Hi folks!
I am a little surprised by the apparent ship point evaluations of some of the new resistance pilots relative to similar ships from rebels and imperials. The ships seem better, with higher PS, and... lower point cost? Playtesting against some of these ships has been decidedly one-sided.
Take for example, Lu'lo L'ampar, at a measly 38 points, a ps5 ship with effectively 3 attack dice the moment you haven't got it in arc (and with heroic at 39, immunity to blankouts), that can rotate its guns backwards, double reposition, and take on board another EPT.
a 40pt saber sq. ace for imperials in a similar role has lower ps, no shields, no ability to rotate guns, no immunity to blankouts, and a poorer dial.
a 40pt jake farrell for rebels is also lower ps, no ability to rotate guns, no immunity to blankouts, poorer dial, and weaker guns.
were you to look at clearly weaker ships, like the TIE advanced, you can't even get to a similar PS like that until you hit 50 points, for an arguably even harder to use ability to trigger the third attack die.
Or take a large ace, like Poe:
Ps6 Poe with 4h3s, double repositioning, torpedoes, and a get out of jail free SLAM action comes in for 80 points.
A comparable ps6 pilot for imperials in terms of flexibility would have to be supernatural Vader with afterburners, but even here he's already clocking in at 90 points before you can blink. And if you're willing to take Poe to around 90 you can kit him out with stress-dealing for locks, or pseudo-supernatural as well.
I'd be curious to hear your thoughts. I'm not convinced some of these ships are really sitting evenly with what we've got, but I'm pretty open to clarifications on why I might be mistaken!