contested outpost losses

By SkyCake, in Star Wars: Armada

This is all very helpful and informative. Seems like the majority would say holding shouldn't be the plan and that's been my own experience as well...

The grav shift issue is something I'm also interested in discussing in more detail... Is this too much of a liability these days? Brunson GS Interdictors are popular it seems and their effect on this objective is real... Would you consider it enough of a deterrent?

32 minutes ago, SkyCake said:

This is all very helpful and informative. Seems like the majority would say holding shouldn't be the plan and that's been my own experience as well...

The grav shift issue is something I'm also interested in discussing in more detail... Is this too much of a liability these days? Brunson GS Interdictors are popular it seems and their effect on this objective is real... Would you consider it enough of a deterrent?

It really depends on your meta. I still don't see a lot of Interdictors nowadays, but I had a lot of fun running one earlier in wave 7 (took 2nd and 1st at Adepticon with one).

I can say this much from having run an Interdictor with Grav Shift Reroute: It makes Contested Outpost a very easy and appealing choice if you're first player. You need to be careful as second player with your setup if you've got an obstacle-dependent objective that GSR can mess around with.

9 minutes ago, Snipafist said:

It really depends on your meta. I still don't see a lot of Interdictors nowadays, but I had a lot of fun running one earlier in wave 7 (took 2nd and 1st at Adepticon with one).

I can say this much from having run an Interdictor with Grav Shift Reroute: It makes Contested Outpost a very easy and appealing choice if you're first player. You need to be careful as second player with your setup if you've got an obstacle-dependent objective that GSR can mess around with.

Usually as first player it means fighting over outpost in a center with all other obstacles being far away.

4 hours ago, Snipafist said:

I can say this much from having run an Interdictor with Grav Shift Reroute: It makes Contested Outpost a very easy and appealing choice if you're first player. You need to be careful as second player with your setup if you've got an obstacle-dependent objective that GSR can mess around with.

As second player in the Contested Outpost mission you can use Grav shifts very effectively to build a wall of obstacles so you have more of an idea which approach route the enemy will take.

On the other hand if the enemy bring a Grav shift then I like to play to the Interdictors greed. Wherever he places an obstacle you add to it creating a close pack of rocks and debris preferably in one half of the table. If the rocks are on the right side then finally place the base on the left of the table alone in open space. Now the enemy can grav shift 4-5 obstacles which wont really have any effct on the game or he can move the base slightly closer to their own deployment zone (still annoying but not a disaster).