Hi!
I've been testing this deck last night and did pretty well. I'm focusing my attention on this build for future tournaments (and on the Dark Elf one I'll post later) and I really need some feedback/advices...
Here's the list...After this, you'll find a couple of hints and comments on "how it works"...
UNITS (12)
3x Shadow Warrior
2x Caradryan
2x Illyriel
3x Sword Master of Hoeth
2x Dragonmage
SUPPORTS (16)
3x Repeater Bolt Thrower
3x Warpstone Excavation
3x Keystone Forge
3x Dwarf/High Elf Alliance
2x Armoury
2x Contested Village
TACTICS (22)
3x Flames of the Phoenix
3x Banish
2x Pilgrimage
3x Innovation
3x Gifts of Aenarion
3x Master Rune of Valaya
3x Demolition!
2x Gift of Life
TOT: 50
It's a hard to play deck...It needs effort and patience...
All you have to do at the beginning is to collect resources and wait, using "jumping back" effects and cancellation to get some time...You can control Supports with Demolition...
YOU HAVE to slow down your oppo as hard as you can, until you get the PHOENIX and "restart" the game...
The THROWER is the Biggest finisher, but you can also rely a lot on resources and card advantage to get everything back with the Flames and then play what you have in the Battefield, to strike for the final attack.
In almost any game, that's what happened: wait for resources, cancel, remove, jump back, play Shadow Warrior, play Caradryen, discarding opponent's key cards, then use Flames to reset and Demolition to destroy "resources"...
When you're ready, play the Thrower with a single Developement, keep cards in hand and play at the end of the opponent's turn, using the thrower if you didn't do anything else during the turn...
Slow win, pretty near to deck out in a couple of matches, but always pretty competitive, even against Orc powerful rush...
Nobody can do anything against Orc's "classic" turn 1 "zone-kill"...That's Nobody's Business
What do you think...Suggestions?
Thanks in advance.