Getting chopped !6 crit VCX!

By Dominguez Games, in X-Wing Squad Lists

I want to get a new version of Dash/roark to the table with Chopper in the ghost in place of Dash. Let me know what you think.

VCX-100 Light Freighter - •“Chopper” - 114
•“Chopper” - Spectre-3 (72)
Dorsal Turret (4)
Proton Torpedoes (9)
•Saw Gerrera (8)
•Magva Yarro (7)
Tactical Scrambler (2)
•Han Solo (12)

HWK-290 Light Freighter - •Jan Ors - 48
•Jan Ors - Espionage Expert (42)
•Squad Leader (4)
Tactical Officer (2)

BTL-A4 Y-wing - •Evaan Verlaine - 38
•Evaan Verlaine - Gold Three (36)
R4 Astromech (2)

Total: 200/200

View in the X-Wing Squad Builder

I want bump closeand dish out jam. Then anyone else that is close by will take Jan bumped i7 dorsal shots with a target lock. This will allow any ace to shoot next, resetting the target lock with Magva, allowing chopper to shoot with 4 or 5 with a target lock and Saw for extra fun. Evaan is also there for a defense die. I was initially using zeb docked for possible rear shoots, but not sure. Thanks for input.

Edited by Dominguez Games

I'd ditch Chop's torps for sure, and upgrade Evaan to a more independently viable ship

Played a game with this set up today.

HWK-290 Light Freighter - •Jan Ors - 60
•Jan Ors - Espionage Expert (42)
•Squad Leader (4)
Tactical Officer (2)
Moldy Crow (12)

Z-95-AF4 Headhunter - •Lieutenant Blount - 35
•Lieutenant Blount - Team Player (30)
Cluster Missiles (5)

VCX-100 Light Freighter - •“Chopper” - 105
•“Chopper” - Spectre-3 (72)
Dorsal Turret (4)
•Magva Yarro (7)
•Saw Gerrera (8)
Tactical Scrambler (2)
•Han Solo (12)

Total: 200/200

View in the X-Wing Squad Builder

I know I need moldy crow title on the hawk and wasting shot with torps ruins the synergy. The problem is the third ship. Do I use a docked attack shuttle for a 270 arc or a fully loaded Tala squad with concussion/cluster missles? At 35 extra points I don't have a lot of play. Bid doesnt matter due to the low PS.

Nah, no need for the extra arc imo. Any Z can work

So far not a lot of love, but I feel this list can take me through a system open.

HWK-290 Light Freighter - •Jan Ors - 60
•Jan Ors - Espionage Expert (42)
•Squad Leader (4)
Tactical Officer (2)
Moldy Crow (12)

VCX-100 Light Freighter - •“Chopper” - 106
•“Chopper” - Spectre-3 (72)
Dorsal Turret (4)
•Magva Yarro (7)
•Saw Gerrera (8)
Shield Upgrade (3)
Ghost (0)
•Han Solo (12)

Attack Shuttle - •“Zeb” Orrelios - 34
•“Zeb” Orrelios - Spectre-4 (34)

Total: 200/200

View in the X-Wing Squad Builder

Having the 270 arc is way too incredible to waste on a stand alone z95. Then when the ghost is gonna blow, I can launch Zeb. There may be some question on squad leader and TO on Jan. Maybe nien nunb crew for more blue banks. I think white coordinate is too good to remove for situational adjustments. But he cant coord a reinforce.

Also the i7 han shot cannot be bumped as it is a secondary weapon.

Ideas? Am I crazy?

Personally, I don't think the ghost should use a turret, unless the pilot is Kanan. And Jan needs Nien + Engine to not be so predictable after being stressed. This lets you upgrade the shuttle and begin with it undocked, with the option to dock it if the enemy tries to target it first.

Squadron 270 (200/200)
=====================
Attack Shuttle: Sabine Wren (38 + 11)
+ Juke (4)
+ Lando Calrissian (5)
+ Phantom (2)
VCX-100: "Chopper" (72 + 17)
+ Magva Yarro (7)
+ Saw Gerrera (8)
+ Tactical Scrambler (2)
+ Ghost (0)
HWK-290: Jan Ors (42 + 20)
+ Nien Nunb (5)
+ Engine Upgrade (3)
+ Moldy Crow (12)

I tried using the suggested list and it was better, but in the end, I needed to ditch Saw. I was killing myself too quickly. I think I have found a better list that can progress and has proven itself against 2 and 3 ship builds. Still need more data against swarms.

“Zeb” Orrelios (34)

Kyle Katarn (38)
Trick Shot (1)
Proximity Mines (6)
Nien Nunb (5)
Hull Upgrade (5)
Shield Upgrade (6)
Moldy Crow (12)

Lothal Rebel (70)
Dorsal Turret (4)
“Chopper” (2)
Magva Yarro (7)
Hull Upgrade (2)
Veteran Turret Gunner (8)
Ghost (0)

Total: 200

View in Yet Another Squad Builder 2.0

This has gotten me in the black as far as win percentage. The obvious target is always the ghost, but it will always have multiple shots due to the gunner and docked shuttle ability. Kyle can pass the extra focus and can evade if need be. The eventuality is the ghost coming off the table, but with my permission. Reinforce can soak up tons of damage and I will undock Zeb before it blows almost 100% of the time. Then if you chase the Hawk, you get a proxy to the face. This has system phase killed a defender and a Firespray. The extra shield is a must and I had extra points to give it an extra hull too. Look forward to the points adjust so I can determine if this is the final build for adepticon in March.

Edited by Dominguez Games