I think the best answer is to have a rotating initiative/first player.
They gave us a token for this in the core box - make it a step “at the end of the end phase, pass the first player token to the other player”. That way both players get to experience the benefit and the frustration of both ends of the initiative coin. You won’t build your list entirely around “you must go last or die” hopefully, but it’ll still allow you to do some cool arc dodgy-ness on the turns you get that benefit. Plan your turns out knowing when you will and will not have initiative

