Recommendations for Regionals Fleet

By Argel Tal, in Star Wars: Armada Fleet Builds

Hey all, I'd like some advice on updating a Sloane list I made for the upcoming regionals this Saturday.

Heres the list

Name: Sloane's Sluggas
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Gozanti Cruisers (23)
• Expanded Hangar Bay (5)
• Suppressor (4)
= 32 Points

Gozanti Cruisers (23)
• Expanded Hangar Bay (5)
• Vector (2)
= 30 Points

Imperial II (120)
• Admiral Sloane (24)
• Captain Needa (2)
• Boarding Troopers (3)
• Leading Shots (4)
• Turbolaser Reroute Circuits (7)
• Avenger (5)
= 165 Points

Quasar Fire I (54)
• The Grand Inquisitor (4)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Squall (3)
= 70 Points

Squadrons:
• Major Rhymer (16)
• Howlrunner (16)
• 6 x TIE Fighter Squadron (48)
• Colonel Jendon (20)
= 100 Points

Total Points: 397

Not too sure on Jendon, as he'd only really give me some more shots with my Tie fighters to strip tokens away. I wanted the Inquisitor on the Quasar to help with getting away from ships when they start getting close.

I'd like interceptors, but I only have like 3 or 4 at most so its harder to get more of them.

Any advice is welcome!

I use the Quasar semi-regularly and have to say I've rarely been in a position where I was wishing for Grand Inquisitor's ability. Brunson or Tua with Electronic Countermeasures are good ways to counteract it's squishiness though!

I think you're right that Jendon isn't doing much for your squads. He's really at his best supporting Maarek or Saber Squad. For the same points as Jendon you can get 2 more TIEs with points to spare. I'm a big fan of Sloane with generic TIEs, and they got me a 2nd place Regionals last year and a 1st place Store Champs this year so they definitely work!

Just as a heads-up, I see Rhymer in there and I do still think he's useful, but in case you've not seen it yet the FAQ has reduced his ability, he lets squads fire at close range not close-medium.

I generally agree with @Akhrin . Rhymer doesn’t synergize very well with Squall (nose punch aside.) Swapping him and the Grand Inquisitor for Maarek and a Skilled First Officer gives you Slicer Tools insurance and a best friend for Jendon.

Edited by The Jabbawookie

I would drop Jendon and go with TIES because you dont have any heavy hitters (Mareek or the Decimator hero).

Also, why the ISD II ? You have it set up for long range but you're not using the Defensive Retrofit slot which is one of the best reasons to take that ship. I would swap it for a Cymoon and use AFFM or FF.

1 hour ago, LordTesla said:

I would drop Jendon and go with TIES because you dont have any heavy hitters (Mareek or the Decimator hero).

Also, why the ISD II ?  You have it set up for long range but you're not using the Defensive Retrofit slot which is one of the best reasons to take that ship. I would swap it for a Cymoon and use AFFM or FF.

Swapping to a Cymoon significantly lowers the damage output (due to the actual battery, poor dice control options, and lower squadron value.) That said, Needa/TRCs, Vector or EHBs all matter a lot less than ECM.

2 hours ago, The Jabbawookie said:

Swapping to a Cymoon significantly lowers the damage output (due to the actual battery, poor dice control options, and lower squadron value.) That said, Needa/TRCs, Vector or EHBs all matter a lot less than ECM.

Needa/TRCs + FF together is pretty reliable

24 minutes ago, LordTesla said:

Needa/TRCs + FF together is pretty reliable

It’s guaranteed manipulation for two dice, assuming you’re willing to commit the Gozanti to IF! duty for most of the game. Sloane reds have 5/8 desirable sides, so together they’ll cover blanks or accuracies on a statistically average roll but nothing worse. Not bad, but at that point you’re paying the same price and may as well get a II anyway to fix the other issues.

20 hours ago, The Jabbawookie said:

It’s guaranteed manipulation for two dice, assuming you’re willing to commit the Gozanti to IF! duty for most of the game. Sloane reds have 5/8 desirable sides, so together they’ll cover blanks or accuracies on a statistically average roll but nothing worse. Not bad, but at that point you’re paying the same price and may as well get a II anyway to fix the other issues.

Except an ISD II doesnt fix those issues. Now you just have i fewer red die at long range and one extra blue at close-medium. I agree its a bit of a toss up. But for the love of all things Imperial use that defensive retrofit if you're gonna pay that many points just to have it in your upgrade bar!

Also Whisper would be a good swap in for Jendon.

On 12/6/2018 at 9:33 PM, Argel Tal said:

Hey all, I'd like some advice on updating a Sloane list I made for the upcoming regionals this Saturday.

Heres the list

Name: Sloane's Sluggas
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Gozanti Cruisers (23)
• Expanded Hangar Bay (5)
• Suppressor (4)
= 32 Points

Gozanti Cruisers (23)
• Expanded Hangar Bay (5)
• Vector (2)
= 30 Points

Imperial II (120)
• Admiral Sloane (24)
• Captain Needa (2)
• Boarding Troopers (3)
• Leading Shots (4)
• Turbolaser Reroute Circuits (7)
• Avenger (5)
= 165 Points

Quasar Fire I (54)
• The Grand Inquisitor (4)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Squall (3)
= 70 Points

Squadrons:
• Major Rhymer (16)
• Howlrunner (16)
• 6 x TIE Fighter Squadron (48)
• Colonel Jendon (20)
= 100 Points

Total Points: 397

Not too sure on Jendon, as he'd only really give me some more shots with my Tie fighters to strip tokens away. I wanted the Inquisitor on the Quasar to help with getting away from ships when they start getting close.

I'd like interceptors, but I only have like 3 or 4 at most so its harder to get more of them.

Any advice is welcome!

I would absolutely put maarek in there, I would actually keep rhymer, take s look at mauler too. In general more aces... valen cienna combo is legit.

i would drop an entire gozanti for more points,

boosted Comms over ehb, your quasar does the heavy lifting anyways.

on the isd, strat adviser, XI7 and either ecm/ews should be on there. If your isd starts taking damage, the contain is needed...

Imperial II (120)
• Admiral Sloane (24)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
= 162 Points

Quasar Fire I (54)
• Minister Tua (2)
• Flight Controllers (6)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
= 78 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Ciena Ree (17)
• Colonel Jendon (20)
• Dengar (20)
• Maarek Stele (21)
• Major Rhymer (16)
• Mauler Mithel (15)
• Valen Rudor (13)
• Saber Squadron (12)
= 134 Points

Total Points: 399