Does moving into a space (when playing a trap card) equal moving through a space, or does it apply to a hero ending his movement in a space?
Also, can monsters attack a hero in a pit?
Does moving into a space (when playing a trap card) equal moving through a space, or does it apply to a hero ending his movement in a space?
Also, can monsters attack a hero in a pit?
It means entering an adjacent space. It doesn't matter if it's the middle of the figure's movement or the last space entered. The trap card must be played right when the space is entered, though - the OL can't wait to see if the hero is done moving before playing the trap.
And yes, figures can be attacked when in pits. LoS is restricted from the pit, but LoS is not restricted into the pit.
Like Guard Actions and playing Feats, Overlord traps that trigger when a hero "moves into a space" sometimes will trigger some back tracking, since the normal intention of players is to move on their turn quickly. Just try your best to interrupt the player as quickly as possible (when they are moving, and I know I am going to play a trap, I say "STOP!" when I want the player to stop moving, then I point to which square I am playing the trap in, which is usually within one square of where they are, and then they backtrack).
mahkra said:
It means entering an adjacent space. It doesn't matter if it's the middle of the figure's movement or the last space entered. The trap card must be played right when the space is entered, though - the OL can't wait to see if the hero is done moving before playing the trap.
While this is true for the most part, I do want to expand on this a bit because there are a few cases where you can enter a space without it being adjacent and be eligible for Trap cards.
Knockback: You actually travel over the intervening spaces between the one you left and the one you finally land in and enter. So while you are not able to have Trap cards played on you for moving through the intervening spaces, you are eligible for Trap cards in the space you enter and come to rest in.
From the description of Knockback in JitD: snip...The figure does not actually move through the first two spaces-it is knocked completely over them.../snip
GLoAQ: One last comment: when the hero "comes to rest" after a knockback, he's a valid target for Crushing Block, Pit Trap, Aura damage, pit obstacle damage, and similar effects, so this is a very risky maneuver for a low-health subject.
Shadow Soul: This familiar allows you to swap places with it at the start of your turn, but you are still considered to be "moving in an empty space" for the purposes of playing traps.
FAQ: Q: When a hero switches spaces with the Shadow Soul familiar, can the Overlord play a Trap - Space card on said hero? A: Yes.
Runemaster Thorn: Not entirely positive, but I think just the same as moving with Shadow Soul it is legal to play a Trap: Space card on him when he teleports.
What it comes down to is that while, "entering an adjacent space" is part of the definition of "move into a space", its not the complete definition. I guess the more accurate way to say it would be "Whenever the figure moves into a legal, empty (or non empty in the case of chests, glyphs, etc) space that is either adjacent to their current position or which they were moved to by a game effect."
Pretty sure that's a poor way to define it, so maybe Corbon or Antistone who are better at rules language than me can put it better.
I get what you guys are saying. I just think that I could move from my starting square to my final square without defining what square I'm moving through/into b/c there are usually multiple ways to get from start to finish (i.e. moving straight or diagonally).
Regarding the pits
I think that if it takes 2 movement to get out of a pit, then at least one of those movements should be considered when counting line of sight.
rblee19 said:
I get what you guys are saying. I just think that I could move from my starting square to my final square without defining what square I'm moving through/into b/c there are usually multiple ways to get from start to finish (i.e. moving straight or diagonally).
You have to define your path and physically move your figure through the spaces, because your opponent could interrupt your turn in the middle of your movement. If you just pick up your figure and set him down 4 spaces away saying "I'm moving here", the game doesn't work. OL's can't play traps, heroes can't use guard actions, etc.
rblee19 said:
Regarding the pits
I think that if it takes 2 movement to get out of a pit, then at least one of those movements should be considered when counting line of sight.
I'm not sure what this means. Movement has nothing to do with LoS. Are you perhaps suggesting it should add a range penalty to the monster's attack when targeting a hero in a pit?
The movement penalty doesn't mean the hero has to move twice as far. (You'll also see movement penalties with certain types of terrain, such as mud.) Another way to think of it is that it takes twice as much time to move one space when climbing out of the pit, which is why it costs 2 MP instead of 1.
Remy, thanks for expanding on my statement. I'd originally written "it means entering a space", but then I thought "Moving into a space means entering a space" was not a very helpful answer.
Fizz, I agree with you. What I was trying to say is that the OL can't wait around and then decide to play a trap only after realizing the hero is done moving. There's no way for a player to know when the OL decided to play the trap, but if the OL is playing honestly he will decide to play the trap when the space is entered, not when the player decides to stop moving there.
rblee19 said:
I get what you guys are saying. I just think that I could move from my starting square to my final square without defining what square I'm moving through/into b/c there are usually multiple ways to get from start to finish (i.e. moving straight or diagonally).
Formally, you can't. Normal movement is a process where you repeatedly spend 1 movement (sometimes more) to enter a legal adjacent space. If you're moving some place that's several spaces away, technically you do that by moving to an adjacent space several times; it is illegal to move there directly without declaring your path, unless using a special effect that really does take you directly there (such as Runemaster Thorn's teleport).
That sounds annoying, but really it's not; it just means that you tap the figure in each space you're moving through as you count out the movement, which you should probably do anyway so that everyone can see that you counted correctly and didn't accidentally do something illegal (like moving past a monster with Grapple ).
If it really becomes a bother (such as when moving a long way through a featureless area), I suggest that you say that if the hero didn't declare his path, that means he didn't care, and so the overlord can choose to interrupt him on any space that he might have moved through (while using the minimum possible movement points and avoiding unnecessary hazards).
Note that, since most (maybe all) Trap (space) cards can only be played when you enter an empty space, you can sometimes protect yourself from traps by making sure you move through allies/familiars/potions/coin piles/etc. instead of empty spaces.
rblee19 said:
I think that if it takes 2 movement to get out of a pit, then at least one of those movements should be considered when counting line of sight.
Line of sight isn't "counted," you either have it or not.
If you mean it should be counted when calculating the distance for an attack, that's a bad idea. Originally, figures weren't allowed to trace LOS out from a pit at all, but they changed it to allow tracing LOS to adjacent spaces to ensure that figured grappled in a pit would always have LOS to the figure that was grappling them (and thus be able to fight back). If you say that attacking outside the pit is actually 2 spaces away instead of 1, then melee heroes are stuck again.
And in almost all other cases, the change wouldn't even matter, since you can't trace LOS more than one space out of the pit anyway (and most ranged/magic attacks roll at least 2 range), and it doesn't cost extra movement to enter a pit.
Though technically, "at least one of those movements" is already "counted", because the 2 movement to climb out of a pit includes the cost of entering an adjacent square (which would normally cost 1 movement and be counted as 1 range). But I assume that's not what you meant.