Are 1.0 FAQ answers valid for 2.0?

By hydemalion, in X-Wing Rules Questions

While doing some research about rules for rolling the wrong number of dice, I discovered that the 2.0 FAQs such as they are thus far in the Rules Reference aren't nearly as extensive yet as the 1.0 FAQ, which have a whole separate 25 page document. For my specific topic, it's covered in the 1.0 FAQ but not anywhere in the 2.0 Rules Reference. Can we assume that unless contradicted/overridden by 2.0 official rules documents, any FAQ from 1.0 is still valid?

If not, I've just found at least one thing that needs to get added to the 2.0 Rules Reference....

I would not bet on 1e FAQ = 2E FAQ. While you might find somethings that translate from 1 to 2 but I'd stick with the 2e version. The 1e game was around for almost 6 years, hence the larger FAQ. If you have a question, post it here. Many of the guys on the forum have a very good handle on the game.

On 12/16/2018 at 12:36 AM, player3302472 said:

Can we   assume that unless contradicted/overridden by 2.0 official rules documents, any FAQ from 1.0 is still valid? 

You could just as well take non-contradictic FAQ rules from Warhammer 40k...

2.0 is a separate game and has separate rules. We're just recycling some pieces of expensive plastics at this point.

The very fact there are already FAQ contradictions (e.g. spending 0 to tokens for 2.0 Vader Crew) should be more than enough for you to conclude these ruling don't and shouldn't translate over.

Edited by ryfterek

Short answer no. Long answer noooooooooooooo. They are not the same game. None of the FAQs apply. By coincidence some of them might match but not by design.

I understand that a lot of things aren't the same and can't translate, but the question came up because I'm stumped as to why FFG chose not to include something so basic as "what happens if the wrong number of dice are rolled" in the new 2.0 rules. It's fairly commonsense, but should still be specified. A new player might not assume that if too few dice are rolled, they are supposed to add the missing ones and keep the existing results rather than rerolling them all, and the 1.0 FAQs clarified that.

6 hours ago, ryfterek said:

The very fact there are already FAQ contradictions (e.g. spending 0 to tokens for 2.0 Vader Crew) should be more than enough for you to conclude these ruling don't and shouldn't translate over.

There is no FAQ contradiction, if they would have used the 2.0 wording in 1.0 , 0 would not have been a valide choice. This is because in 1.0 they wanted you to remove ALL your token to make it "better" ending up worst. Now they ask for ONE token specifically, less potent in some case but always good.

If they ever do a remove ALL your token, 0 will still be a valide choice, but I suspect they will never do it again

Do they apply? No.

But are they be a reasonable first place to look for similar questions which haven't been addressed in 2e? Maybe.

For something like rolling the wrong number of dice (roll an additional if you've rolled too few, reroll everything if you've rolled too many), I think it's totally fine to stick to the old interpretation as a placeholder.

1 minute ago, theBitterFig said:

Do they apply? No.

But are they be a reasonable first place to look for similar questions which haven't been addressed in 2e? Maybe.

For something like rolling the wrong number of dice (roll an additional if you've rolled too few, reroll everything if you've rolled too many), I think it's totally fine to stick to the old interpretation as a placeholder.

I'd concur with this on anything that is not specific to either edition's mechanics - how to deal with the wrong number of dice being rolled for instance is a fine one to assume from 1e.

Just now, thespaceinvader said:

I'd concur with this on anything that is not specific to either edition's mechanics - how to deal with the wrong number of dice being rolled for instance is a fine one to assume from 1e.

It's also the kind of thing where it'd be hard to make a general pronouncement. Without specific questions, it'd be impossible to comment, really.

It has not been defined in second edition. (Wrong dice)

You can't go wrong with this casual approach.:

Rolled to many dice: ask the none rolling player if the result should stay or the correct number of dice be rolled.

Roll to few: just roll the extra dice that was missed.

None of this is official but it's pretty fair.

Edited by Icelom
16 hours ago, Icelom said:

Rolled to many dice: ask the none rolling player if the result should stay or the correct number of dice be rolled.

This can never be a choice. In this specific case, the V1 rule will apply to the V2. There is not a lot of way to resolve it, like it or not, you must cancel the roll and then do the proper roll again. Variance is variance, even if it is disapointing to see an all BLANK being rerolled, there was as much chance it would have been an all HIT. You can't give the choice to anyone and there is no gain to be made, you did not "remove" bad luck from your dice...

Edited by muribundi
1 hour ago, muribundi said:

This can never be a choice. In this specific case, the V1 rule will apply to the V2. There is not a lot of way to resolve it, like it or not, you must cancel the roll and then do the proper roll again. Variance is variance, even if it is disapointing to see an all BLANK being rerolled, there was as much chance it would have been an all HIT. You can't give the choice to anyone and there is no gain to be made, you did not "remove" bad luck from your dice...

I always give the option... If I roll 4 defence dice and they are all blank I can't look my opponent in the eye and roll those again if it was supposed to be 3.

I just can't be that rules crazy to take away something good from my opponent because I made a mistake.