Looking over the Upsilon pilot abilities, this massive behemoth has a single arc and only gets a couple decent shots per game so you want to make them count. While it is getting obliterated, you need to take advantage as well. This makes Tavson THE BEST Upsilon pilot, imo. Getting essentially 3 actions in a single turn. She doesnt need adv sensors, doesnt care about bumping. Her ability procs off what this ship is best at, super aggro and getting attacked first.
LIST 1: Midnight, Recoil, Tavson
"Midnight" (44)
Marksmanship (1)
Advanced Optics (4)
"Recoil" (63)
Predator (2)
Proton Torpedoes (9)
Lieutenant Tavson (62)
Biohexacrypt Codes (1)
Advanced Optics (4)
Perceptive Copilot (10)
Total: 200
View in Yet Another Squad Builder 2.0
Here we have good ole efficient Midnight aka Omega Leader. Never a bad choice, and makes the best 1v1 ship in the game. With adv optics on a two dice ship, its basically like a focus+lock. Marksmanship can force nasty crits on those medium and large base ships with 1 or 2 agility while Midnight shutsdown their defense mods. Recoil has predator that works perfect with his ability and some nasty torps he can fire thanks to....Tavson, who gets an action when suffering damage. This means with bio codes and a lock on round 1 to Recoil, the first time Tavson suffers damage, use that lock to coordinate a lock + boost/barrel roll to recoil. Now recoil can fire those torps, even at I6 Poe with a 25pt bid. Anytime someone is lined up in Tavson's 4 dice arc, it only takes 1 damage to get her basically a full mod shot with perceptive copilot + adv optics (3.68 expected hits). Tavson could reinforce to live longer, get attacked, and still get 3.68 expected hits after the first damage. Your opponent will have to be careful attacking this ship.
List 2: Midnight,Blackout,Tavson
"Midnight" (44)
Fanatical (2)
"Blackout" (70)
Fanatical (2)
Primed Thrusters (8)
Lieutenant Tavson (62)
Biohexacrypt Codes (1)
Captain Phasma (5)
Total: 194
View in Yet Another Squad Builder 2.0
This is all about cheap Tavson coordinating to Blackout and Midnight. 6pt bid good for most games, plus extra actions after being attacked will help ensure arc on supernatty Kylos with 18pt bids, or Poes, etc. Blackout with primed thrusters ensures boosts or barrel rolls are always available for a coordinating Tavson. If enemy doesnt attack Tavson, that just means you have a 4 gun ship that stresses everyone around it, so ram it down their throats to protect the aces while jamming the enemies.
These are the two lists I will probably be trying with the Ups. I dont expect much from this ship, but Tavson could surprise me.
The other Upsilon Pilots:
Starkiller - Decently cheap 4 dice attack with coordinate, jam, and reinforce. I can see just tossing Phasma and bio codes on 1 for some decent beef in a list. Even just naked, 4 dice creates a biggs effect. Keep it cheap, and you may get good value out of it.
Dormitz - a gimmick that finds his way into casual. Maybe wins a store/wave kit with a funky list. Nothing exciting and less useful than 1.0 without good missile
Thanisson - Because it requires in arc and only at range 0-2, his ability is once a game, twice if your lucky. Not worth the points.
Stridan - range 3 coordinate. Not much else going on at the moment. He will get better with new crew, but still relies on getting actions, so adv sensors, collision detector, or pattern analyzer will be crucial. Could be a decent kylo buddy to ensure more actions.
Cpt. Cardinal - Sounds like a cereal. He is DOA as far as Im concerned. Why the **** did they limit him to ships with lower initiative? He is 64pts naked! Now you are limited to mostly generics. So rolling at least one focus on two red dice is 43.75, but Tie FOs with adv optics only want a single focus on their results (cause if they roll 2 eyeballs, they spend the focus token), so its actually only 37.5% chance to roll exactly 1 focus with two red dice. So Cpt. Overcost only works on offense about 1 in 3 attacks. So flying 3 FO's with adv optics, only 1 FO will benefit from his ability on average. And when Cpt Overcost dies, you are left with three or four generics.
I think its funny that this fits perfectly for Cpt. Cardinal:
Captain Cardinal (64)
Zeta Squadron Survivor (34)
Zeta Squadron Survivor (34)
Zeta Squadron Survivor (34)
Zeta Squadron Survivor (34)
Total: 200
Dormitz List
Lieutenant Dormitz (60)
Hyperspace Tracking Data (2)
"Quickdraw" (45)
Fanatical (2)
Advanced Optics (4)
Special Forces Gunner (10)
Fire-Control System (3)
Lieutenant Tavson (62)
Hyperspace Tracking Data (2)
Advanced Optics (4)
Captain Phasma (5)
Total: 199
View in Yet Another Squad Builder 2.0
Quickdraw Double Ups list. All ships can place at I6. Tavson and Quickdraw lead out front with Dormitz ability. Both Ups have Hyperspace to give Quickdraw a focus/evade round one so she can get a lock. Tavson can move and focus and with two focuses (one from Dormitz hyperspace) and adv optics its as good as a focus + lock round 1. Could catch Whispers off guard. After that Tavson creates havoc with Phasma, while Domitz moves into firing range and Tavons can coordinate locks to Dormitz while she gets pummeled. Quickdraw does Quickdraw things
Edited by wurms