OT: What's Left?

By Xiervak, in Star Wars: Legion

Mouse droids

R1-G4's...

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Edited by VadersToothbrush

We're going to need a Jedi sooner or later. The current version of Luke hadn't made it yet.

I want Jet troopers for the imps :D

16 minutes ago, Katarn said:

We're going to need a Jedi sooner or later. The current version of Luke hadn't made it yet.

Well, FFG could release "Luke Skywalker: The Last Jedi" at some future point. I'd rather see other characters brought in before FFG starts producing variant units.

On 12/11/2018 at 12:04 PM, Crawfskeezen said:

Plenty of named characters. Mothma, Dodonna, Rieekan, Jerjerrod come to mind. The Droids of course (I wouldn't be shocked if R2 and C3PO were a single unit like in Empire At War). Perhaps some "gimmicky" vehicles like the Rebel Troop Bus that you see in ANH (and R1) ferrying pilots to their ships, but I don't really expect to see that. Hoth Troopers and Imperial Navy Troopers for troop units. Some have suggested "Downed" Rebel and Imperial Pilots. The other named Bounty Hunters (Bossk et al), Jawas and Tusken Raiders for people who want that Scum Faction.

But of course, the most important one of all. The AT-AT.

LOBOT!!!!!

2 hours ago, Katarn said:

We're going to need a Jedi sooner or later. The current version of Luke hadn't made it yet.

Episode 4 Ben Kenobi.

18 minutes ago, Pooleman said:

Episode 4 Ben Kenobi.

I want a ghost Kenobi who costs zero points and his only ability is to tell you things that would have been helpful to know in the previous round.

I think the OT is pretty well fleshed out. Even most important characters that would fit well in Legion we don't actually see in combat, except maybe Lando. I think to get more in the era of the OT, we'll need to look a lot more into Rebels.

That being said, the Grand Inquisitor and/or other Inquisitors seem like they'd be cool, but I'm not sure they'd really balance very well into the game. I think since Configs are a thing, Agent Kallus would be awesome, as would Zeb, since they both should have a pretty heavy ranged weapon and solid melee. Of course, it we bring in Zeb, the whole Rebel cast works their way in, but I'm not sure we're ready for the Sabine meta...

I think Cassian should be in Legion and really think he should be coming with the Pathfinders, not Jyn, but he should probably be an operative. I'd also like to K2-S0 come with him so they can run as a pair like Han and Chewie. His mini would also look good on the table.

And Thrawn. Would love to see Thrawn on the table, of course.

17 minutes ago, Praetorate of the Empire said:

That being said, the Grand Inquisitor and/or other Inquisitors seem like they'd be cool, but I'm not sure they'd really balance very well into the game.

Well, seeing as at least some of the Inquisitors are fallen Jedi (to the best of my knowledge), they shouldn't be much more broken than any Jedi commanders of the GAR.

Just now, Caimheul1313 said:

Well, seeing as at least some of the Inquisitors are fallen Jedi (to the best of my knowledge), they shouldn't be much more broken than any Jedi commanders of the GAR.

I'm guessing they'll be releasing Jedi/Sith type characters few and far between, though.

I suppose that most people won't run 3 Corps units and the rest Jedi, though. It probably wouldn't give someone enough activations to really be competitive.

1 hour ago, KalEl814 said:

I want a ghost Kenobi who costs zero points and his only ability is to tell you things that would have been helpful to know in the previous round.

This would be very helpful, from a certain point of view.

2 hours ago, KalEl814 said:

I want a ghost Kenobi who costs zero points and his only ability is to tell you things that would have been helpful to know in the previous round.

If we get "Ben" Kenobi for the Rebels, he definitely needs a unique ability which flips his unit card from living to ghost mode, counting as a destroyed unit for point scoring but messing with tokens for everything near him.

1 hour ago, Praetorate of the Empire said:

I'm guessing they'll be releasing Jedi/Sith type characters few and far between, though.

I suppose that most people won't run 3 Corps units and the rest Jedi, though. It probably wouldn't give someone enough activations to really be competitive.

I wouldn't be surprised if Jedi are exclusively Commanders though, which would also limit the number that can be included in a Republic army. The CIS may be designed the same way, although I could see Assaj being fieldable as either an Operative or Commander. Honestly I think Clone characters will be more limited, since much of the difference between some of the characters is purely down to paint.

24 minutes ago, Indy_com said:

If we get "Ben" Kenobi for the Rebels, he definitely needs a unique ability which flips his unit card from living to ghost mode, counting as a destroyed unit for point scoring but messing with tokens for everything near him.

I like this idea: if Ben dies then Luke would gain something akin to Uncanny Luck 3 which would grant him rerolls on offensive dice, not defensive.

Edited by Pooleman
22 hours ago, ninclouse2000 said:

What happens is I have purchased everything I have interest in for this game and at that point I can move on and invest in another game. I don’t have interest in sticking with the same game for 5 or 10 years! I want a complete game, I want to play for a year or two and then sell it and get a new game to try.

That… isn’t how this hobby works. 🤔

I’ve been collecting and playing GW’s The Lord of the Rings miniatures game on and off for seventeen years now, and… I still play. It’s still one of my favourite games. I’ve been playing X-Wing and Armada for several years now as well, and I don’t plan to stop any time soon—quite the contrary; I’m just looking forward to my son getting old enough that I can teach him to play as well!

Tabletop wargames aren’t like video games that people drop $60 on, blow through in a few weekends, and then go trade in at GameStop for something newer and shinier (personally, I find even that practice incomprehensible, but that’s just me). If I’m going to invest dozens or hundreds of hours assembling and painting an army of tiny plastic men to a reasonably high standard, the possibility of selling or otherwise discarding them them and moving on to the next big thing doesn’t even cross my mind.

I’ll likely still have my Legion miniatures twenty years from now, unless I’ve passed them on to my kids (if they want them).

3 hours ago, Caimheul1313 said:

I wouldn't be surprised if Jedi are exclusively Commanders though, which would also limit the number that can be included in a Republic army. The CIS may be designed the same way, although I could see Assaj being fieldable as either an Operative or Commander. Honestly I think Clone characters will be more limited, since much of the difference between some of the characters is purely down to paint.

I could see a case made for certain Jedi being operatives (Quinlan Vos, for example)

3 hours ago, TheGreenKnight said:

That… isn’t how this hobby works. 🤔

I’ve been collecting and playing GW’s The Lord of the Rings miniatures game on and off for seventeen years now, and… I still play. It’s still one of my favourite games. I’ve been playing X-Wing and Armada for several years now as well, and I don’t plan to stop any time soon—quite the contrary; I’m just looking forward to my son getting old enough that I can teach him to play as well!

Tabletop wargames aren’t like video games that people drop $60 on, blow through in a few weekends, and then go trade in at GameStop for something newer and shinier (personally, I find even that practice incomprehensible, but that’s just me). If I’m going to invest dozens or hundreds of hours assembling and painting an army of tiny plastic men to a reasonably high standard, the possibility of selling or otherwise discarding them them and moving on to the next big thing doesn’t even cross my mind.

I’ll likely still have my Legion miniatures twenty years from now, unless I’ve passed them on to my kids (if they want them).

I’ve been playing these types of games for a long time. I played x wing for a while and sold it all off and got most of my money back. Same with warhammer. The only game in this style that I may keep forever is Armada.

I will just try to give a (in)complete list of OT instead of GCW units, as OP asked now:

Empire:

These guys kind of suffer from a lack of characters compared to the rebels. Apart from Tarkin, the ESB bounty hunters and a bunch of admirals I can think of no one. Because of all these guys falling into very similar categories that could become stale quickly. Luckily we have the rest of canon (and probably legends to draw from).

For units there are still some options left: Dewback Riders(melee focused big model?), Sandtroopers (unlikely), Navy Troopers and definitely probe droids(infiltration?).

Rebel Alliance:

Character wise there are still very memorable options left, with Lando and the Droids. Then of course there is Madine.

There are also some units more, although some of them might be a bit obscure. Firstly the Hoth troopers, maybe with the unidentified "high recoil" gun as heavy, come mind. Related to this are Tautaun Scouts (would prefer Dragoons to), the Mk II blaster canon (the Maxim type gun, unmentioned in this thread yet), the unnamed Hoth repulsorcraft and the other Echo Base turret. The Cloud Car might be small enough too but, alongside the cloud city guards, is unlikely.

Between Rebels and the star wars stories there is a whole lot of other stuff, some of it already mentioned in this thread. Super Commandos and the patrol gunship have been left out so far.

OT is different from GCW. This game has always been been GCW and not OT. Assuming they don't establish a "mercenary" faction at all, and noting that this is my minimum wants spread over a few years*, not a limit I think they should adhere to nor something I expect before CW comes out. In no particular order here are the GCW things I think are needed for the game to take its place among the halls of its ancestors:

  • Ewoks, at least a squad and a hero.
  • Imperial navy troopers, since apparently ye olde army is a non-starter these days
  • Rebels in ESB inspired snow uniforms: at least a corps, a commander, plus a tauntaun unit, either squad or hero.
  • Sandtroopers: At least one a dewback, preferably more stuff than that. But FFG's ordinary stormtroopers are decent visual proxies for sandtroopers as long as you get that dewback in there among them.
  • A bunch of f*****g bounty hunters
  • 1 more imperial uniformed heroes like Tarkin/Piett/whoever
  • One more small vehicle per side
  • Lando and an appropriate sidekick to his sculpt, so Lobot or Nien Nunb
  • More g*******d bounty hunters
  • Mon Calamari: a squad and a hero
  • a squad each of rebel and imperial pilots. A simple squad of TIE fighter and X-Wing pilot uniforms have a certain desired versatility to them. But a mixed bag of crew models (including stuff like Death Star gunners) could look good.
  • A half dozen or so movie heroes not covered by the above

*Though we all know my feelings on FFG's habit of releasing A4 before we get C1 . Release order matters.

33 minutes ago, TauntaunScout said:
  • Sandtroopers: At least one a dewback, preferably more stuff than that. But FFG's ordinary stormtroopers are decent visual proxies for sandtroopers as long as you get that dewback in there among them.
  • 1 more imperial uniformed heroes like Tarkin/Piett/whoever
  • One more small vehicle per side
  • a squad each of rebel and imperial pilots. A simple squad of TIE fighter and X-Wing pilot uniforms have a certain desired versatility to them. But a mixed bag of crew models (including stuff like Death Star gunners) could look good.

Some points:

  • Dewbacks: These guys riders are frequently armed with flamethrowers in addition to Electro-poles. Throw in something random like a heavy gun as another hard-point with the flamer and you've got a slow, 4-legged, imperial AT-RT. Neat.
  • Imp Heroes: Expect at least 2 more Officer style guys, probably Tarkin and a proper Navy commander like Jerjerrod or Ozzel. If they include Rebels content (which they probably will), we might get Pryce as well.
  • Vehicles: We need at least another heavy per side as well as more support vehicles. The field guns are nice but I agree we need more actual armour on the board.
  • Death Star Gunners: The canonical name for these guys is Imperial Engineers. This is why they are shown hanging around the big heavy machinery like guns, reactors and gravity wells. They are shown being gunners, but so are Stormtroopers. (Additionally, one of the deleted scenes from SOLO has one driving the train-thing, which is something else engineers do.)
On 12/12/2018 at 9:17 AM, Audio Weasel said:

Mouse droids

Only if they have red defense dice with converting surges :P

55 minutes ago, Xiervak said:

Only if they have red defense dice with converting surges :P

But are automatically panicked if within range 1 of a Wookie unit.

3 hours ago, Indy_com said:
  • The canonical name for

Them's fightin' words.

I forgot to add:

  • A bunch more droids
  • Big scary carnivores such as wampas and rancors

I'd add Jawas and Tusken Raiders but those are more of a personal want than something I think the game actually needs.

3 hours ago, Indy_com said:
  • Death Star Gunners: The canonical name for these guys is Imperial Engineers. This is why they are shown hanging around the big heavy machinery like guns, reactors and gravity wells. They are shown being gunners, but so are Stormtroopers. (Additionally, one of the deleted scenes from SOLO has one driving the train-thing, which is something else engineers do.)

*Cough* Imperial weapons technician *Cough* 😜