The shortest path to balance in the formats

By dadocollin, in X-Wing

Let's start by stating a few things. First, in a few short months, we'll have four new factions that will be entirely legal in Hyperspace format (and therefore Extended). Second, with the sheer number of ships from 1.0, releasing every old ship (some in multiple faction packs) is unlikely to happen any time soon. I'd say it's more realistic to expect (or maybe hope for) a single ship from the three original factions in each wave from wave 3 forward.

With that said, which ships do you think they should re-release first from from each of the new factions making them Hyperspace legal? List your top 5 in the order you'd like to see them released. The goal here is to establish a robust Hyperspace where everyone wants to play within the next year or two. With my list I tried to take into account: iconic ships, ships I'd like to see on the table, ships that players are enjoying in the current meta, and some balance (like scum should have at least one large ship, although they may get that new one pictured on the Mining Guild TIE).

Here's my list to kick things off:

Rebel: B-wing, A-wing, YT-2400 (Dash), HWK-290, E-wing

Imperial: TIE Interceptor, TIE Bomber, Lambda Shuttle, TIE Phantom, TIE Defender (Runner up: TIE Punisher)

Scum: HWK-290, Starviper, Y-wing, Tugboat, YV-666

Ships from the Mandalorian and Cassian TV shows.

12 minutes ago, dadocollin said:

The goal here is to establish a robust Hyperspace where everyone wants to play within the next year or two. With my list I tried to take into account: iconic ships, ships I'd like to see on the table, ships that players are enjoying in the current meta, and some balance (like scum should have at least one large ship, although they may get that new one pictured on the Mining Guild TIE).

Here's the thing; Hyperspace in the next few months will become one of only two paths to reach worlds through Hyperspace Trials. That alone will grow the player base within that format all by itself. I know some may have doubts about this but those avenues now are either System Opens or Hyperspace Trials (pick one)

I will add Scum via Hyperspace actually does that a large ship available: The YT-1300.

In a matter of months Hyperspace will consist of 7 factions. And wil present players with many options. I agree with @SOTL the two new live-action shows Manalorian & Cassian Andor related content.

By the way nowhere is their a suggestion of "balance" in your post.

Edited by Cgriffith

I forgot the scum falcon!

41 minutes ago, Cgriffith said:

By the way nowhere is their a suggestion of "balance" in your post.

Just for the record (I know there's a lengthy thread about this so not trying to direct this one there), I'm fine with the current formats. Balance may have been a bad word choice here. I meant balance in terms of the number of ships available to current factions so players who want to play one of the original three have more options as the new factions grow. I'd expect additional ships in the four new factions as clone wars is fleshed out and when Episode IX releases, so I wouldn't want, say, an imperial player to be stuck playing the same ships for years (competitively), especially if they can't make a Systems Open. I'd expect FFG's goal is to roughly balance the factions this way (in terms of ship options) and we're already seeing this with the Striker and scum Z-95 re-releases. My post is really about that - what do you want to see released next like the Striker and Z-95.

I'd expect balance in terms of game balance to come from points/slot adjustment. (Also, for the record, I think the current Extended meta has a few ships out of whack like the gunrunner, but overall is fun and fairly diverse.)

Edited by dadocollin
1 hour ago, dadocollin said:

Let's start by stating a few things. First, in a few short months, we'll have four new factions that will be entirely legal in Hyperspace format (and therefore Extended). Second, with the sheer number of ships from 1.0, releasing every old ship (some in multiple faction packs) is unlikely to happen any time soon. I'd say it's more realistic to expect (or maybe hope for) a single ship from the three original factions in each wave from wave 3 forward.

With that said, which ships do you think they should re-release first from from each of the new factions making them Hyperspace legal? List your top 5 in the order you'd like to see them released. The goal here is to establish a robust Hyperspace where everyone wants to play within the next year or two. With my list I tried to take into account: iconic ships, ships I'd like to see on the table, ships that players are enjoying in the current meta, and some balance (like scum should have at least one large ship, although they may get that new one pictured on the Mining Guild TIE).

Here's my list to kick things off:

Rebel: B-wing, A-wing, YT-2400 (Dash), HWK-290, E-wing

Imperial: TIE Interceptor, TIE Bomber, Lambda Shuttle, TIE Phantom, TIE Defender (Runner up: TIE Punisher)

Scum: HWK-290, Starviper, Y-wing, Tugboat, YV-666


So, barring the tugboat, pretty much exactly the order ships were released in the original 1.0 Waves.

I'm sure those ships were chosen for lots of reasons in that order back then (iconic, popular, etc.) and those reasons presumably still apply, so why not?

14 minutes ago, AllWingsStandyingBy said:


So, barring the tugboat, pretty much exactly the order ships were released in the original 1.0 Waves.

I'm sure those ships were chosen for lots of reasons in that order back then (iconic, popular, etc.) and those reasons presumably still apply, so why not?

Right, so that's what I think the preference of the majority of players would be. I'm curious to hear other opinions. Do you want Interceptors first or just give us the Gunboats and Punishers people love to fly? Clearly, FFG have other plans by picking the Striker and the scum Z-95 first. The Striker I can understand - a new ship from a popular movie and you want to have them on the board to fly with the Reaper. The scum Z-95 is the true mystery. I thought we only might see the Z-95 again as maybe a Republic ship and then maybe a new mold. There has to be a reason. Filler for scum in Hyperspace? But we just got Mining Guild Ties for filler. Re-release of the YV-666 coming so they want the Z-95 to pair with it?

Edited by dadocollin

Rebel: B-wing

Imperial: TIE Interceptor or TIE Bomber

Scum: HWK-290

my choices :)

I'm working on a format that is supposed to be the proper bridge between 2.0 and extended. The philosophy is all factions are viable, all ships are playable (but not necessarily the best choice).

So the concept is all 2nd edition format ships and upgrades, as for ships that are only in conversion kit they are limited to: One Unique Pilot, or One Non-Unique Pilot, or One Unique and One Non-Unique pilot.

For example, take what was traditionally called a problem ships, the K-wing. They were all over the meta as they have both 3 K-wing lists and a single K-wing list (Miranda) consistently on the top cut tables. So to knock that back down to their places all pilots except Esege would be banned. That way multiple K-wing lists are not on the table, and the flying fortress Miranda is also taken out of the picture.

Ships that are alright will be given a pilot that should fit the build best. For A-wings we have an option, If A-wings do better as an Ace Ship we can make Jake Farell the legal pilot, if A-wings work better in pairs then we can make Green Squadron Pilots legal.

Factions that depend heavily on extended for their lists such as the 1st Order will have the most options from extended. The TIE Silencer will have Kylo Ren and also one of the non-unique pilots. That way 1stOrder has plenty of pilot options to make up for their lack of ship options.

Ships that are multi faction would be put in the faction that they fit best (think of it as the Firespray treatment). We all know Z-95s will be a Scum Expansion and ARC-170 will be in the Republic faction so there won't be a Rebel Z-95 or a Rebel ARC-170 at initial launch. However the Rebels will have the HWK-290 as Kyle Katarn makes a great pilot for that chassis. So Scum will have to make due without HWKs and Y-wings and to be fair they seem to be doing quite well.

I'd find Hyperspace less constrained if we had these added back in...

Rebel Alliance: A-wings, B-wings, and another one of their tramp freighters like the Moldy Crow or the Outrider to go along with the Falcon. I wouldn't mind the rest of the U-wing pilots either, but they are definitely at the bottom of my wish list.

Galactic Empire: Tie Interceptors, Tie Bombers, and the Lambda shuttle

Scum & Villainy: Y-wings, Kihraxz's, and honestly any one of the bounty hunter ships like Mist Hunter, IG-2000, Punishing One, and Hounds Tooth

This is my big wish list of things I'd prefer to see come back quickly. I tried to stick to things that you could call iconic of their factions, like the Empires conspicuously missing bomber and interceptor, or the Rebel's A's and B's, without adding things that are already covered. Scum is hard to pick icons for that aren't the Bounty Hunters. I wanted to put the Starviper in there, but Scum already has the Fang which can do arc dodging just fine so it can wait for now.

I'm slowly becoming more OK with Hyperspace as a format, but I really hope it fills out quick or starts to do some kind of rotation, frequently cycling in different ship types. It's current offerings for all 3 of the starting factions are just too limited, when you look back at all the things left out.

i actually think 3x Bounty Hunter firesprays could be solid in this format, until the arc dodgers arrive that is ;)

1 hour ago, Hippie Moosen said:

I'd find Hyperspace less constrained if we had these added back in...

Rebel Alliance: A-wings, B-wings, and another one of their tramp freighters like the Moldy Crow or the Outrider to go along with the Falcon. I wouldn't mind the rest of the U-wing pilots either, but they are definitely at the bottom of my wish list.

Galactic Empire: Tie Interceptors, Tie Bombers, and the Lambda shuttle

Scum & Villainy: Y-wings, Kihraxz's, and honestly any one of the bounty hunter ships like Mist Hunter, IG-2000, Punishing One, and Hounds Tooth

This is my big wish list of things I'd prefer to see come back quickly. I tried to stick to things that you could call iconic of their factions, like the Empires conspicuously missing bomber and interceptor, or the Rebel's A's and B's, without adding things that are already covered. Scum is hard to pick icons for that aren't the Bounty Hunters. I wanted to put the Starviper in there, but Scum already has the Fang which can do arc dodging just fine so it can wait for now.

I'm slowly becoming more OK with Hyperspace as a format, but I really hope it fills out quick or starts to do some kind of rotation, frequently cycling in different ship types. It's current offerings for all 3 of the starting factions are just too limited, when you look back at all the things left out.

Indeed, if Hyperspace included all the iconic ships from the movies, there would have been less of a fuss. Leaving out K-wings, TIE Punishers and Lancers I would have understand. Banning TIE-Bombers, A-wings (Alliance ones), and Lambda Shuttles in favor of U-wings and TIE-Strikers, sorry but I am raising my eyebrows.

If I could make one addition, Z-95 Headhunters for Scum (had to fight many of those things in X-wing vs TIE-Fighter). You could leave out the Kihrax if you want to or not, but the Z-95 should be a scum ship.

2 hours ago, Marinealver said:

If I could make one addition, Z-95 Headhunters for Scum (had to fight many of those things in X-wing vs TIE-Fighter). You could leave out the Kihrax if you want to or not, but the Z-95 should be a scum ship.

I keep forgetting that Hyperspace ignores the release schedule, so I was thinking the Z-95 would be on scum due to the re-release. Yeah I'd probably pick them before the Kihraxz, now that I think about it.

So now that I'm thinking about it, does anyone have any guesses as to why the Z-95 got snubbed while the Striker and the Falcon both got to join in on Hyperspace? Could this be a balance choice? Is it to keep the soon to be released Mining Guild Tie from being overshadowed? Does Hyperspace actually care about the release schedule, or is it going to just kinda pick stuff? Will there be ships that are ALWAYS hyperspace legal (like the X-wing and Tie/Ln) while other's get cycled in and out? interesting thing to consider. not sure how I feel about it, but it is interesting.

4 hours ago, Da_Brown_Bomber said:

i actually think 3x Bounty Hunter firesprays could be solid in this format, until the arc dodgers arrive that is ;)

Triple dual arc beef vs squishies? 🤣 'Sprays are nimble enough to cover each other's blind spots when there is three of them. :)

17 minutes ago, Hippie Moosen said:

I keep forgetting that Hyperspace ignores the release schedule, so I was thinking the Z-95 would be on scum due to the re-release. Yeah I'd probably pick them before the Kihraxz, now that I think about it.

So now that I'm thinking about it, does anyone have any guesses as to why the Z-95 got snubbed while the Striker and the Falcon both got to join in on Hyperspace? Could this be a balance choice? Is it to keep the soon to be released Mining Guild Tie from being overshadowed? Does Hyperspace actually care about the release schedule, or is it going to just kinda pick stuff? Will there be ships that are ALWAYS hyperspace legal (like the X-wing and Tie/Ln) while other's get cycled in and out? interesting thing to consider. not sure how I feel about it, but it is interesting.

The Falcon is probably because it is the most recognizable ship in Star Wars next to the X-wing. The Millennium Falcon is essentially the U.S.S. Enterprise of Star Wars.

As for Z-95 it is curious, You could say the TIE Striker made since because it was slated for release in Wave 3 but the Z-95 not being included for Scum lists is a head scratcher indeed.

22 minutes ago, Hiemfire said:

Triple dual arc beef vs squishies? 🤣 'Sprays are nimble enough to cover each other's blind spots when there is three of them. :)

2.0 firesprays are much improved compared to 1.0 version. painted on engine upgrade and talon roll with that durability and manueverability from medium base... sign me up.

11 minutes ago, Marinealver said:

The Falcon is probably because it is the most recognizable ship in Star Wars next to the X-wing. The Millennium Falcon is essentially the U.S.S. Enterprise of Star Wars.

As for Z-95 it is curious, You could say the TIE Striker made since because it was slated for release in Wave 3 but the Z-95 not being included for Scum lists is a head scratcher indeed.

Striker was in Rogue One. I'm not sure the Scum variant of the Z-95 has had any screen time. The Clone variant was in the cartoons though.

44 minutes ago, Hippie Moosen said:

I keep forgetting that Hyperspace ignores the release schedule, so I was thinking the Z-95 would be on scum due to the re-release. Yeah I'd probably pick them before the Kihraxz, now that I think about it.

So now that I'm thinking about it, does anyone have any guesses as to why the Z-95 got snubbed while the Striker and the Falcon both got to join in on Hyperspace? Could this be a balance choice? Is it to keep the soon to be released Mining Guild Tie from being overshadowed? Does Hyperspace actually care about the release schedule, or is it going to just kinda pick stuff? Will there be ships that are ALWAYS hyperspace legal (like the X-wing and Tie/Ln) while other's get cycled in and out? interesting thing to consider. not sure how I feel about it, but it is interesting.

Because Scum has the most ship options at the moment? What with the Firespray, Fang Fighter, Scum Falcon, Escape Craft, and Mining Guild Tie whereas the Rebels and Imperials only have 3 ships rereleased for 2.0 so the Rebels get an iconic ship while the Empire gets the striker early. I think they wanted to stick to the factions having 4 ship options apiece though the Escape craft throws that off a little. When wave 3 drops I expect Scum to get the Z-95 as a legal option for Hyperspace, and for Wave 4 to try and even the factions out to all have a good 4-6 options for them. The FO though will likely stick to only 4 unless FFG got early info for the TIE/fo Interceptor from Resistance as otherwise they don't have any other real ship option to add to their faction outside their troop lander from TFA which wasn't really well armed nor used in dogfights.

15 minutes ago, Hiemfire said:

Striker was in Rogue One. I'm not sure the Scum variant of the Z-95 has had any screen time. The Clone variant was in the cartoons though.

True, the new films do have weight. As for Scum Z-95 it is in Wave 3 so unless it is going to have different pilots than what is in the conversion kit it should be okay for hyperspace. But that is something I have no say in.

11 hours ago, dadocollin said:

Let's start by stating a few things. First, in a few short months, we'll have four new factions that will be entirely legal in Hyperspace format (and therefore Extended). Second, with the sheer number of ships from 1.0, releasing every old ship (some in multiple faction packs) is unlikely to happen any time soon. I'd say it's more realistic to expect (or maybe hope for) a single ship from the three original factions in each wave from wave 3 forward.

With that said, which ships do you think they should re-release first from from each of the new factions making them Hyperspace legal? List your top 5 in the order you'd like to see them released. The goal here is to establish a robust Hyperspace where everyone wants to play within the next year or two. With my list I tried to take into account: iconic ships, ships I'd like to see on the table, ships that players are enjoying in the current meta, and some balance (like scum should have at least one large ship, although they may get that new one pictured on the Mining Guild TIE).

Here's my list to kick things off:

Rebel: B-wing, A-wing, YT-2400 (Dash), HWK-290, E-wing

Imperial: TIE Interceptor, TIE Bomber, Lambda Shuttle, TIE Phantom, TIE Defender (Runner up: TIE Punisher)

Scum: HWK-290, Starviper, Y-wing, Tugboat, YV-666

I'm unsure that the inclusion of effectively unheard of EU ships/characters for the game such as the YT-2400(Dash), the E-wing, and the TIE Phantom are needed. This feels like you are lashing out at your favorite ships from the previous edition being removed.

Dash being called out in particular makes it seem like you lack confidence to not hit obstacles when flying. I'd try scattering a set of 24 asteroids onto a board, and then tossing a dozen focus tokens onto the board from a couple feet away. Then, try to fly your ships through the obstacles to land on all of the tokens in as few moves as possible without touching any of them. That's what my friends suggested to me when I started a couple months ago, and it turned out great! I haven't hit a rock by mistake for 6 games now.

However, hyperspace is lacking, particularly in movie ships. I would expect hyperspace to need to add the following ships ASAP, if they want to maintain some sort of iconic ship presence.

Rebels should have the A-Wing, B-Wing, U-Wing, X-Wing, Y-Wing, and the Millennium Falcon

Empire should have the TIE Fighter, Advanced, Interceptor, Bomber, Striker, Reaper, and Lambda.

As Scum has lessened screentime, they can add ships freely to fit game mechanics. Scum in particular would likely benefit from a ship that is both visually distinct and has a unique playstyle like the Starviper, or a ship that wildly differs from other factions, such as the YV-666.

9 minutes ago, Marinealver said:

True, the new films do have weight. As for Scum Z-95 it is in Wave 3 so unless it is going to have different pilots than what is in the conversion kit it should be okay for hyperspace. But that is something I have no say in.

Neither the Z-95 nor the Striker have any Pilots or upgrades that aren't in the Conversion kits for their factions. The Striker does have the Connor Net token though. Every stinking ship that is Hyperspace legal has been ANH (Modified YT-1300, Y-Wing, T-65 X-Wing, TIE/Ln, TIE Advanced x1), R1 (Y-Wing, U-Wing, T-65 X-Wing, TIE Reaper, TIE Striker), ESB (T-65 X-Wing, Modified YT-1300, TIE/Ln, and Firespray), TLJ (All of the Resistance ships, All of the First order ships except possibly the TIE/SF), TFA (T-70 X-Wing, Salvaged YT-1300, TIE/sf, TIE/fo), the Clone Wars cartoon (Fangs) or Rebels (Fangs and Modified TIE/Lns). The Scum/Rebel Z-95-AF4 Headhunter has not been in any movie or cartoon released by Lucas Film under either set of management (Lucas or Disney) to my knowledge, and that it where they seem to be drawing their current Hyperspace pool from.

Rebel: A-Wing, B-Wing, Z-95, K-Wing, E-Wing

Imperial: TIE Interceptor, TIE Bomber, Lambda-class Shuttle, Gunboat, TIE Defender

Scum: (subtractions rather than additions) YT-1300, Escape Craft, Fang Fighter, Firespray, Guild TIE

1 hour ago, Hiemfire said:

Neither the Z-95 nor the Striker have any Pilots or upgrades that aren't in the Conversion kits for their factions. The Striker does have the Connor Net token though. Every stinking ship that is Hyperspace legal has been ANH (Modified YT-1300, Y-Wing, T-65 X-Wing, TIE/Ln, TIE Advanced x1), R1 (Y-Wing, U-Wing, T-65 X-Wing, TIE Reaper, TIE Striker), ESB (T-65 X-Wing, Modified YT-1300, TIE/Ln, and Firespray), TLJ (All of the Resistance ships, All of the First order ships except possibly the TIE/SF), TFA (T-70 X-Wing, Salvaged YT-1300, TIE/sf, TIE/fo), the Clone Wars cartoon (Fangs) or Rebels (Fangs and Modified TIE/Lns). The Scum/Rebel Z-95-AF4 Headhunter has not been in any movie or cartoon released by Lucas Film under either set of management (Lucas or Disney) to my knowledge, and that it where they seem to be drawing their current Hyperspace pool from.

I know that, I am just saying since Hyperspace is supposed to be the Bridge between 2.0 and Extended, then why did FFG allowed for the TIE Striker and not the Z-95. It is more a question of timing. Asuming that all ships and upgrades in 2.0 core and expansions are going to be Hyperspace Legal, then the Z-95 should be hyperspace legal in Wave 3. It was more a question on timing than recognition.

1 hour ago, Hiemfire said:

Neither the Z-95 nor the Striker have any Pilots or upgrades that aren't in the Conversion kits for their factions. The Striker does have the Connor Net token though. Every stinking ship that is Hyperspace legal has been ANH (Modified YT-1300, Y-Wing, T-65 X-Wing, TIE/Ln, TIE Advanced x1), R1 (Y-Wing, U-Wing, T-65 X-Wing, TIE Reaper, TIE Striker), ESB (T-65 X-Wing, Modified YT-1300, TIE/Ln, and Firespray), TLJ (All of the Resistance ships, All of the First order ships except possibly the TIE/SF), TFA (T-70 X-Wing, Salvaged YT-1300, TIE/sf, TIE/fo), the Clone Wars cartoon (Fangs) or Rebels (Fangs and Modified TIE/Lns). The Scum/Rebel Z-95-AF4 Headhunter has not been in any movie or cartoon released by Lucas Film under either set of management (Lucas or Disney) to my knowledge, and that it where they seem to be drawing their current Hyperspace pool from.

The TIE/sf was in TLJ, two of them made up Kylo's wingmen with one of them firing a missile that hit the Raddus' bridge, normal TIE/fo lack missile tubes. And the Fang Fighter is only from Rebels and the tie in Kanan comic, the Gauntlet fighters are a good bit bigger and a ship I hope we will see at somepoint to give people more of an option if they wanted to fly a strictly mandalorian list that wasn't just all fang fighters and possibly firesprays.

6 minutes ago, Animewarsdude said:

The TIE/sf was in TLJ, two of them made up Kylo's wingmen with one of them firing a missile that hit the Raddus' bridge, normal TIE/fo lack missile tubes. And the Fang Fighter is only from Rebels and the tie in Kanan comic, the Gauntlet fighters are a good bit bigger and a ship I hope we will see at somepoint to give people more of an option if they wanted to fly a strictly mandalorian list that wasn't just all fang fighters and possibly firesprays.

A non-Mandalorian Faction Talent first then I'd get behind that. Scum's been coopted by the Mandos enough as is...

33 minutes ago, Hiemfire said:

A non-Mandalorian Faction Talent first then I'd get behind that. Scum's been coopted by the Mandos enough as is...

I mean, I'd like Scum to get multiple talents that promoted certain types of so we could also have thematic Black Sun, Pirate, Hutt Cartel, and Bounty Hunter talents though I guess Lone wolf works well for bounty hunters.