after the initial engagement. He's agreed to this conditionally, however, only if "Squad Leader" is re-named "Ship that gives me an extra action and then dies."
Kylo (not quite) Solo
TIE/vn Silencer - •Kylo Ren - 126
•Kylo Ren - Tormented Apprentice (82)
Proton Torpedoes (9)
Proton Rockets (7)
Afterburners (8)
Supernatural Reflexes (12)
Primed Thrusters (8)TIE/fo Fighter - •“Null” - 35
•“Null” - Epsilon Ace (31)
•Squad Leader (4)Total: 161/200
EDIT: It horrifies me that Null was actually designed to serve this exact purpose in Kylo points fortress lists...
I fly Null in a 200 pt extended/199 pt hyperspace list. Kylo flanks, but null offers Quickdraw a lock so that the sf has both juke and fcs fully operational. NEVER open an engagement with Null (unless an upcoming segnor's demands an I0 coordinate). If he defends, it must be because they boosted or such to him, and must now pay the price of juke on 4 locked dice. Pull the good ole Sloan trick: Null is R2 of Quickdraw, but R4 minimum of enemies. As the fight thickens, he can then engage, but the aces might need some more help.