Bomb the Imperial Bombers!!!!

By Varjonnapnew, in X-Wing Squad Lists

I am tired of facing Imperial Four Bomber Lists. Here is an idea to cause damage to them early:

Quadjumper - •Sarco Plank - 39
•Sarco Plank (31)
•Tobias Beckett (2)
Shield Upgrade (6)

Scurrg Bomber - •Captain Nym - 71
•Captain Nym (52)
Proton Bombs (5)
Seismic Charges (3)
Shield Upgrade (4)
•Havoc (4)
•“Genius” (0)
Trajectory Simulator (3)

Firespray - •Emon Azzameen - 85
•Emon Azzameen (76)
•Boba Fett (4)
•Marauder (3)

Seismic Charges (3)
Skilled Bombardier (2)

Total: 198/200

Here is the plan:

  1. Place Largest Asteroids/Debris Clouds I have as close to opposing starting area as possible. Use Tobias Beckett to move one if needed.
  2. Place Emon on a piece of Debris near the center of the map, but close enough to Forward3 Drop a Seismic Charge as close to the Bomber Starting Formation as possible.
  3. Place Nym as far forward upon deployment at almost dead center of starting edge.
  4. Turn One:
    1. When Emon moves, he of course drops his Seismic on Debris as close to the Bombers starting area as possible, and then Hard2 towards whatever edge he is closer to.
    2. Nym moves Forward4 to move as far forward as possible
  5. Turn Two:
    1. Emon Drops a Hard2 Seismic on the original debris he was Range 0 of, incase the Bombers headed that way after Turn One. He then does a Hard2 back into forward facing position. He has now 180 the long way.
    2. Nym Trajectory Simulators another Seismic Charge hopefully on Debris that is little more than Range two from starting edge, near the center. He is setting up incase bombers didn't go towards Emon but towards the center. He then Forward1 to keep Primary facing the right direction, but doesn't fly into his own sides Charges.
  6. Hopefully Bombers will suffer two seismic charges, or possible Three if they flew really badly and into the 2nd Round Charges at the same time.
  7. All the while there is a silly Quad Jumper flying somewhere to eventually Tractor.
  8. Turn Three - Half the Debris is gone, so now we engage.

Long story short ... Position my own larger bombers to lay down Seismic Charges at the beginning to either cause possible 33% to 50% damage on all targets at the beginning of game, or force the formation to scatter thus helping to minimize a formation strike.

Known flaws to my plan ... Never know where Debris will be placed until the game starts. Nym's 1 Defence Dice is painful if he is multi-targeted. Medium Base ships tend to fall faster to bombers than smaller base ships.

Thoughts?

Edited by Varjonnapnew

I want to try out emon azzameen.

I'll kturn or tallon roll first turn then next drop seismic with 4 straight because ability and skilled bombardier.

The thing is what of the bombers dont fly in a box formation, what if they split up and converge on you from different angles?? Or if they put 3 asteroids or debris on 1 side or corner and just stay away from that area???

10 hours ago, Blademaster72 said:

I want to try out emon azzameen.

I'll kturn or tallon roll first turn then next drop seismic with 4 straight because ability and skilled bombardier.

I forgot to mention that Emon would be placed facing my side at the start, so his first dropped Seismic would be as close to opposition as possible. I thought about having him KTurn at first, but at the risk of getting stressed and the Bombers fly straight towards him, I didn't want a non Focused Firespray in their grill.

10 hours ago, Blademaster72 said:

The thing is what of the bombers dont fly in a box formation, what if they split up and converge on you from different angles?? Or if they put 3 asteroids or debris on 1 side or corner and just stay away from that area???

That is a risk. If they don't fly in formation, that is a good thing. I would rather take Bombers One-on-One as opposed to them sticking together from the beginning. A good player will maneuver them back into a close position by later turns, but that is more stress on the opposing player from the beginning. Scum like to be scummy, and I will be forcing my opponent to either take damage from the beginning or force them to rethink strategy on the fly. Any advantage I can get.

If they put 3 asteroids on the opposing side, I have my three to put on the side I want, and Tobias Beckett to move one of their pieces of debris back to a position I feel is more conducive to my cause.

Having tried Emon with Boba crew a couple of times I would like to point out that Boba requires you to be beyond Range 3 of any enemy ships when using his effect. Point being, make sure you practice your obstacle placement because that is further away than you might think.

1 hour ago, NeonWolf said:

Having tried Emon with Boba crew a couple of times I would like to point out that Boba requires you to be beyond Range 3 of any enemy ships when using his effect. Point being, make sure you practice your obstacle placement because that is further away than you might think.

Very good point. I can admit that I have been sketching on paper multiple different debris patterns to see which patterns work best for me. There is always a margin of error that the opposing player will place debris in places I don't want, but Tobias gives me a small chance of moving their debris around to maximize my effect.

In the end, if Debris simply will not work to my advantage upon first inspection, I still have Nym with Trajectory Simulator. I purposely stay away from the debris until the enemy approaches, and then I Forward5 Launch Charges at them.

I'm not saying it won't work, just that the Boba crew takes a little more practice than I expected it to and your opponents ship deployment can mess with your plan.