It would seem the archetype and species rules don't add up according to the rules presented in the core rulebook (p192). Perhaps its time to create an accurate method of creating species and archetypes.
Characteristics
Start with "2" in each Characteristic. Increasing or decreasing these starting values modifies the starting experience accordingly (starting with one characteristic at "1", four at "2", and one at "3", for example is worth -10 XP).
Starting Experience
120 XP
Wound Threshold
Starts at 10+Brawn
Increase/Decrease Wound Threshold by 2 (-5/+5 XP)
Increase/Decrease Wound Threshold by 3 (-10/+10 XP)
Increase/Decrease Wound Threshold by 4 or more (-15/+15 XP)
Strain Threshold
Starts at 10+Willpower
Increase/Decrease Strain Threshold by 2 (-5/+5 XP)
Increase/Decrease Strain Threshold by 3 (-10/+10 XP)
Increase/Decrease Strain Threshold by 4 or more (-15/+15 XP)
Special Abilities
Select special or unique abilities, reducing the starting experience accordingly (see page 192-3)
Rarity
The Gm can adjust each species or archetype by +/- 30 XP reflecting how rare such archetypes or species are within the game.
Using these values, regarding existing archetypes and species:
Typical Human (110 XP) Starting Skills (-10 XP), Ready for Anything (-5 XP), Rarity (+5 XP)
Labourer (100 XP) Characteristics (-10 XP), +2 Wound Threshold (-5 XP), -2 Strain Threshold (+5 XP), Starting Skills (-5 XP), Tough as Nails (-5 XP)
Intellectual (100 XP) Characteristics (-10 XP), -2 Wound Threshold (+5 XP), +2 Strain Threshold (-5 XP), 1 rank in Knowledge (-5 XP), Brilliant! (-5 XP)
Aristocrat (100 XP) Characteristics (-10 XP), Starting Skills (-5 XP), Forceful Personality (-5 XP)
Dwarf (90 XP) Characteristics (-10 XP), +1 Wound Threshold (-0 XP), Starting Skills (-5 XP), Tough as Nails (-5 XP), Dark Vision/Stubborn (-5 XP), Rarity (-5 XP)
Catfolk (90 XP) Characteristics (-10 XP), -1 Wound Threshold (0 XP), -2 Strain Threshold (+5 XP), Starting Skills (-5 XP), Claws (-5 XP), Fleet of Paw (-5 XP), Rarity (-10 XP)
Half-Cat Folk (100 XP) -1 Strain Threshold ( 0 XP), Starting Skills (-5 XP), Catfolk Ancestry (-5 XP), Rarity (-10 XP)
Elf (90 XP) Characteristics (-10 XP), -1 Wound Threshold (0 XP), Starting Skills (-5 XP), Ynfaenal Lore/Nimble/Empyrean Magic (-10 XP), Rarity (-5 XP)
Orc (100 XP) Characteristics (-10 XP), +2 Wound Threshold (-5 XP), -2 Strain Threshold (+5 XP), Starting Skills (-5 XP), Battle Rage/Hot Tempered/Tenacious (-5 XP)
Gnomes (90 XP) Characteristics (-20 XP), -4 Wound Threshold (+15 XP), +1 Strain Threshold (0 XP), Starting Skills (-10 XP), Militia Training or Tricksy (-10 XP), Rarity (-5 XP)
Mongrel (100 XP) -2 Strain Threshold (+5 XP), Starting Skills (-5 XP), The Beast Within (-5 XP), The Human Spirit (-10 XP), Rarity (-5 XP)
Revenant (100 XP) Characteristics (-10 XP), +1 Wound Threshold (0 XP), +1 Strain Threshold (0 XP), Starting Skills (-5 XP), Reanimated (0 XP), Dead Nerves (-5 XP)
Bioroid (155 XP) Characteristics (+70 XP), +1 Wound Threshold (0 XP), -2 Strain Threshold (+5 XP), Artificial (-10 XP), Inorganic (0 XP), Rarity (-30 XP)
Clone (80 XP) +1 Wound Threshold (0 XP), Starting Skills (-10 XP), A face in a Crowd (-5 XP), Rarity (-25 XP)
Animalist Alien (70 XP) Characteristics (-50 XP), -2 Strain Threshold (+15 XP), Starting Skills (-5 XP), Natural Weapons (-5 XP), Rarity (-5 XP)
Psionic (70 XP) Characteristics (-10 XP), -3 Wound Threshold (+10 XP), +1 Strain Threshold (0 XP), Mind Reader (-10 XP), Mind Shaper (-10 XP), Min Breaker (-10 XP), Rarity (-20 XP)
Robot (175 XP) Characteristics (+120 XP), Starting Skills (-10 XP), Artificial (-10 XP), Inorganic (0 XP), Networked Intelligence (-15 XP), Rarity (-30 XP)
Vanguard (100 XP) Characteristics (-10 XP),-1 Wound Threshold (0 XP), -1 Strain Threshold (0 XP), Starting Skills (-5 XP), Space is Our Birthright (-5 XP), High Tech Baubles (-5 XP), Rarity (+5 XP)
Edited by Justindoodler