Add:
Optional:
- 3P0
- Engine Upgrade
- Han
-
Contraband Cybernetics
Notes:
-
Rose = FCS after Defense or Offense Roll
- Turn 1: Shoot 3 Dice, add red blank, convert blank to Target lock.
- Turn 2: Boost or Focus, Shoot 4-5 Dice, spend TL, convert one red to Target Lock.
- Turn 3: Sloop. Rinse Repeat.
- Title = Primed Thrusters
- Force Charges = Better Expertise
- Actions while Bumped or Stressed are good
- Takes Damage from out of arc, but almost always trades points
- 5 Dice Fully Modified R1 Alphas Happen Often with Boost and I5
- 2 Force is pretty easy to manage with constant source of free Locks from Rose
How are you building this and what has your experience been so far playing with or against it?
Edited by Boom Owl