I thought I'd share my campaign summaries... the first game was a smashing success! My players thoroughly enjoyed it and can't wait to play again (though, we've got a bit of downtime with the holidays). I'm a long time L5R player, but most of my group is new to it. Doomsayers aside, I think I like 5e at least as well as 4e and maybe even a little more, and we certainly had fun with creative opportunity spend (like the Crane duelist spending opportunity to make sure the blood sprayed AWAY from her so as not to soil her finery).
I started with a heavily modified version of the Beginners Game.
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Each player has a regional daimyo to which they are beholden and that daimyo has tasked each young samurai with a secondary goal to be accomplished while at their gempukku ceremony.
- The Crane has been told that the Clan's enemies are whispering that they have evidence of some scandal on Kakita Toshimoko's part that will cause great embarrassment and loss of face. The Crane must find out what this is so the Clan can be prepared.
- The Dragon has been tasked with winning the Topaz Championship at all costs, so that the Clan can boast back-to-back Topaz champions
- The Crab has been told that somewhere within Tsuma, there is evidence of taint and it must be found and dealt with
- The Scorpion has been tasked with ensuring that Hitoshi wins the Topaz championship, but if it looks like that will be impossible, to "remove" him instead
- I've thrown the ghost story out entirely because I'm not going the Emerald Magistrate route with the campaign and have different plans with respect to the Emerald Champion (though Satsume-sama is still dead at the start of my version of things and the group still encounters Ryu
- I've added a new sub-story to the Topaz Championship adventure that revolves around the idea of a tainted artifact that is currently being stored in the Kakita Dueling Academy dojo. The premise is that a well-known member of the Academy died on the Wall and his belongings were sent back to the Academy where they have remained. Among them was a totem of some sort that is deeply tainted. It is being sought by a maho-tsuki, which will come up later in the game
I strongly suspect my game will deviate pretty sharply from the "standard" Topaz Championship, but so far, it's off to a pretty good start. The summary below is as presented to my players, which is why it has XP awarded and such (and hopefully the pictures will load). So, without further ado, here's Session 1....
Session 1: The 3:10 to Tsuma
Experience Earned: 4
Dramatis Personae
- Kakita Meiko - A Crane duelist who struggles with her innate soft-hardheartedness and her quest for perfection. She is accompanied by her long-time servant, Daisechs.
- Kunis Daizu - A Crab purifier, intent on tracking down the Shadow wherever it may go.
- Togashi Jin - A Dragon bushi cursed with bad luck and destined to be a great soldier.
- Shosuro Ayame - A Scorpion courtier (so far as anyone knows) who secretly works as an infiltrator and, perhaps, shinobi for her clan.
The Curtain Rises
It is the 20th year of the reign of the Divine Emperor, Hantei the 38th. The Emerald Empire has stood for 1,000 years, thanks to the guidance of the kami and the wise benevolence of the Hantei emperors. Each of the seven Great Clans vies eternally to be first in the Emperor's favor while safeguarding Rokugan from its many enemies, within and without.
The Topaz Championship is a chance for each clan to test their best and brightest against one another. Though all contestants can pass the tests and become a samurai, the winner claims glory for themselves and their clan.
You have each been chosen, honored, to undertake the journey to the village of Tsuma, deep in the Crane territory, where, as your gempukku ceremony, you will compete for the Topaz Championship. You have met each other along the road, and as you are all traveling to the same place, for the same purpose, have chosen to cross the last miles together.
A Matter of Bakemono
The young samurai-to-be (and one older and somewhat put-upon servant) traveled down the road towards Tsuma when Daizu-san was distracted by the appearance of a earth kami who bid him beware and make ready. Moments later, despite being deep in Crane territory and a long, long way from the Kaiu Wall, a half-dozen bakemono burst from the surrounding brush armed with broken spears and armored in the cast-off bits and pieces of ashigaru armor. In the ensuing fight, the Rokugani proved their mettle, easily slaying the foul creatures. A fire kami appeared to Daizu-san, leading him to the trail that the bakemono left in their wake.
Never Split the Party
After some discussion, Ayame, Jin, and Meiko all decided to continue on to Tsuma, unwilling to get sidetracked from their duty and risk bringing dishonor on themselves by showing up late to their
gempukku
. Daizu, however, torn between his duty and the need to hunt down the tainted creatures, opted to follow the trail.
The trio followed the road for a couple of hours more, until they neared the village proper. There, they found the road blocked by a bent old man by the name of Ryu who was scrabbling to gather the spilled contents of his upturned cart. Meiko immediately "helped" by sending her servant to assist and Jin also stepped forward. Having a noble deign to help a peasant so directly overwhelmed the man who was effusive in his gratitude.
A chance wind brought a paper to Meiko's grasp, which immediately caught her eye as bearing the seal of the Emerald Champion, Doji Satsume and being addressed to no other than Kakita Toshimoko, the head of the Kakita Dueling Academy. Meiko read the letter, which was written in acipher. She managed to decipher it, however, learning that Kakita Toshimoko-sensei was the brother-in-law of Doji Satsume-sama. For all the world, it appeared that the Emerald Champion was urging Toshimoko-sensei to acknowledge a bastard child. The letter seemed to imply that the bastard was unknown to Toshimoko, and it did not identify anyone by name.
Meanwhile, Kunis Daizu came upon a clearing in the forest that had drawn numerous kami. By communing with the spirits, Daizu-san managed to contact the ghosts of some villagers who informed Daizu that the bakemono were taking refuge deep within the earth. He learned that there were enough bakemono to destroy the peasants' village, which likely held somewhere between 30 and 50 souls. Realizing that even he might not be equipped to take on such numbers, Kunis Daizu marked the location in his mind and started the long run to Tsuma.
Back outside Tsuma, through conversation with Ryu, the rest of the samurai-to-be learned of the death of the Emerald Champion. Ryu, unwilling to go against the official word, told them that Satsume-sama died of natural causes, though Ayame suspected that the loyal servant believed no such thing. Meiko also noticed that Ryu had a charm on that bore the mon of the Mantis clan. It seemed an odd thing for a servant of the Crane to be wearing... but the cart was righted, the possessions put back in place, and Ryu gratefully moved out of the samurai's way. Meiko-san asked to keep the document she had found... despite Ryu's obvious reluctance, she took his assent at its word.
The First Night
The group (minus one marathon-running Crab) made their way into town and to the registrar's office, where they were given their lodging assignment. Meiko asked after any Mantis clan members and learned that there was, indeed, one participating in the Topaz Championship, a young man by the name of Hitoshi. As they were having this discussion, a tired and sweaty (and sure to be cramping later - all TNs for the first day of the competition increased by 1) Kunis-Daizu made it to town, rejoining the others.
The group, reunited, made it's way to the House of the Laughing Carp, the Inn and Teahouse where they would be staying. Even from the outside, they heard the commotion and upon entering saw a young Mantis in a heated conversation with the innkeeper about the lack of available accommodations. Togashi-Jin headed off any confrontation by immediately offering to share his room with Hitoshi.
Of Sake and Animal Cruelty
Hitoshi and Jin went off to the Poisoned Water Sake House to drink the night away. Meiko engaged the other contestants in playful banter while Daizu set up shop to tell the fortunes of anyone who would listen (and several who wouldn't). Ayame engaged in somewhat darker pursuits, identifying the front runner for the horsemanship test the following day (one Moto Batbayar) and then sneaking off to find her horse. She lamed the mount in such a way that it would not be obvious until under stress and then rejoined the others.
The Competition Begins
The following day, Kakita Toshimoko-sensei addressed the contestants, reminding them that they eyes of the Empire were upon them. Then, the competition began! On day 1, the contestants were tested in: Sumai, Heraldry, Athletics, Horseback Riding, and Conduct. The most notable event of the day was when Moto Batbayar suffered a terrible accident, her horse laming when she attempted a flashy turn and actually throwing her. She lost her cool (unmasking) and weeping in a most unseemly manner. Kakita Meiko attempted to comfort her, but the Unicorn still seemed distraught.
Though there were some ups and downs, all of the traveling companions had a solid showing on the first day. The session ended with Kakita Toshimoko addressing the gathering and with the promise of celebration and sake to come...