Does a player need to decide to spend the lock before measuring for the coordinate or jam?
Or can the player for example, say he is coordinating then measure to a ship that is just outside range 2 and then decide to spend the lock to ignore range restrictions?
Came up in a game yesterday where I had a ship on the border of range 2 I wanted to coordinate too, and the next round my Upsilon was going to be well beyond range 2 but wanted to keep my lock for that round to coordinate.