Han Yolo

By FriendofYoda, in X-Wing Squad Lists

Resistance Squad

Han Solo: Title, Rey Gunner, Seasoned Navigator, Proton Rockets, trick shot (108)

Tallissan: Juke, Heroic (40)

Lulo: Juke, Heroic (43)

Total: 191

What do we think, is Han Yolo workable?

SN allows him to dial in an aggressive move after being placed and if they go for him he can decide to turn away, boosting for even more distance with the title. Prockets allow him to nuke something, especially a low init ace that is deployed too far away from friends (I'd much prefer a 4 dice range 2-3 missile, but homing doesn't fit the bill and we have no alternatives yet.) Rey/trick shot are great for kiting and with a big bid all 3 are super annoying in the late game. Multiple high initiative Jukes might also be solid and help the RZ2's stay alive?

Potential here or is flying Rey herself just that much better that Han will be ignored as a tournament option?

Han is VERY viable, but the best build I've yet encountered is Heroic, Finn, and Rose. The title and Cybernetics can work very well too if you have room. But that 3 upgrade skeleton is phenomenal:

Focus for your action. Attack. Add Finn blank. Spend Finn Blank for TL. Use TL. Use Focus. On defense, add Finn blank, very possibly get to trigger Heroic, but almost certainly get to spend a result to get a new TL, which next round can be used, with a focus action, to fully mod the attack which has 4 dice thanks to Finn.

21 hours ago, FriendofYoda said:

Han Solo: Title, Rey Gunner, Seasoned Navigator, Proton Rockets, trick shot (108)

Scavenged YT-1300 does not have a missile slot (per the pdf), its presence in the FFG app is a bug.

PDF updated, slot is there now.

Edited by Hiemfire
16 minutes ago, Greebwahn said:

Han is VERY viable, but the best build I've yet encountered is Heroic, Finn, and Rose. The title and Cybernetics can work very well too if you have room. But that 3 upgrade skeleton is phenomenal:

Focus for your action. Attack. Add Finn blank. Spend Finn Blank for TL. Use TL. Use Focus. On defense, add Finn blank, very possibly get to trigger Heroic, but almost certainly get to spend a result to get a new TL, which next round can be used, with a focus action, to fully mod the attack which has 4 dice thanks to Finn.

How would you set him up/approach that first engagement? With things that hit super hard he will likely want to be cagey, but are there matches where you would just run him right in there?

I much rather have Poe to clean up whats left than two A-wings.

With Han, Finn’s not as good right? Because you don’t want to use the front arc that much.

3 hours ago, FriendofYoda said:

Tallissan: Juke, Heroic (40)

Lulo: Juke, Heroic (43)

Juke doesn't really seem worth it on the A-Wings.

With Heroic on 2 red against 2 green dice without a focus token, Juke/Evade does 0.950 damage, but having a Focus token does 0.903 damage. That seems like a really trivial damage addition. L'ulo with his 3 red dice actually loses damage if he goes Juke/Evade over Focus while stressed (1.398 vs 1.555 against 2 unfocused green dice).

I'd just go with Crack Shot and more bid.

6 hours ago, FriendofYoda said:

How would you set him up/approach that first engagement? With things that hit super hard he will likely want to be cagey, but are there matches where you would just run him right in there?

Honestly, it might be dumb, but I'm the kind of guy who just rushes right in

5 hours ago, theBitterFig said:

Juke doesn't really seem worth it on the A-Wings.

With Heroic on 2 red against 2 green dice without a focus token, Juke/Evade does 0.950 damage, but having a Focus token does 0.903 damage. That seems like a really trivial damage addition. L'ulo with his 3 red dice actually loses damage if he goes Juke/Evade over Focus while stressed (1.398 vs 1.555 against 2 unfocused green dice).

I'd just go with Crack Shot and more bid.

I suppose with Juke you are paying to also get a defensive mod from it? Whereas you'd be spending the focus to average that amount of damage

Lulo throwing 3 dice more easily might prefer lone wolf?

9 hours ago, FriendofYoda said:

I suppose with Juke you are paying to also get a defensive mod from it? Whereas you'd be spending the focus to average that amount of damage

Lulo throwing 3 dice more easily might prefer lone wolf?

I guess the Evade token with Juke does double-duty (passive offense and active defense). Hrm. Might need to think on that a bit more.

But if it's me, I'm more-bid plus Crack Shot or Trick Shot (depending on how easily these get obstructed shots... I don't know how the rear arc would work out).

Lone Wolf could be decent.

I just played against the same two juke heroic awings. Not too impressed. Heroic triggered once all game - on a defensive roll. Juke was "meh" without any other mods. Better just taking a focus.

Rose crew is ridiculous and should be auto include, and helps against blocks giving you mods.

The awings I played against had Ferrosphere Paint which was annoying to play against. Lock'ers get stressed, then the awings can fly by them next round while they do a blue maneuver, and awings shoot out rear arc. Was something the opponent, me had to always think about.

Han Solo (Resistance) (76)
Trick Shot (1)
Freelance Slicer (3)
Rose Tico (9)
Rey (14)

L'ulo L'ampar (38)
Heroic (1)
Predator (2)
Ferrosphere Paint (6)

Tallissan Lintra (35)
Heroic (1)
Predator (2)
Ferrosphere Paint (6)

Total: 194

View in Yet Another Squad Builder 2.0

Edited by wurms
1 hour ago, theBitterFig said:

I guess the Evade token with Juke does double-duty (passive offense and active defense). Hrm. Might need to think on that a bit more.

But if it's me, I'm more-bid plus Crack Shot or Trick Shot (depending on how easily these get obstructed shots... I don't know how the rear arc would work out).

Lone Wolf could be decent.

Right, like with Juke the damage is the same but you get +1 evade/round. Not terrible on 2 dice with Heroic (which I flew yesterday and was absolutely fantastic on the a wings - cheap and still leaves a talent slot open.

35 minutes ago, wurms said:

I just played against the same two juke heroic awings. Not too impressed. Heroic triggered once all game - on a defensive roll. Juke was "meh" without any other mods. Better just taking a focus.

Rose crew is ridiculous and should be auto include, and helps against blocks giving you mods.

The awings I played against had Ferrosphere Paint which was annoying to play against. Lock'ers get stressed, then the awings can fly by them next round while they do a blue maneuver, and awings shoot out rear arc. Was something the opponent, me had to always think about.

Han Solo (Resistance) (76)
Trick Shot (1)
Freelance Slicer (3)
Rose Tico (9)
Rey (14)

L'ulo L'ampar (38)
Heroic (1)
Predator (2)
Ferrosphere Paint (6)

Tallissan Lintra (35)
Heroic (1)
Predator (2)
Ferrosphere Paint (6)

Total: 194

View in Yet Another Squad Builder 2.0

I like this build, do we think Rey over Finn in the gunner slot? Slicer over the Title?

11 minutes ago, FriendofYoda said:

I like this build, do we think Rey over Finn in the gunner slot? Slicer over the Title?

Rey is too good. Instant hit or evade.

Slicers is my personal taste. I like being able to jam a lock from a torpedo carrying Poe for instance. Remember, now the jammer gets to choose either to remove a green token, or a lock, not the ship getting jammed :) Redlines? Jammed lock.

Quote

When a ship becomes jammed, the player whose effect caused the ship to gain the jam token chooses for the ship to either remove one of its green tokens or break one of its locks .

C3PO is another option, giving mods plus an I6 coordinate to your I5 awings. Maybe prockets could be good here for a big punch against whispers, kylos, etc. with an I6 boost/barrel roll

Han Solo (Resistance) (76)
Trick Shot (1)
C-3PO (Resistance) (6)
Rose Tico (9)
Rey (14)

L'ulo L'ampar (38)
Heroic (1)
Crack Shot (1)
Proton Rockets (7)

Tallissan Lintra (35)
Heroic (1)
Crack Shot (1)
Proton Rockets (7)

Total: 197

View in Yet Another Squad Builder 2.0

So I have managed to get a few practice games (going 2-1) in with the following:

Han: Heroic, Finn, Rose

Lulo + Tallie: Juke, Heroic, Prockets

(193)

A few observations...

1) Heroic and Finn are a huge defensive buff for Han, he gets the result he wants 6/8 times vs 3/8 if tokenless. On offense throwing 4+1 with tl (thanks to Rose) and focus yielded a huge amount of offense and felt very much like Rey from first edition, a little worse but also cheaper and at higher initiative with a better starting position. On paper Rey gunner also looks fantastic but I'm not sure without Finn that Rose will work as well, is it better to bulldoze with Han or kite around with Rey/Trick Shot? Hard to say, but Finn felt really good.

2) The A-Wings are very solid , the rear arc especially was super useful, and with prockets Tallie get's to be Fenn Rau once per game (at R1 throwing 5 on offense and 4 on defense with her ability).

3) Juke was solid on Tallie but on Lulo he really missed modding his 3-4 dice. Lone Wolf won't trigger as much as I need I feel with the A's coming in hunting together threatening a much higher chance of eating a rocket if you go at them. Alternative talents on Lulo would be good, Predator maybe to allow him to save a token for defense? The points saved would let me throw a Hull Upgrade on Han or something.

4) I haven't tried C-3P0 yet, but letting the A's double reposition at I6 while Han still gets a token seems very powerful, especially with the decent bid I have. Fitting this in would mean dropping the prockets for something else though I feel.

On 12/13/2018 at 4:45 PM, Jo Jo said:

I much rather have Poe to clean up whats left than two A-wings.

Something like this, which could be a very viable Alpha Strike especially two I6 ordinace carriers

Haven't decided on Han Solo's best EPT but something like this for him. Heroic, Rose, Rey, Title and Proton Rockets (of course I could drop Rey and add Finn) but this is a working idea. Poe would be also be built heavily. Heroic, R4, S-Foils, Proton Torpedoes, Title, Ferrosphere Paint.

Though process would be to put Han R2 from top priority dump the Proton Rockets into target turn 1 and then reload while if possible Poe traps/corners that ship and effectively either eliminates it or damages to a point it doesn't last a few more rounds. This would be a great idea against any list/point fortress I5 list that depends on moving last. My I6 always get the advantage.

5 hours ago, FriendofYoda said:

So I have managed to get a few practice games (going 2-1) in with the following:

Han: Heroic, Finn, Rose

Lulo + Tallie: Juke, Heroic, Prockets

(193)

A few observations...

1) Heroic and Finn are a huge defensive buff for Han, he gets the result he wants 6/8 times vs 3/8 if tokenless. On offense throwing 4+1 with tl (thanks to Rose) and focus yielded a huge amount of offense and felt very much like Rey from first edition, a little worse but also cheaper and at higher initiative with a better starting position. On paper Rey gunner also looks fantastic but I'm not sure without Finn that Rose will work as well, is it better to bulldoze with Han or kite around with Rey/Trick Shot? Hard to say, but Finn felt really good.

2) The A-Wings are very solid , the rear arc especially was super useful, and with prockets Tallie get's to be Fenn Rau once per game (at R1 throwing 5 on offense and 4 on defense with her ability).

3) Juke was solid on Tallie but on Lulo he really missed modding his 3-4 dice. Lone Wolf won't trigger as much as I need I feel with the A's coming in hunting together threatening a much higher chance of eating a rocket if you go at them. Alternative talents on Lulo would be good, Predator maybe to allow him to save a token for defense? The points saved would let me throw a Hull Upgrade on Han or something.

4) I haven't tried C-3P0 yet, but letting the A's double reposition at I6 while Han still gets a token seems very powerful, especially with the decent bid I have. Fitting this in would mean dropping the prockets for something else though I feel.

1) I can't see Rey topping Finn here.

3)I strongly support Predator on BOTH As, for mods even when you need to double repo

4) YO. 3PO on Han actually sounds SUPER fun with those As

Not sure how to approach/set Han up vs a very strong alpha style list such as Thane, Luke, Wedge with Proton Torps. I don't want Han to get wrecked before the A's get there but either Lulo or Tallie will die in a single round to that list.

Han just goes in a corner to bait them and if they ignore him he boosts to get up behind them?

Just because Han can set up anywhere doesn't mean he needs to. Those As, at I5, can and need to flank such an alpha strike. Roll slow until almost range, then shoot forward. Bait with Han