Random vs Random

By Venasque, in Talisman Rules Questions

I don't remember ever seeing the official take on the casting of spells for Talisman; perhaps it's out there, and I've just missed it, though. I don't mean a consensus -- I mean a "This is how it works because we're the developers" kind of perspective.

In that regard: spells being cast against one another at the same time... what is the outcome, for example, with two spells that can be "cast at any time" such as Random, thrown at one another. We've always played that the person whose turn it currently is gets to discover the results of their spell, and then the second person casting Random gets to discover their outcome. Is this wrong?

Random vs Random. What happens. Who gets what. I really want to know.

as i wrote in your other post, if A cast random on B, B must wait random's effect: if the spell turn B into a toad B becomes a toad, and then he cannot cast his random spell.

of course IMO, we need an official answer for that, but my group play this way for now.

A question for DAM: in this situation, if B don't become a toad but loses his turn for any reason (for example another player's spell), could he be able to cast his spell or not?

losing his own turn means that you can't cast spells too?

thanks! happy.gif

It does not happen so often that players are casting random in a battle.

But it depends who is the first who want to cast that spell.

As long as nobody is changed into a toad, both opponents can cast the random spell at each other.

But you can better cast it on somebody in the beginning of your turn, instead of casting it in a battle.

air show said:

as i wrote in your other post, if A cast random on B, B must wait random's effect: if the spell turn B into a toad B becomes a toad, and then he cannot cast his random spell.

of course IMO, we need an official answer for that, but my group play this way for now.

thanks! happy.gif

Thanks for the reply! But see this is what I'm saying; though I totally appreciate that information, it's not *official*.. it's just how your group of pals plays it. It's just like how my group of friends interprets the cards, etc. Forgetting all of that, and going by what the rules states about players in battle being able to both cast the spells, and ignoring a lifetime of rules and situations from other games like Magic and how they resolve their issues, I'm left with believing that if a spell can be cast at any time, per the wording of the card itself, and both players in battle get to cast their spells, then what's the problem with having the results taking effect for both people. Not one trumping the other because it's the first one, but both characters, firing off spells that if you subscribe to the idea of gameplay, standing across from one another shooting stuff at each other, get a chance to both affect the other.

My biggest thing is, I guess, that it shouldn't be like "I get to hit you, then if you survive, you can hit me, then I'll hit you, etc..." It should be, "we're fighting and hitting each other at the same time" kind of thing.

Velhart said:

It does not happen so often that players are casting random in a battle.

But it depends who is the first who want to cast that spell.

As long as nobody is changed into a toad, both opponents can cast the random spell at each other.

But you can better cast it on somebody in the beginning of your turn, instead of casting it in a battle.

I agree, it doesn't happen very often. But my bigger point is it shouldn't matter specifically with Random spells, alone. If any spell says it can be cast at any time, then that's when it should be cast. According to the writing in the rule book.

Obviously players could change the way they do this if the rules said something like this; "When a player wishes to cast a spell, they must declare that they are doing so, giving other players the option to cast spells of their own, if able. This can only happen per the ability of the spell's limitiations" etc.

But I don't think that the situation should only work *if* a player doesn't get toaded. That's loading too specific an outcome on the possibility of the card doing exactly what it's supposed to be doing. If you and I are playing, and we both cast Random on each other, and we both get turned into Toads, then we both have to have rolled 1's, and I think that kicks ass, personally. Much more interesting (and realistic, to the game) than having one spell fizzle because the card worked. We both cast it, they both zip by each other to their targets and we both roll to discover the consequences. That seems much more legit to me, you know?

And your last point makes sense. Except that the card in question says it can be cast anytime. So, it should be able to be cast anytime, you know? As opposed to cards that specifically say "Cast this spell as you are about to engage in battle." I mean, that's why the wording is on those cards.

I might be alone in looking at the situation this way, and that's alright. I just feel like it's set up to be done in the way the cards allow. =)