OH GOD, FINCH DALLOW. MY MAN.
RZ-2 A-wing - •Tallissan Lintra - 48
•Tallissan Lintra -
Deadly Approach
(35)
Heroic (1)
Juke (4)
Primed Thrusters (8)
RZ-2 A-wing - •L’ulo L’ampar - 51
•L’ulo L’ampar -
Luminous Mentor
(38)
Heroic (1)
Juke (4)
Primed Thrusters (8)
MG-100 StarFortress - •Finch Dallow - 96
•Finch Dallow -
Cobalt Hammer
(70)
Trajectory Simulator (3)
Proton Bombs (5)
Seismic Charges (3)
•Paige Tico (7)
Veteran Turret Gunner (8)
Total: 195/200
View in the X-Wing Squad Builder
So lemme' just say, while the list can PROOOOBABLY be improved, I really liked this one. Finch could put a bomb almost anywhere he so desired on top of having a really strong gunner crew that afforded me a looooot of action economy and firing arc repositioning / double tapping if/when necessary. Tallie's ability is not amazing or easy to use, but moving at I5 I could choose if I wanted her or L'ulo to move/fire before the other which was really powerful, especially at that initiative. I can't imagine NOT running Primed Thrusters on A-Wings, either. They're too **** good- Ferrosphere has its upsides but ****, I think I'd prefer PT on X-Wings, too. It'd almost be worth running PT on Poe.
I have all the time I want to evade into a Juke, then boost or rotate to reposition and change my foe's result to a focus. That's very powerful, and I don't see myself dropping PT+Juke any time soon. Heroic, however, really isn't triggering often. Extremely good insurance, but I may experiment with something else.
But Finch, the Starfortress itself, is definitely here to stay in my list and collection. It's a very powerful force multiplier that
will get focused down
but is able to dish out
plenty
of pain applied correctly.