My Sloane list for my first tournament.

By Andylicious, in Star Wars: Armada Fleet Builds

This is the list I am practicing for my first Armada tournament. Thoughts?
As the name indicates I have several Sloane lists I am considering. I am also considering playing Thrawn with squads. I wanna play squads so I can keep practicing the same thing.

Tips for playing Sloane are also much appreciated. Keeping 1-2 squads within range of the ISD and 4 in range of Jendon/Centicore (in pairs of 2) is quite a challenge for me, as is choosing the proper speed to go and keeping the Arquitens alive.


Name: Sloane I
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Admiral Sloane (24)
• Hondo Ohnaka (2)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 173 Points

Arquitens Command Cruiser (59)
• Reinforced Blast Doors (5)
• Centicore (3)
= 67 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Mauler Mithel (15)
• Dengar (20)
• Colonel Jendon (20)
• Maarek Stele (21)
• Black Squadron (9)
• Zertik Strom (15)
• Howlrunner (16)
• Soontir Fel (18)
= 134 Points

Total Points: 399

Even with EHB, everything needs a squadron command or you’ll be left with unpushed fighters. So why not make your life easier with Boosted Comms? You even have Hondo already in case you really need a second extra token after round 1.

Good point. I have considered it. I have been going with the EHB so far to be able to really squeeze out the biggest alpha strike I could, since I wanted to overwhelm squad opposition or ship tokens in one big strike. That priority might be wrong.
Buuut with EHB I got squadron values of:

ISD: 5
Arquitens: 2
Quesar: 2

So with one token involved I can push everything with 2 squadron commands. But the extra squadron pushed by the ISD is not worth much if I can't reach it.

Boosted comms on the flagship. Arquitens with no turbo lasers is underwhelming. A Quasar has about this firepower and is a great place for flight controllers, EH & Boosted comms. All for only 2 more points; and with flight controllers here you can put GTs back on Avenger(and most wanted red mission if you do).

Move Hondo to the flotilla and look at SADviser on the ISD and maybe SFO on the carrier as insurance against Slicer Tools. To free up points I don't think Howlrunner does much with only 3 Swarms, swap to Sabre Squadron or Valen Rudor.

I’d have to echo what @Mad Cat is suggesting. Luckily you have some options to fit your play style. I love the ace ball here.

This is my varient for reference as its very close.

Gunny teams gets you a better alpha against ships.

Arquitens Light Cruiser

Centicore, Skilled First Officer, Dual Turbolaser Turrets

Gozanti

Suppressor, Comms Net

ISD-II

Admiral Sloane, Avenger, Governor Pryce, Gunnery Team, Boosted Comms, Electronic Countermeasures, Leading Shots

Mauler Mithel, Dengar, Soontir Fel, TIE Fighter, Black Squadron, 2x TIE Phantom, Maarek Steele

Most Wanted, Planetary Ion Cannon, Superior Positions

389pts

I can also reveal that it isn't a pleasure to play against either way 😁

Good stuff, guys. Thanks for the tips. I'll be implementing some changes to the original list and will also be trying a list with a Quesar instead of the Arquitens.

Ginkapo - How do you like your squadron ball against other squadron heavy lists? I am really fond of scatter tokens, so I feel a little anxious about including too many 3-4 hull squads without defense tokens.

1 hour ago, Andylicious said:

Ginkapo - How do you like your squadron ball against other squadron heavy lists? I am really fond of scatter tokens, so I feel a little anxious about including too many 3-4 hull squads without defense tokens.

I rarely go after enemy squadrons, only when I have to. I prefer to bomb the carrier to death which blunts enemy anti squadron more than killing scatter aces.

As Brobafett will tell you, this is a fairly unique playstyle.

If you are going avenger, I think it would be worthwhile to substitute Leading Shots with Overload pulse, I think it's a much more efficient use of points (in my opinion), of course this is a squadron focused deck with Sloane so...

Another suggestion, maybe try adding harder hitting squadrons like bombers, or focus on clearing out enemy squadrons. I think the former option is the better one, and just run flight controllers plus Admiral Chiraneau on your quasar., or a mob of Tie Phantoms with Rhymer (Tie phantoms are especially good with Sloane) Here is also the link to a great article talking about a similar list to your's... http://cannotgetyourshipout.blogspot.com/2018/12/fighting-fleets-tackling-two-ship.html#more

11 hours ago, Death004 said:

If you are going avenger, I think it would be worthwhile to substitute Leading Shots with Overload pulse, I think it's a much more efficient use of points (in my opinion), of course this is a squadron focused deck with Sloane so...

Given the timing, Overload Pulse on a Sloane Avenger does absolutely nothing (Command squads>you attack with Avenger>block them from spending tokens>they spend any fresh, unaccuracied tokens>declare critical effect>resolve critical effect>damage happens.) Since you turn their green tokens red and do nothing to red tokens, they’ll just spend whatever they have left and OLP won’t affect them.

Now, you could add Flight Commander and try to burn tokens with squads after you’ve attacked. I don’t recommend it because a. you’ve sacrificed your dice control, which will eventually blow up in your face and b. you want them disabled before you’re shooting them at medium range, and this approach completely sacrifices that.

So these are the fleets I built. First fleet is a revised version of "my fleet" and the second one is Sloane fleet with a Quesar instead of Arquitens.
I am not sure 1) if I really wanna use Hondo and 2) if the 2xSFOs in Sloane II are what I need.

Name: Sloane I
Faction: Imperial
Commander: Admiral Sloane

Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Gunnery Team (7)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 175 Points

Arquitens Command Cruiser (59)
• Dual Turbolaser Turrets (5)
• Centicore (3)
= 67 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points

Squadrons:
• Mauler Mithel (15)
• Dengar (20)
• Colonel Jendon (20)
• Maarek Stele (21)
• Black Squadron (9)
• Zertik Strom (15)
• Valen Rudor (13)
• Soontir Fel (18)
= 131 Points

Total Points: 400

Name: Sloane II
Faction: Imperial
Commander: Admiral Sloane

Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Admiral Sloane (24)
• Skilled First Officer (1)
• Gunnery Team (7)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 172 Points

Quasar Fire I (54)
• Skilled First Officer (1)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
= 70 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points

Squadrons:
• Dengar (20)
• Colonel Jendon (20)
• Valen Rudor (13)
• Mauler Mithel (15)
• Soontir Fel (18)
• Maarek Stele (21)
• Black Squadron (9)
• Zertik Strom (15)
= 131 Points

Total Points: 400