I am tired of facing Imperial Four Bomber Lists. Here is an idea to cause damage to them early:
Quadjumper - •Sarco Plank - 39
•Sarco Plank (31)
•Tobias Beckett (2)
Shield Upgrade (6)
Scurrg Bomber - •Captain Nym - 71
•Captain Nym (52)
Proton Bombs (5)
Seismic Charges (3)
Shield Upgrade (4)
•Havoc (4)
•“Genius” (0)
Trajectory Simulator (3)
Firespray - •Emon Azzameen - 85
•Emon Azzameen (76)
•Boba Fett (4)
•Marauder (3)
Seismic Charges (3)
Skilled Bombardier (2)
Total: 198/200
Here is the plan:
- Place Largest Asteroids/Debris Clouds I have as close to opposing starting area as possible. Use Tobias Beckett to move one if needed.
- Place Emon on a piece of Debris near the center of the map, but close enough to Forward3 Drop a Seismic Charge as close to the Bomber Starting Formation as possible.
- Place Nym as far forward upon deployment at almost dead center of starting edge.
-
Turn One:
- When Emon moves, he of course drops his Seismic on Debris as close to the Bombers starting area as possible, and then Hard2 towards whatever edge he is closer to.
- Nym moves Forward4 to move as far forward as possible
-
Turn Two:
- Emon Drops a Hard2 Seismic on the original debris he was Range 0 of, incase the Bombers headed that way after Turn One. He then does a Hard2 back into forward facing position. He has now 180 the long way.
- Nym Trajectory Simulators another Seismic Charge hopefully on Debris that is little more than Range two from starting edge, near the center. He is setting up incase bombers didn't go towards Emon but towards the center. He then Forward1 to keep Primary facing the right direction, but doesn't fly into his own sides Charges.
- Hopefully Bombers will suffer two seismic charges, or possible Three if they flew really badly and into the 2nd Round Charges at the same time.
- All the while there is a silly Quad Jumper flying somewhere to eventually Tractor.
- Turn Three - Half the Debris is gone, so now we engage.
Long story short ... Position my own larger bombers to lay down Seismic Charges at the beginning to either cause possible 33% to 50% damage on all targets at the beginning of game, or force the formation to scatter thus helping to minimize a formation strike.
Known flaws to my plan ... Never know where Debris will be placed until the game starts. Nym's 1 Defence Dice is painful if he is multi-targeted. Medium Base ships tend to fall faster to bombers than smaller base ships.
Thoughts?
Edited by Varjonnapnew