When the SSD was announced, what made me most excited was not the miniature itself. It was the prospect of finally getting Epic play in Armada. However, since the announcement we have heard close to nothing about specific rules for higher-point fleets.
In the leak that was revealed on reddit, there was this short phrase "inviting players to deploy higher-point fleets" - and that is close to being the only official statement we have concerning Epic play. I really hope that this does not mean that they want us to experiment ourselves with higher-point fleets without providing official ruling for the new toys they sell to us for 200 bucks. But what options are there?
First, it is important to consider that the activation mechanincs of Armada have a strong first player bias. In standard games this bias is (supposed to be) countered by the second player bias of the objectives. However, the objectives are (kind of) balanced for 400 pt games. For example, the 75 points you get for an Intel Sweep is great in standard play, but in a 1500 point game it is negligilbe. To be honest, also the first player advantage is mitigated in higher-point fleet games, because usually there are several scenes of action on the board, but even first player let you only activate in one of those scenes first - of course you can still pick the most important one.
So, what options do we have for Epic play:
- Changing first player: It is already in the core box. As an alternative rule you can drop the objective play and alternate the first player advantage. Hence, one player will be first player in game round 1, 3, and 5, whereas the other player will be first in round 2, 4, and 6. To be frank, I don't like this solution. First, objective play is one of the aspects of the game that immensly contributes to its variation. Partly because of objectives, every match in Armada is unique. Dropping it makes it a bit more repetitive. Second, allthough it seems fair to alternate first player, it is not. As everybody who has played the game a lot knows, in average it is great to have the last activaten in game round 2, and the first one in game round 3. And exactly this bias is created by the alternating first player mechanism. Allthough you can try to postpone the bloodshed to game round 4 in a standard game (or even later), this will be a lot more difficult as soon as more plastic is on the gaming table. Hence, I fear this is no proper solution for epic play.
- All-Out-Offensive from CC: The Corellian Conflict Campaign provided us with the All-Out-Offensive scenario rules for 1000 or even 1500 points fleet. So, we can take these for Epic play, right? No, I fear that is not a sensible way either. If you pay attention to your all-out-offensives in CC or even to the context rules, you immediately discover that they as well have a strong bias. But this time it is a second player bias. Why is that? Those rules enable the second player to bring in his reinforcements AFTER the first player. And you can bring them in anywhere close to your victory markers, not only in your deployment zone. As everybody knows who has played Raddus or against him a lot, the option to deploy against your enemy AFTER he has deployed and doing so across the entire board is huge. And of course the CC rules need a second player bias: The All-Out-Offensive happen when one side declares it.This side is first player. What motivation does one side have considering it? Because the other side is ahead in campaign points and therefore close to win the game. Declaring the All-Out-Offensive is meant to be an act of desparation, not an option of Epic play outside the CC context. Oh, and only having one epic play scenario would also mean less variation like in the alternating first player scenario.
- Rebalancing Objectives (assuming they already are balanced): A lot of objectives have numbers associated with them (like the 75 points for Intel Sweep). A way to address the problem is to multiply these numbers (or some of them) when using higher-point fleets. To be honest, I think this solution works! It needs to keep in mind that first player advantage is still mitigated by higher-point fleets. Therefore it is no simple multiplier like: 3 times bigger fleets means 3 times the points; but a neat table might do the job. However, this seems to me to be a bit to clunky for FFG - whereas I like clunky, if it is good clunky! ;-P
- New Objectives: Again, that would be great, but I consider it unlikely, if Epic play does not get fixed fleed points (like, let us say 1000), because otherwise you need to scale the new objectives again or you need to create objectives that need no scaling (like Solar Corona or Superior Positions).
- New Campaign: That would be great! It would be so great that I don't believe it to happen. Because if FFG had planned something that great they would already have told us...
Thoughts?