Hi all. I've had a hard time finding people to play this game with but found out there's a regional near me (less than 5 hours) in January. I probably shouldn't fly anything too finicky but like Star Destroyers and the big Mon Cals. If I can at least give a couple people a run for their money I'll be happy. So I have two ideas here, that depend on some other questions being answered.
First, this one would basically let me reshape the field a bit so I could distract from my own lack of a plan by messing with the other guy's. But, how does grav-shift reroute work with objectives? Can I move a station too? Would this be enough of a bid?
Name: Heavy Lifters
Faction: Imperial
Commander: Grand Admiral Thrawn
Assault: Station Assault
Defense: Fighter Ambush
Navigation:
ISD Cymoon 1 Refit (112)
• Grand Admiral Thrawn (32)
• Gunnery Team (7)
• Avenger (5)
= 156 Points
Interdictor Suppression Refit (90)
• G7-X Grav Well Projector (2)
• Grav Shift Reroute (2)
• Overload Pulse (8)
= 102 Points
Quasar Fire I (54)
• Flight Commander (3)
• Stronghold (5)
= 62 Points
Squadrons:
• Howlrunner (16)
• Lambda Shuttle (15)
• 4 x TIE Fighter Squadron (32)
• Black Squadron (9)
= 72 Points
Total Points: 392
The second fleet is just trying to capitalize on Ackbar with 3 elite squadrons whose goal is just to pin down any bombers that might catch me. Ackbar swings around while the MC75 goes in a little more directly.
Name: Untitled Fleet
Faction: Rebel
Commander: Admiral Ackbar
Assault:
Defense:
Navigation:
MC80 Command Cruiser (106)
• Admiral Ackbar (38)
• SW-7 Ion Batteries (5)
= 149 Points
MC75 Armored Cruiser (104)
• Chart Officer (2)
• Gunnery Team (7)
• Leading Shots (4)
• Aspiration (3)
= 120 Points
MC30c Scout Frigate (69)
= 69 Points
Squadrons:
• Hera Syndulla (28)
• Shara Bey (17)
• Tycho Celchu (16)
= 61 Points
Total Points: 399
Do any of these have potential? Thanks!