When digesting the Corellian Conflict rules this weekend, several questions came to mind. I first tried finding the answers within the CC rules booklet itself, but either was blind to the relevant sections or look for something that wasn't there in the first place. Thinking the questions would be obvious, I tried the FAQ, google and this forum, but to no avail. Anyway here it goes. Any help is of course appreciated :).
1. When a player/team declares
an assault, can that assault be declared at a location containing a base/outpost of the same team? It appears to me that this it at least not intended (the defending team would play the defending side in a station assault game, defending base the other team wishes to self-destruct), but it does not seem to be specifically disallowed by the roles.
To answer the question why one would attack one own's base: Depending on the location of the other team's bases, one of the own team's bases may well be the highest scoring target on the map. If winning the assault wins the campaign and losing it doesn't end the campaign, then it may be preferable to attack one own's base instead of going for an all-out assault.
2. Can refit points be supplemented with resources points to repair scarred ships or squadrons? The rules allow both to be spent on repairs, but they don't specify whether they can be mixed for the purposes of repairing one and the same ship / squad.
3. If both teams are sufficiently close to the campaign point victory limit, who gets priority for declaring an all-out assault? I would suspect that an all-out assault is declared instead of a regular or special assault, meaning that the team who is not in the lead get to call an all-out assault first, but I couldn't find confirmation of this.
Many thanks for your input!