Alternative Formats

By Dice lord, in General Discussion

Interesting to read about the Alternative formats and certainly keen to try these out!

My friends have bought into the game following the launch of the intro decks and we're planning a 'Tourney games day' over xmas with a few house rule ideas....

  • A Kingsmoot game where the player with the Reek Title cannot speak ( Words are Wind ); if they do, they lose 1 power per sentence. Might hinder them in making deals or provide opportunity for comical hand gestures.

  • A draft Melee game but where every player starts with a copy of the Seal of the Hand attachment in shadows with 6 tokens placed on top. After titles are revealed each turn, each player removes 1 token from their copy, the player with the Hand of the King title can remove 2 tokens instead. A player may bring their copy into play as an action by paying gold equal to the number of tokens on top. Any player with their copy in shadows at the end of the game earns an extra tourney point.

  • Regular Joust games but before each game round, a coin is tossed; on a heads ( the Mad King ), players must swap their plot and draw deck with their opponent. If they swapped, they can look through the decks before playing. Hoping this should keep those with more card options honest against newer players with fewer deckbuilding options

I also played around with a campaign style idea (link below) so any formats that allow for legacy play would be cool. Variants for draft play would be great too!

Edited by Dice lord