Sprucing up the combat encounters

By Samuel Richard, in Star Wars: Age of Rebellion RPG

I'm not getting sick of the standard stormtroopers or even the grunts of the imperial army however I have been trying to stat out new archetypes for my players to face besides the tough guy, officer, and grunts. I currently have a sniper, a Flamer, and a shield defender statted out and was wondering if ya'll had any unique ideas. Not strictly imperial because mercenaries but I'm curious.

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You could use these riot trooper (from The Force Unleashed), if you want your players to enjoy a bit of close combat

I would make them Rivals with 3vig, 2Ag, 2Int, 2Cun, 3Will, 3Pre 5Soak (they're troopers) 12Wound and 13Strain. Give them 2ranks in melee, plus 1 in Discipline, Commandement and Coercition to keeps the civilians calm

I don't have the stats for the electrostaff right now, but it's pretty nasty, if I remember well

Also they are quite easy to introduce in the game, as they could have been deployed to keep a rioting population in line (fear, you know), on a world your players try to rally to the rebellion. They could work well in pairs with your shield defenders.

You could also use this :

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The jumptroopers (also from TFU), being super fast and mobile, can be used to make a very good end-session fight if used properly, or against player in a landspeeder from exemple.

They would be rivals as well, stats 2-4-2-3-2-2 , 4 soak (lighter armor) 12 wound and 12strain. Give them a light blaster with autofire (that's what they have in the game)

Also they always explode when they die, so your players can't get their stuff ^_^

Edit : I just hope I did not make them too strong, I don't have the books right now to compare with the existing rivals. If it appears that my riot trooper is stronger than the royal guard, then feel free to rework it. I tried to make them relevant for high-level campaign (I assumed that your players must have a bit of experience , if they get bored when hitting stormtroopers)

Edited by AbsatSolo

I started home brewing imperials not longs after my heavy got an e-web so bare that in mind. I made a breach trooper designed for close quarter blast combat. They had 5 or 6 soak a little over 10 wound adversary 1 3 or 4 ranks in ranged heavy and one on the slug throwers that had a shotgun mode from Forged in Battle. (and extra reloads)

Edited by BannerGuard
On 12/8/2018 at 1:50 PM, AbsatSolo said:

Also they always explode when they die, so your players can't get their stuff ^_^

As a GM there is nothing worse than players getting all the things!

6 hours ago, MrTInce said:

As a GM there is nothing worse than players getting all the things!

besides them reaching knight level and becoming untouchable?

You might also look at making sure you are not just using combat as a filler. Combat is best if there is some conflict driving it so that it has an emotional component. Fights that have no conflict are only useful to demonstrate the dangerous nature of the world in my opinion, so they should happen when it is germane to the situation and able to deliver on characterizing the place/situation as being perilous.

So maybe make sure that the mechanical build of the NPCs can accomplish what you want. Be purposeful with your encounters. Hope that is helpful :)