Generic Silencers

By Jo Jo, in X-Wing Squad Lists

I know all the talk is about Kylo and how good he is, but I started looking at the other Silencer pilots and realized just how cheap the INT 1 generic silencer is. Its a full 16 points cheaper than a Delta Squadron Pilot, which is kind of crazy to me. The Defender gains 1 hit point and the evade action. Full Throttle is great but so is Autothrusters giving you that nice double repositioning. Overall the Silencer is a much more flexible fighter. It can fill both rolls, arc-dodger and jouster if need be. I rather have Tech than Systems and much rather have Torps than Cannons. The modification slot is nice too, but not sure what you'd run there. I suspect we will get a drop in the price of the Defender pilots, especially the generic ones, but they are not even Hyperspace legal so I doesn't matter too much competitively.

So what squads can you build? Well you can run 3 Jameson Engineers (what I like to call them) and have 32 points left over for upgrades or a Tie FO if you are so inclined. You can even upgrade one to Kylo, but no Supernatural makes him angry. Blackout might be the better choice since you got more points to play with. But who owns 3 Silencers? What I have been toying with is how to incorporate protons with the generics and actually make them effective.

Sienar-Jaemus Engineer (56)
Proton Torpedoes (9)

Sienar-Jaemus Engineer (56)
Proton Torpedoes (9)

Lieutenant Tavson (62)
Targeting Synchronizer (5)

Total: 197

Pretty simple squad and hyperspace legal. Tavson can make getting off those Proton Torps a lot easier at Int 1`. He can either Coordinate a TL to a friendly Silencer or he can TL himself and allow a Silencer to shoot his payload with Synchronizer. This can all happen in the engagement phase. I would setup by getting Tavson out in front of the Silencers and use him as kind of a buffer ship. Throw Tavson at your opponent and reinforce. Make him have to shoot Tavson and then start coordinating Silencers or TLing targets to paint. The LT throws out a pretty mean shot himself.

For extended I would run Codes and Baffle on Tavson. Now if Torps do get more expensive you may run into problems. If they only go up a point you are fine, but if they go up to 11 you'll have to drop one of the Silencers down to Ion torps or a missile. Or nothing and run crew of Tavson. Something like that.

Its will also look awesome on the mat.

Edited by Jo Jo

You can do Recoil with Predator, Blackout with TS, and a naked Generic as a dope blocker. Sounds like a hyper maneuverable hoot to me

Targeting Sync would be kind of worthless. It only acts as a painter for ordnance. Its basically deadeye for everyone you else. Its not like its 1.0 counterpart that let you actually spend the TL for the attack.

Recoil makes me kind of sad. I really wish his ability was range 0-2 or didn't have the silly stress requirement.

Edit: You meant Trickshot. Duh

Edited by Jo Jo

I think 0-1 is still quite viable with his kind of maneuverability

On 12/13/2018 at 11:28 AM, Greebwahn said:

You can do Recoil with Predator, Blackout with Trick Shot, and a naked Generic as a dope blocker. Sounds like a hyper maneuverable hoot to me

You can make that third Silencer a First Order Test Pilot with Fanatic. It's one of the lists I'm planing to try.

I kind of want to try a trio of Seinar-Jaemus Engineers with Collision Detectors and Pattern Analysers.

Yes, we are going this way, and yes, we are still getting actions. What's your point?

1 hour ago, Magnus Grendel said:

I kind of want to try a trio of Seinar-Jaemus Engineers with Collision Detectors and Pattern Analysers.

Yes, we are going this way, and yes, we are still getting actions. What's your point?

Where's the Collision Detector coming from?

3 minutes ago, SOTL said:

Where's the Collision Detector coming from?

It's not. I forgot they took the system slot off them. Keep doing that for some reason.

5 hours ago, Magnus Grendel said:

It's not. I forgot they took the system slot off them. Keep doing that for some reason.

Which is probably a good thing for Kylo.

Maybe 3 named Silencers?

"Avenger" (62)
Debris Gambit (2)

"Recoil" (63)
Predator (2)

"Blackout" (70)
Trick Shot (1)

Total: 200

View in Yet Another Squad Builder 2.0

Edited by HandlarzMirek
On 12/17/2018 at 9:48 AM, Jo Jo said:

Which is probably a good thing for Kylo.

I think it kinda matters more on Blackout. Former Test Pilot Blackout can't barrel roll out from behind a rock anymore, but Kylo can take Supernatural Reflexes, double-reposition, and still take an action afterwards. While AdvS would allow Kylo or anyone else to do it more cheaply, you'll only be limited to one action. Honestly, I tend to think Collision Detector would be the best pick for Kylo, if he also had that slot. Pre-move Boost/Barrel Rolls seem more likely to accidentally land someone on a rock, and it'd also allow him to deliberately plan to fly over obstacles to get positional advantage, which is a solid benefit as we've seen from Phantoms.