Can you tractor a ship that has already been tractored? Example: 3 space tugs, one flies up, and tractors a ship, and boosts it, then Tug #2 flies up and boosts it again, then Tug #3 barrel rolls it? If so, if that ship is medium or large, do you have to put 2 or 3 tokens on it again? Question 3, does Tractor beam do the same thing?
Space Tugs and Tractor Beams
20 hours ago, jafonicus said:Can you tractor a ship that has already been tractored? Example: 3 space tugs, one flies up, and tractors a ship, and boosts it, then Tug #2 flies up and boosts it again, then Tug #3 barrel rolls it? If so, if that ship is medium or large, do you have to put 2 or 3 tokens on it again? Question 3, does Tractor beam do the same thing?
You can apply as many tractor tokens as you want, but you can only force a boost/roll once per round:
Quote
Tractor
A ship is tractored while it has equal to or greater than a specific number of tractor tokens, according to its size: a small ship requires at least one tractor token, a medium ship requires at least two tractor tokens, and a large ship require at least three tractor tokens. A tractor token is a orange token.
After a ship becomes tractored, the player whose effect applied the tractor token may choose one of the following effects:
• Perform a barrel roll using the [1 straight] maneuver template. The player applying the effect selects the direction of the barrel roll and the ship’s final position. • Perform a boost using the [1 straight] maneuver template.
(rules ref p. 18)
The trigger is "after a ship becomes tractored" which can currently only happen to a ship once per round (unless I'm missing some way to remove tractor tokens). Certainly you can't do it simply by piling tractor tokens on an already-tractored ship.
I don't think it's entirely clear if the boost/barrel roll is once per round. The once per round rule usually applies to a single ship or pilot unless stated otherwise.
FFG made some changes from 1e. The obvious one is adding in medium and large base ships to the list of what can be boosted or barrel rolled. They could be tractored before but only received tokens, no displacement.
The other change was adding the sentence "A ship with one or more tractor tokens rolls on fewer agility die". That's paraphrased but close. In 1e you lost 1 agility per token.
It's certainly possible to tractor a small base ship more than once. It only needs one token. Less likely is doing it to a medium or large based ship. They would need 4 and 6 tokens respectively.
1 minute ago, Stoneface said:I don't think it's entirely clear if the boost/barrel roll is once per round. The once per round rule usually applies to a single ship or pilot unless stated otherwise.
FFG made some changes from 1e. The obvious one is adding in medium and large base ships to the list of what can be boosted or barrel rolled. They could be tractored before but only received tokens, no displacement.
The other change was adding the sentence "A ship with one or more tractor tokens rolls on fewer agility die". That's paraphrased but close. In 1e you lost 1 agility per token.
It's certainly possible to tractor a small base ship more than once. It only needs one token. Less likely is doing it to a medium or large based ship. They would need 4 and 6 tokens respectively.
That's not quite correct - a certain number of tractor tokens gives a ship the "tractored" effect (page 18 of the RR) and once a ship is "tractored" you then perform the movement. However, since you can only achieve the "tractored" effect by reaching the required number of tokens (1 for small base, 2 for medium base, 3 for large), any additional tokens on that ship don't do anything as the effect has already been achieved.
Because of that, stacking multiple tokens on a ship doesn't really do anything, as agility is only reduced by 1 regardless of the amount of tokens and you can only make a ship "tractored" once.
The only way you could get tractored twice in 1 round is if you can find a way to remove enough tractor tokens to no longer satisfy the "tractored" requirement, and then reapply enough to achieve it again, thus kicking off the movement affect. I think there's one or two upgrades that let you remove tractor tokens so it's theoretically possible.
So, it's technically possible to tractor a small base ship twice, but it requires some serious setup and is NOT achieved by just doubling the amount of tokens on the ship.
Hope this helps!
ok, so i've been playing this entirely wrong. I understood the required number of tokens, but thought multiple ships could tractor the same ship multiple times. back to the drawing board i guess.
thanks for the help!
12 hours ago, Simonsays3 said:That's not quite correct - a certain number of tractor tokens gives a ship the "tractored" effect (page 18 of the RR) and once a ship is "tractored" you then perform the movement. However, since you can only achieve the "tractored" effect by reaching the required number of tokens (1 for small base, 2 for medium base, 3 for large), any additional tokens on that ship don't do anything as the effect has already been achieved.
Because of that, stacking multiple tokens on a ship doesn't really do anything, as agility is only reduced by 1 regardless of the amount of tokens and you can only make a ship "tractored" once.
The only way you could get tractored twice in 1 round is if you can find a way to remove enough tractor tokens to no longer satisfy the "tractored" requirement, and then reapply enough to achieve it again, thus kicking off the movement affect. I think there's one or two upgrades that let you remove tractor tokens so it's theoretically possible.
So, it's technically possible to tractor a small base ship twice, but it requires some serious setup and is NOT achieved by just doubling the amount of tokens on the ship.
Hope this helps!
You're right. After reading that section again I caught the "tractored" stipulation.
A potentially frustrating note... if you have
Ketsu Onyo
on board, and prevent a ship from removing tractor tokens... if it's already been "Tractored," you can't reposition it again by adding more tokens to it! While she's handy for keeping high evade ships at a manageable agility rating, or piling tokens onto a larger ship in order to move it in a future turn... she's not all that great for chaining moves turn after turn.
The Outrider title is the only way I have found to remove orange tokens (which includes tractor tokens) so you could in theory get 3 tractor tokens on YT-2400 (and become tractored and BR/boost), then maneuver and overlap/cross an obstacle, remove one of them (no longer tractored) and then get assigned another tractor token and thus become tractored again (and BR/boost). But I see no reason for why you would want to remove one of these tokens so it is very very unlikely to ever actually happen.
12 hours ago, Stoneface said:You're right. After reading that section again I caught the "tractored" stipulation.
I only caught because it came up in a game and as our resident TO, I had to some serious digging to confirm the process
Plus we were trying to figure out if, as noted by
@emeraldbeacon
, there was any value to Ketsu. Sadly, it seems that she's quite pricey for what she does.
3 minutes ago, Simonsays3 said:I only caught because it came up in a game and as our resident TO, I had to some serious digging to confirm the process
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Plus we were trying to figure out if, as noted by @emeraldbeacon , there was any value to Ketsu. Sadly, it seems that she's quite pricey for what she does.
5 points for a soft, multi arc Outmaneuver seems pretty reasonable to me.
Toss her and a tractor on Krassis or a Mist Hunter, or as a crew for Sabine or Assaj running Shadow Caster and just keep the target in arc.
23 hours ago, Hiemfire said:5 points for a soft, multi arc Outmaneuver seems pretty reasonable to me.
Toss her and a tractor on Krassis or a Mist Hunter, or as a crew for Sabine or Assaj running Shadow Caster and just keep the target in arc.
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I wanna find ways to make it work, it just always seems to turn into an entire list built around Ketsu, which seems like it just paints that ship with a giant "kill this first". I guess it mostly just kills me how she really requires another ship to set it up to make her the most effective and in my head that's a ship that could be doing something else for me instead.
Or just run a Shadowcaster with a million gunrunners. That's an option too I guess 😂
Edited by Simonsays3