600 Point Ideas

By The Jabbawookie, in Star Wars: Armada Fleet Builds

I've agreed to a 600 point match next week (200 point squadron cap;) here's what I'm currently thinking about. The idea is to bid for second to abuse objectives, but going first wouldn't be half bad. Feedback is much appreciated; heck, so are ideas for unrelated but potentially broken 600 point lists. 😀

Name: Carrier Has Arrived
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Superior Positions

Imperial II (120)
• Admiral Sloane (24)
• Captain Brunson (5)
• Gunnery Team (7)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
= 171 Points

Quasar Fire I (54)
• The Grand Inquisitor (4)
• Flight Controllers (6)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Squall (3)
= 76 Points

Imperial II (120)
• Governor Pryce (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XX-9 Turbolasers (5)
• Avenger (5)
= 151 Points

Squadrons:
• Mauler Mithel (15)
• Dengar (20)
• Colonel Jendon (20)
• Ciena Ree (17)
• Maarek Stele (21)
• Howlrunner (16)
• Saber Squadron (12)
• Soontir Fel (18)
• Valen Rudor (13)
• 2 x Lambda Shuttle (30)
= 182 Points

Total Points: 580

Considering that there will be major clashes between the squadrons, I try to advise you to use, perhaps on the quasar, "Admiral Chiraneau" in combo with Mithel. Free damage on robust rebel fighters! 😀

35 minutes ago, OberMatthew said:

Considering that there will be major clashes between the squadrons, I try to advise you to use, perhaps on the quasar, "Admiral Chiraneau" in combo with Mithel. Free damage on robust rebel fighters! 😀

That's already taken care of by Dengar, handing out Intel.

@The Jabbawookie Why the EHB on the Quasar? Relay Flight controllers with a token to 6 squads for antisquad alpha?
Next on that line, Why Soontir? to dish out dmg when they go straight for Mauler? Wouldn't a generic Advanced or Zertik cover him better? I see that way the synergy with Howly gets lost, but Mauler will probably stay alive a bit longer. Also, since that squad will pretty sure be in the Dengar bubble too, it gets the +1 counter and since Zertik can use his ability on a counter, you will probably get either 1 dmg or a spent token in return aswell.

Do you think the Inquisitor is necessary? The Quasar will probably hide behind / between the ISDs anyway and sinnce it has a lower command count, you can anticipate and react to speed changes better anyway. So they will have to go through your squadball-of-doom and 2 ISDs to come to a range, where the inquisitor would really come into play.

I know that is a matter of taste, but i really learned to love the Kuat BTA with ExRacks and LS. But I also see, that with the ISD2 you get more long range punch for your bucks, if AG is picked. I just mention this bc they will probably want to go for the Quasar and said KBTA would make that daring ship poof even quicker. Also, coming to close range would be even more punishing than doing so against an ISD2 BTA. But that's just my experience with that. If it were just 400 pts and a ISD2 + Quasar I'd be totally fine with that ( even though i like the Quasar+KBTA too), but i somehow feel a Kuat could be better in this 600pt matchup.

I'd really hate to go first against this obj setup. For once, AG seems pretty legit to choose...

Edited by R4Pi3R
That dang keycombo to instapost...
7 minutes ago, R4Pi3R said:

That's already taken care of by Dengar, handing out Intel.

Yes it's true, I did not realize it!

Edited by OberMatthew

I think a Cymoon with Vader abuse would be pretty nice at 600. Also a raider with oe and flechettes would be the funniest thing. If I were you I would be tempted to run 2 of those for the giggles. Run Jonus for a lot of rerollable dice.

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Wulff Yularen (7)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Turbolaser Cannons (10)
• Spinal Armament (9)
• Avenger (5)
= 192 Points

I think this has an avg damage of 12 at long range, maybe more 😊

I would also use some bombers and maybe bossk bc you can afford him. Also some slicers for anti squad

Edited by Cleto0
Added more
6 hours ago, R4Pi3R said:

That's already taken care of by Dengar, handing out Intel.

@The Jabbawookie Why the EHB on the Quasar? Relay Flight controllers with a token to 6 squads for antisquad alpha?
Next on that line, Why Soontir? to dish out dmg when they go straight for Mauler? Wouldn't a generic Advanced or Zertik cover him better? I see that way the synergy with Howly gets lost, but Mauler will probably stay alive a bit longer. Also, since that squad will pretty sure be in the Dengar bubble too, it gets the +1 counter and since Zertik can use his ability on a counter, you will probably get either 1 dmg or a spent token in return aswell.

 Do you think the Inquisitor is necessary? The Quasar will probably hide behind / between the ISDs anyway and sinnce it has a lower command count, you can anticipate and react to speed changes better anyway. So they will have to go through your squadball-of-doom and 2 ISDs to come to a range, where the inquisitor would really come into play.

I know that is a matter of taste, but i really learned to love the Kuat BTA with ExRacks and LS. But I also see, that with the ISD2 you get more long range punch for your bucks, if AG is picked. I just mention this bc they will probably want to go for the Quasar and said KBTA would make that daring ship poof even quicker. Also, coming to close range would be even more punishing than doing so against an ISD2 BTA. But that's just my experience with that. If it were just 400 pts and a ISD2 + Quasar I'd be totally fine with that ( even though i like the Quasar+KBTA too), but i somehow feel a Kuat could be better in this 600pt matchup.

I'd really hate to go first against this obj setup. For once, AG seems pretty legit to choose...

Excellent point on the EHB, I don’t know why that’s there. Good catch! Soontir is there mainly as just another scatter ace to deal out pain and cause hard choices. But Zertik is a very appealing option, as Mauler could be much better in this points bracket. I’ll have to make space for him. The Inquisitor is there from two ship games I’ve been playing lately. I’m 4 for 4 with that list, but the Quasar has only lived once due in part to its inability to navigate, to my sadness. Perhaps the default Skilled First Officer would be better as Slicer insurance, though. The ISD2 hits a point where I can throw 4 squadrons and spend everything with BTs, which enables the fairly reliable killing of a full hull ISD in one activation with Jendon and Maarek. If any of the fighters gets an accuracy, both shots are unbraced. While the battery is certainly better at close, the smaller squad strike and boarding action of a Kuat hurt those odds.

@Cleto0 Yeah, quadruple Vader Cymoons has been on my mind (or even VSD2s in such a target-rich environment.) The Gozantis would probably want comms net to feed IF! and EF!, though. Especially as my opponent is a Thrawn fan. 😉

Thanks for the help guys! It’s exciting to have something that feels like a new frontier in Armada right now.

On 12/14/2018 at 3:24 PM, Cleto0 said:

I think a Cymoon with Vader abuse would be pretty nice at 600. Also a raider with oe and flechettes would be the funniest thing. If I were you I would be tempted to run 2 of those for the giggles. Run Jonus for a lot of rerollable dice.

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Wulff Yularen (7)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Turbolaser Cannons (10)
• Spinal Armament (9)
• Avenger (5)
= 192 Points

I think this has an avg damage of 12 at long range, maybe more 😊

I would also use some bombers and maybe bossk bc you can afford him. Also some slicers for anti squad

How would that ever have an average damage of 12?

In a best scenario, with 7 red dice (assuming CF dial) and using IF! your damage profile is:

1 minimum damage (IF!) - 5.50 average damage and 14 maximum damage.

Adding rerolls from Vader and a possible reroll with a CF token would bring you to 6.75ish (I can't do exact math on the fly right now, double rerolls are tricky) average damage whilst not changing minimum or maximum damage.

In fact the likelihood of getting 12 damage is without rerolls is so neglible that it is barely worth considering. Getting double hits on 6/7 dice will on average happen less than once per 200 attempts. With the rerolls I can't do the calculation easily but I doubt it raises it enough for anything above 9-10 damage to be worth chasing.

Edited by Cpt. Caine

Gunnery teams? Also chill you didn’t even count the quad turn lasers being rerolled into hits...

15 minutes ago, Cleto0 said:

Gunnery teams? Also chill you didn’t even count the quad turn lasers being rerolled into hits...

Sure. That's a different story then. We're looking at different targets. And only one of the shots can utilize the CF dial and/or the CF dial plus.

We could count in rerolling a QTC accuracy, but getting an accuracy off of 7 red dice in the best case scenario (CF dial) or 6 in most cases is actually not a sure thing at all. You're looking at about a 4/5 chance with 7 and then 5/8 chance of that reroll then turning out as a damage roll. So that's worth less t than just plain adding the 0.75 average damage in the red dice. We'd still only end up in a 7.5ish average damage scenario with an accuracy in the initial roll, with Vader reroll, with IF! Triggered, with a CF dial AND with a CF token spent.

I'm not saying it's bad. Just not '14 damage average good' - unless you're saying that on average the build can put out that amount of damage (around 13.75) totalled out on two targets by spending two defense tokens, retning on IF! being triggered and a CF Dial and token - and the likely scenario then is 0-1 accuracies and no offensive defense token mitigation to make the damage stick.

For comparison, three CR90As with TRCs (less points) and an IF! triggered that are only shooting from the front can accomplish a 9 damage across the three attacks AT MINIMUM. With a small chance of 10 or as much as 12. If they also has dials or tokens they can go as high as 18 and their average would be around the same as the Cymoon build. All on the same target though.

Jonus guarantees an accuracy.

1 hour ago, Bertie Wooster said:

Jonus guarantees an accuracy.

Thank you for paying attention to the build instead of just saying ****

Edited by Cleto0
44 minutes ago, Cleto0 said:

Thank you for paying attention to the build instead of just saying ****

What the **** is up with the hostility? Mate, Jonus might be a thing but he is just another 'maybe' and you'd still only be looking at 0.75 more damage in average if you were sure he'd be in range and alive every single time.

Don't hate me because you made a claim that wasn't factual and I pointed it out.

Edited by Cpt. Caine
16 hours ago, Cpt. Caine said:

Don't hate me because you made a claim that wasn't factual and I pointed it out

It was correct and the point is that you came on here with no real purpose as my list was not the point of the thread.

Have a good day!