Mon Mothma MSU list for first Regional Tournament

By Cpt. Caine, in Star Wars: Armada Fleet Builds

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Name: Mon Mothma MSU
Faction: Rebel
Commander: Mon Mothma

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

CR90 Corvette A (44)
• Mon Mothma (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
= 25 Points

Hammerhead Torpedo Corvette (36)
• External Racks (3)
• Garel's Honor (4)
= 43 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
= 44 Points

MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points

Squadrons:
= 0 Points

Total Points: 393

So, the list I'm currently practising with in anticipation for my first Regional (and tournament).

7 deployments/activations with a bunch of reliable minimum damage due to TRCS, anti-squadron tech in Cham and the Slicer Tools and some burst damage in the HHs and MC30c, with the Garel's Honor Hammerhead being intended for ramming and blocking e.g. an enemy ISD to ensure the MC30c and other flankers will get the kill.

These are tweaks/points of doubt:

  • Especially the yellow objective (Capture the VIP and Planetary Ion Cannons are my two other primary candidates, with Hyperspace Assault being a close third), but objectives in general. I've considered Sensor Net for the blue objective as well - strategic doesn't seem rampant in the local meta - but have thought the better off it due to being squadron less and losing deployment to most heavy squadron fleets as well.
  • No Lando (389 points = 11 point bid) OR No Lando, but Bright Hope on the GR-75 (381 points = 9 point bid)? I don't know the bid sizes currently used in the local milieu - but in my own gaming group a bid of 11 should net initiative 8-9/10 times.
  • XI7s on the MC30c, yes or no? Could it be spend better elsewhere?

I've played one game with it (against Andylicious' Sloane list posted on here a few days ago) where we had to stop by round 3 due to IRL, and whilst I ****** up in deployment and thus ended up with a dead flagship - I ended up shutting down his main Sloane carrier from round 3 and onwards (first slicer tools before he could activate with the dial, then Cham ready to strike at the end of the 3rd round or early 4th), whilst his Arquitens Centicore ended up with a crit from one Hammerhead that stripped the squadron dial from that one as well.

I'll be playing against an Imperial Motti Big Heavy next time to see how I fare there.

I highly recommend dropping the Scout Frigate to a Torpedo version. XI7s are good, but I think H9s are VERY good if you want a go-to turbolaser upgrade on the MC30. You may consider moving Mon Mothma to the MC30 as well. CR90s can be assassinated fairly easily. Contested Outpost isn’t a terrible choice, just use a flotilla or single corvette to hold the station rather than your whole fleet. Definitely put Quantum Storm on the flotilla!

I agree with dropping the scout to a torpedo mc30.

Bright hope is good. But, for slicing, quantum storm can really reach out and touch someone. Those two changes net you 5 more points to play with.

Perhaps get those h-9s and guarantee an acc on every shot from the torp. Hondo can get you that squad token for Cham without sacrificing a dial.

This strikes me as a Cracken list more than Mothma. Most of these ships want to stay at long range anyway. The cr90s would rather snipe from red if they can help it, and evades are usually the first thing blocked on a hammerhead.

20 hours ago, CommanderDave said:

I highly recommend dropping the Scout Frigate to a Torpedo version. XI7s are good, but I think H9s are VERY good if you want a go-to turbolaser upgrade on the MC30. You may consider moving Mon Mothma to the MC30 as well. CR90s can be assassinated fairly easily. Contested Outpost isn’t a terrible choice, just use a flotilla or single corvette to hold the station rather than your whole fleet. Definitely put Quantum Storm on the flotilla!

2 hours ago, Dupy said:

I agree with dropping the scout to a torpedo mc30.

Bright hope is good. But, for slicing, quantum storm can really reach out and touch someone. Those two changes net you 5 more points to play with.

Perhaps get those h-9s and guarantee an acc on every shot from the torp. Hondo can get you that squad token for Cham without sacrificing a dial.

Thanks! Replying collectively since you gave advice in similar veins:

A) I'll put Quantum Storm on the Flotilla. I think I got caught up in my finding Bright Hope to be vastly superior in general. I can easily see how, especially against a squad heavy opponent, being able to reach the carrier is Alfa omega. In my first test game I did actually just barely miss hitting range of the enemy main carrier - QS would have meant I had sliced that turn.

B) I think I see the point in regards to H9 Turbolasers (I generally find them to be overpriced) being a viable upgrade here. Especially against Brace tokens. With blue dice (i.e. on the torpedo variant) H9s are basically an insurance policy on getting at least 1 accuracy whilst sacrificing 1 damage, which I imagine generally pays off against likely MC30c targets.

C) As to the torpedo/scout versions I'm generally fond of red dice just because getting in an extra shot before and/or after the attack run seems to outweigh the .50 more average damage on the blue version (side arc) and the point differential. But with the H9 combo I'm starting to see the idea here. I'll swap it back to the torpedo version and hope I don't ever again have to see an ISD barely escape with its life due to it being in red but not blue range on the last two turns.

D) Moving Mon Mothma to the MC30c seems worth it, but that would be putting a lot of eggs in one basket, wouldn't it? I've generally started always dedicating a Jaina's Light CR90A as flagship in my Rebel fleets to semi-life boat. The MC30c would end up being pretty much 'lose it and lose' if it was also a flag ship. But you think the CR90A is more likely to get sniped?

E) Why Hondo (I actually had him in my previous build)? mean I can just bank the token. I'll be going straight for the carrier anyway. I'm thinking those 2 points might b better used for the bid?

2 hours ago, duck_bird said:

This strikes me as a Cracken list more than Mothma. Most of these ships want to stay at long range anyway. The cr90s would rather snipe from red if they can help it, and evades are usually the first thing blocked on a hammerhead.

Quite insightful, hmm. I will definitely consider that, since I like racing towards and around my opponent anyway and would thus get the obstructed bonus. If nothing else, the 4 saved points would be a net gain since I'd wager Cracke at least benefits the fleet equally.

My one worry would be against squadron heavy fleets. It seemed to me the reroll against squadron attacks was quite helpful, even against a Sloane fleet that was stripping my tokens. What so you think?

P.s. I tried your Cymoon/Arquitens fleet build the other day whilst helping a friend practice for his regional, it was pretty awesome!

So no rerolls for those hammerheads?

37 minutes ago, Cleto0 said:

So no rerolls for those hammerheads?

I don't think I have the points to spare and I expect at least one if them to be sacrificed every game.

Change my mind though?

16 hours ago, Cpt. Caine said:

I don't think I have the points to spare and I expect at least one if them to be sacrificed every game.

Change my mind though?

Well sacrifice garels honor for tfo on both. Done. Helps your bid

8 minutes ago, Cleto0 said:

Well sacrifice garels honor for tfo on both. Done. Helps your bid

I think conventional wisdom states that task force titles should generally be taken in amounts of 3+ - especially in hammerheads. And especially with the Cham delivery HH being a priority target for squadron heavy fleets, task force titles would quickly become obsolete.

22 hours ago, Cpt. Caine said:

Quite insightful, hmm. I will definitely consider that, since I like racing towards and around my opponent anyway and would thus get the obstructed bonus. If nothing else, the 4 saved points would be a net gain since I'd wager Cracke at least benefits the fleet equally.

My one worry would be against squadron heavy fleets. It seemed to me the reroll against squadron attacks was quite helpful, even against a Sloane fleet that was stripping my tokens. What so you think?

P.s. I tried your Cymoon/Arquitens fleet build the other day whilst helping a friend practice for his regional, it was pretty awesome!

True, Mothma would help you more against squad. I think you're fast enough and have enough threats to deal with that though. If someone has 134 points of bombers, they probably only have 1-2 real ships. Throw all 6 of your combat ships in range at once and blow it up. I'd personally run Cracken here, but it's a preference thing.

I also just noticed, you probably don't want contested outpost with this fleet. Hyperspace assault with admo is great fun.

1 hour ago, Cpt. Caine said:

I think conventional wisdom states that task force titles should generally be taken in amounts of 3+ - especially in hammerheads. And especially with the Cham delivery HH being a priority target for squadron heavy fleets, task force titles would quickly become obsolete.

What does Cham have to do with the tfo title? Also I don’t know if that is exactly true that they should be taken in 3 or more. You are choosing the 2 points to reroll 2 dice over the 8 points of oe. It definitely is not ideal, but you do want your black dice to do damage. You can still cham, you just don’t get better rams on a ship.. small trade off

I've changed things around a bit:

Name: Cracken's Whip MSU
Faction: Rebel
Commander: General Cracken

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• General Cracken (26)
• Hondo Ohnaka (2)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 81 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Garel's Honor (4)
= 48 Points

Hammerhead Torpedo Corvette (36)
• External Racks (3)
= 39 Points

MC30c Torpedo Frigate (63)
• Walex Blissex (5)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Admonition (8)
= 93 Points

Squadrons:
= 0 Points

Total Points: 389

I've followed most of the advice. I'm still on the fence about making the Frigate my flagship, since it'd make it start creeping towards 1/3 of my total fleet points - I think that's a bit risky, no matter how survivable Admonition is. Still open to more opinions on this.

  • Walex Blissed (as assed), Major Derlin (+2 points) or Lando (-1 point) for officer on the frigate? I like Walex for making those tokens last longer and as extra insurance against Sloane fleets.
  • How do you guys like me having basically made on the HHs the sacrificial lamb? Cham, ExRacks, Ram - die in blazing glory, hopefully last/firsting too.
  • Should I just drop the other HH then? Maybe drop a TRC90 too and instead add a cheaply upgraded MC30c instead (6 activations/6 deployments then)?
  • After having looked it over... why am I not just running Rieekan and going ahead with the kamikaze Hammerheads/a ramming CR90B instead combined with the long range firepower and the MC30c as a mop up/superthreat? It seems to me the zombie close range rammers/black dicers coupled with consistent ranged firepower would be more potent.
6 hours ago, duck_bird said:

True, Mothma would help you more against squad. I think you're fast enough and have enough threats to deal with that though. If someone has 134 points of bombers, they probably only have 1-2 real ships. Throw all 6 of your combat ships in range at once and blow it up. I'd personally run Cracken here, but it's a preference thing.

I also just noticed, you probably don't want contested outpost with this fleet. Hyperspace assault with admo is great fun.

As seen above, I've been swayed.

Can you elaborate a bit on the objective? As said, that's probably my main problem here and I'm certain that it's the weakest objective of the three so I'll likely be playing it every time I'm second player.

5 hours ago, Cleto0 said:

What does Cham have to do with the tfo title? Also I don’t know if that is exactly true that they should be taken in 3 or more. You are choosing the 2 points to reroll 2 dice over the 8 points of oe. It definitely is not ideal, but you do want your black dice to do damage. You can still cham, you just don’t get better rams on a ship.. small trade off

Cham, along with Slicer Tools, is pretty much game over for a heavy squadron fleet relying IF it can be delivered and IF they don't have adequate command dial insurance. Therefore, the Cham HH is a priority target in the fleet. It is also intended to go close and deliver Cham (and, secondarily, ExRacks) as early as possible - meaning it is unlikely to survive that mission. All of this, means that a task force title will likely not see many uses and will be wasted on the other HH as soon as the Cham HH dies. 1-2 rerools = an increased avg damage of .25-0.5. Not worth the points if you ask me.

A Garel's Honor ram is 0.13 avg damage more than a regular ram (change of getting structural damage factored in), so it actually also diminishes the comparable benefit of the TFO rerolls - and that's without talking about all the other very important crit effects that it could put onto an enemy carrier/main gunship. It's a kamikaze APT effect on top for 4 points on a ship that's meant to die.

EDIT:

For reference, this would be an initial build for the fleet with a dropped HH+TRC for an extra MC30:

Name: Untitled Fleet
Faction: Rebel
Commander: General Cracken

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Hondo Ohnaka (2)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 55 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Garel's Honor (4)
= 48 Points

MC30c Torpedo Frigate (63)
• General Cracken (26)
• Walex Blissex (5)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Admonition (8)
= 119 Points

MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Foresight (8)
= 92 Points

Squadrons:
= 0 Points

Total Points: 391

Edited by Cpt. Caine

Edit: Deleted. Saw that you changed your Commander to Cracken.

Edited by Admiral Calkins

Contested outpost is tough for this list because you want to be using your speed and maneuverability. Cracken wants you going at least speed 3 once combat starts. Needing a ship to be within range of the station can quickly backfire.

The first player could rush a cymoon up pointed at the station and just dare you to contest it.

Fast fleets don't want to have to fight over a stationary objective. Hyperspace assault would let you drop admonition in a perfect spot instead.